Tatiana clarifies what she was looking for. She ddidn't want to be overwhelmed by the weight of armor as magic is her offense and defense normally. "Would anyone know the spell that toughens normal clothes to resist damage. That is the sort f armor I was hoping for. I am not strong enough to carry most armor and a shield might break my arms. If no one knows that spell, then I guess I will just have to go in my robes and rely on speed to cast a defense against arrows."
Justus sighs and shake his head. Sorry can’t help you with that but I once meet a Verditi maga who specialised in making suits of armour and protective charms.
I assume that the magi (Tatiana, Ardath and Mariella) assemble a few seasoned hunters and set of into the forest. I will give you some time to write if you cast any protective magic before I start detailing what you run into when in the forest… 
Mariella will be putting up her defensive spell for destroying metal weapons, but not counting on it working vs faerie weapons. As it is touch range she will offer to cast it on Ardeth and Tatiana if it will be of help to them.
The magi move out with a party of half a dozen of the covenants most experienced hunters. Without further trouble you are guided to the location where the short battle took place. The hunters point out strange footprints in the area that seem to match those of the goblin. At least five other goblins seem to have walked through this area. The hunters can tell that they have set of in the same direction and that is towards the main road that leads from the covenant to Kolberg. It is apparent that the Pomeranian forests depressive powers seem stronger and the hunters seem more ill at ease than usual. One of the hunters understands Slavic languages so he ask the magi if they wish to follow the tracks.
Yes we shoudl follow the tracks to find the goblins, though we should be on the look out for an ambush
The hunter nods and starts following the tracks. In comparison with the hunters the magi make a lot of noise when they traverse the forest, but much to do about it as there are just too many dry branches on the ground. A hundred paces down the tracks the hunters point out to the magi that the goblin group is joined by another group of goblins and a creature with twice as large feet.
The slow traversing of the Pomeranian continues and the after awhile the hunters stop and signal to the magi to crouch. One of them moves closer to the magi and whispers. There (he points further into the forest) they have a camp and there are lots of them. Once it is pointed out it becomes obvious to the magi and they can see that a large group of goblins have set up some for of a camp near the main road to the covenant. It is about three hundred paces to the camp and the undergrowth is quite thick. There could be sentries… The hunter looks into the forest around him and seems nervous.
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The bitch was nothing but pain and misery for my mother and I. She can rot in hell for all I care.
Agreed.
Whatever their reason to be here, killing them is the best solution. We should, however, try to take one prisonner and learn what we can from it.
My best bet is, we track them, we kill them.
Ardath will take up her sword and armor (Partial Metal Reinforced Leather)
Uh-Oh....
I'm not sure you can transfer it, unless you have the Tethered spell mastery (I don't know if that's the case): You destroy metal at touch range, you don't confer someone the ability to destroy metal at touch range. Casting it at touch range on us would only destroy all our metal T-T
Anyway, ardath doesn't want such a spell, for obvious reasons.
There probably are. Thanks you.
Lots of them... What do you mean by lots?
We have in front of us about a dozen set of track and then it is the thing with the big feet. If I would guess that thing is four paces high… but I can’t see it. Then of cource we don’t know hom many more there are. This could be a camp site for many more of such patrols. The hunter seems nervous as he speaks and it is not only the Pomeranian that causes him to worry.
"do we want to be bold or quiet? Bold, I summon a circling wind and approach. Quiet, we look for sentries and eliminate them. I prefer to the bold approach as I would not like to hurt them if it can be avoided. My blood of the Sun court is fairly obvious." Tatiana says very quietly even as she looks for signs of sentries. She might just put the sentries to sleep since they do have minds.
OOC perception 1 + awareness 3 (2 + searching specialty) + 6 (roll) = 10
We are here to kill them. Nothing we have seen suggests great power and stealth is not practical so lets go kill them
Interesting point, I originally designed the spell for self use only, but how would you design a spell like this to be cast on another without using touch range. IMHO if I cast the spell on someone else at Touch range the spell would take effect upon them. Obviously if cast on someone it would destroy all their metal objects but I would expect it to continue for Sun Duration
OOC: You would have to use MuVi to transfer effect in some way.
Have you agreed on charging the goblins?
OOC I am waiting to see if I spot sentries. I don't want them getting behind us or warning before we are in there.
Mariella is going to advance looking out for faeries as she goes but moving towards the presumed camp, she expects the ther magi and hunter to follow. She pretty much expects the faeries to be stealthier and ambush her.
Tatiana is able to spot a sentry that does not seem to have spotted the magi. It is a goblin and it doesn’t seem like it is expecting that anything should be coming it’s way.
Tatiana has the opportunity to stop Mariella from drawing the creatures attention before she marches on.
The goblins have minds and so they can be put to sleep and so that is what Tatiana does. Three times the spell is cast to insure that one should penetrate. She is going to have to show what she can really do in battle this time it appears. She doesn't want to kill, especially faerie who though of the other court are still of the blood like her.
OOC Multi casting call to slumber, Not sure aura. Casting total 29 + rolls 7/7/3 for 36/36/32 so success with penetration of 32, 32, 28
There is no particular aura here. The first spell works as intended and the goblin sentry fall asleep.
Everyone make stealth (+dex) and awareness (+per) stress rolls as you sneak towards the camp unless you deliberately wish to draw attention to yourself.
Stealth roll
2 +1 +2 = 5
Awareness
5+1+4 = 10
Tatiana knows her business and the first thing is to make sure that the hunters are set to guard them. "I will be invisible but I will put my hand on your shoulder once I am so you know where I am. If the hand lifts off, stop. You should also be able to see my shadow though I will try to hide it in shadows of underbrush. If I say move away, do so fast because the winds are going to suddenly become strong enough to hurt around me." The veil of invisibility is the next order of business before she tries to sneak up. Careful, slow and steady is the way to go. Tatiana casts another spell and suddenly she fades from sight. If she can't be seen, it will be a lot easier to back up her allies. Then she starts to slowly move foward with her hand on the shoulder of the hunter that will be guarding her.
OOC
Veil of invisibility: CT 15 + 5 roll = 20, goes off no fatigue
Stealth Dex 1, stealth 0, roll 8 = 9
Awareness: Per 1, Awareness 2, roll 7= 10