[size=150]Journeyman Adele Kaufer Verditii, filia Gudrun Tigurina[/size] at ???
Description: Adele is a young, pretty, petite, northern European woman. Standing only 5'1" (155 cm) and weighing 110 lb (50 kg), her figure is far from imposing. ***
History: Adele was born at Durenmar (Covenant Upbringing) to a maid and a shield grog. It did not take long at all for one of the magi there to take notice. It happened to be Gudrun Tigurina, the lone Verditius magus living at Durenmar. Although surrounded by Bonisagus magi, they did the master and Artificer the courtesy of not taking the apprentice she claimed even though it would be years before the girl was old enough to become an apprentice and even though they could have claimed her at any point thereafter. Most likely they worried non-Bonisagus magi would no longer feel safe living at Durenmar, surrounded as they would be by Bonisagus magi, had they done so. But none of that nor any possible deals that were made was ever explained to Adele. She grew up perhaps more normally than typical for a Gifted child since the magi could explain things to her parents. When she was old enough to start learning she was taught Latin and prepared for apprenticeship.
At the age of twelve Adele began her apprenticeship with Gudrun. While being trained as a Verditius, she was also regularly exposed to the resident Bonisagus magi, and from them she picked up a some good techniques with Magic Theory (Affinity with Magic Theory, Puissant Magic Theory). She also became familiar with the Cult of Mercury, being raised within it by her parens. Noting her particular talents with Rego and jewelry, Gudrun trained her extensively in those areas in hopes of making her an expert of some sort at the end of her apprenticeship. Demonstrating Gudrun's success, Adele crafted a lesser enchanted ring that would cast Wizard's Leap upon it's wearer an unlimited number of times as her apprentice piece.
Being near her parents put Adele in an unusual position for an apprentice. She was also around a number of adolescents and young adults with whom she'd been a child. Being around them helped Adele learn more about herself. The magic in her blood that led to her Casting Sigil of shininess also brought out similar in her. She has glowing skin and shiny eyes of youth and beauty (Unaging, Envied Beauty). This caused quite some difficulty when dealing with her former peers, especially when they were able to catch her in a weakened, drugged state. Her parents tried to help her, but they could not understand what was happening. As much as Adele still loved her parents, in them she saw what she no longer was. Her Gift was her birthright, for which she will be eternally thankful to them. But she knows her future is much greater. Her place is to be one of the greatest in Europe (Ambitious), perhaps one of the greatest magi ever, living a life of luxury and practicing magic.
Unusual for a Verditius, Adele found herself enjoying the act of spell casting quite a bit. Not that she doesn't enjoy making and enchanting jewelry, but casting spells gives her a rush (Magic Addiction). And she is good at it, having some natural talent (Cautious Sorceress, Still Magic) and having picked up some techniques from her Mercurian training (Flawless Magic). While she still needs casting tools, she is different from most Verditius in that she doesn't need to move them about; simply touching them is sufficient for her. However, despite her talents she has become a junkie for magic. This is most obvious when she goes to bed for the night. She has a tendency to cast fatiguing spontaneous spells until she passes out, typically using ReCo or ReMe on herself for extra effect. She also overuses magic in other circumstances, such as always cleaning herself using Rego magic. This is how she has gotten as Warped as she is and how she picked up her Twilight Scars. As results of Twilights from botches while cleaning herself via Rego magic in non-magical auras she no longer has any body hair (her head hair, eyebrows, and eyelashes are still there) and her body doesn't get dirty even if her clothing does, which sometimes looks odd. This also means she cannot wear makeup, making some women all the more jealous because she looks that pretty without it.
Now that she has passed her gauntlet she is looking for her best opportunity to reach her destiny. With her talent at enchanting devices with Rego effects, she hopes to be of good use for Houses Mercere and Tremere, the houses that can most easily pay her well, too. So when the invitation to Triamore arrived she jumped on the opportunity to head to a covenant led by Tremere magi. Additionally, the potential for creating a new tribunal struck her as giving her more opportunity to rise to the top.
Characteristics: Int +3 (Clever), Per +1 (Insightful), Str -2 (Tiny), Sta 0, Pre +1 (Pretty), Com +1 (Clear), Dex 0, Qui +1 (Reflexive)
Size: -1
Age: 29 (apparent age 20, no-magnitude longevity ritual)
Decrepitude: 0 [0]
Warping Score: 1 [12]
Confidence Score: 1 (3)
Virtues: Affinity with Magic Theory, Affinity with Rego, Cautious Sorceress, Flawless Magic, The Gift, Journeyman, Puissant Craft: Jewelry, Puissant Magic Theory, Still Magic, Unaging, Verditius Magic
Flaws: Ambitious (major), Covenant Upbringing, Envied Beauty, Magic Addiction, Small Frame
Personality Traits: Ambitious +5, Hedonistic +3, Organized +2
Reputations: None
Combat:
Dodging: +2
Two Daggers: Init +2, Atk +5, Def +4, Dam +2
Soak: 0 + Form bonuses
[table][tr][th]Fatigue:[/th][td]Fresh[/td][td]x[/td][td][/td][th]Wounds:[/th][td]Light -1 (1-4)[/td][td][/td][/tr]
[tr][td][/td][td]Winded (0)[/td][td][/td][td][/td][td][/td][td]Medium -3 (5-8)[/td][td][/td][/tr]
[tr][td][/td][td]Weary (-1)[/td][td][/td][td][/td][td][/td][td]Heavy -5 (9-12)[/td][td][/td][/tr]
[tr][td][/td][td]Tired (-3)[/td][td][/td][td][/td][td][/td][td]Incapacitated (13-16)[/td][td][/td][/tr]
[tr][td][/td][td]Dazed (-5)[/td][td][/td][td][/td][td][/td][td]Dead (17+)[/td][td][/td][/tr]
[tr][td][/td][td]Unconscious[/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][/table]
Abilities:
[table][tr][th]Ability (Specialty)[/th][th]Scr.[/th][th]Exp.[/th][th]Notes[/th][/tr]
[tr][td]Area Lore: Rhine Tribunal (Durenmar)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Artes Liberales (Ceremonial Casting)[/td][td]1[/td][td]5[/td][td]Latin[/td][/tr]
[tr][td]Athletics (Dancing)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Awareness (Alertness)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Brawl (Daggers)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Charm (First Impressions)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Concentration (Magic Addiction)[/td][td]1[/td][td]9[/td][/tr]
[tr][td]Craft: Jewelry (Verditius Magic)[/td][td]2+2[/td][td]15[/td][/tr]
[tr][td]Dead Language: Latin (Hermetic)[/td][td]5[/td][td]75[/td][/tr]
[tr][td]Etiquette (Hermetic)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Finesse (Speed)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Folk Ken (Women)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Intrigue (Hermetic)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Leadership (Laboratory)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Living Language: High German (Franconian)[/td][td]5[/td][td]75[/td][td]Native Language[/td][/tr]
[tr][td]Living Language: Langues d'Oil (Picard)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Magic Theory (Items)[/td][td]4+2[/td][td]56[/td][/tr]
[tr][td]Organization Lore: Order of Hermes (Rhine Tribunal)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Parma Magica (Vim)[/td][td]2[/td][td]15[/td][/tr]
[tr][td]Penetration (Certamen)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Philosophiae (Verditius Magic)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Spell Mastery: The Leap of Homecoming[/td][td]1[/td][td]5[/td][td]Fast Casting[/td][/tr]
[tr][td]Spell Mastery: Seven-League Stride[/td][td]2[/td][td]15[/td][td]Precise Casting, Stalwart Casting[/td][/tr]
[tr][td]Spell Mastery: Sustaining the Demanding Spell[/td][td]2[/td][td]15[/td][td]Imperturbable Casting, Stalwart Casting[/td][/tr]
[tr][td]Spell Mastery: Touch of Midas[/td][td]1[/td][td]5[/td][td]Stalwart Casting[/td][/tr]
[tr][td]Stealth (Indoors)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Swim (Staying Afloat)[/td][td]1[/td][td]5[/td][/tr]
[tr][td]Triamore Library Lore (Tractatus)[/td][td]2[/td][td]16[/td][/tr][/table]
Arts:
[table][tr][th]Technique[/th][th]Scr.[/th][th]Exp.[/th][th]Form[/th][th]Scr.[/th][th]Exp.[/th][/tr]
[tr][td]Creo[/td][td]4[/td][td]10[/td][td]Animal[/td][td]6[/td][td]21[/td][/tr]
[tr][td]Intellego[/td][td]0[/td][td]0[/td][td]Aquam[/td][td]0[/td][td]0[/td][/tr]
[tr][td]Muto[/td][td]6[/td][td]21[/td][td]Auram[/td][td]0[/td][td]0[/td][/tr]
[tr][td]Perdo[/td][td]0[/td][td]0[/td][td]Corpus[/td][td]4[/td][td]10[/td][/tr]
[tr][td]Rego[/td][td]20[/td][td]218[/td][td]Herbam[/td][td]0[/td][td]0[/td][/tr]
[tr][td][/td][td][/td][td][/td][td]Ignem[/td][td]6[/td][td]21[/td][/tr]
[tr][td][/td][td][/td][td][/td][td]Imaginem[/td][td]0[/td][td]0[/td][/tr]
[tr][td][/td][td][/td][td][/td][td]Mentem[/td][td]6[/td][td]21[/td][/tr]
[tr][td][/td][td][/td][td][/td][td]Terram[/td][td]4[/td][td]10[/td][/tr]
[tr][td][/td][td][/td][td][/td][td]Vim[/td][td]4[/td][td]10[/td][/tr][/table]
Casting Sigil: Shiny: Objects created or affected appear shinier in some way than they would otherwise be.
Certamen School: Velitus
Twilight Scars:* She no longer has any body hair (her head hair, eyebrows, and eyelashes are still there).
- Her body doesn't get dirty even if her clothing does, which sometimes looks odd. This also means she cannot wear makeup.
Spells:
Seven-League Stride [ReCo30, +26 or +22 with all requisites]
[tab][/tab]R: Personal, D: Momentary, T: Individual
[tab][/tab]See ArM5 p.135.
[tab][/tab]Casting Sigil: The caster appears very shiny when disappearing, essentially disappearing in a flash of light with brightness depending on the ambient light level.
[tab][/tab]Mastery 2: Precise Casting, Stalwart Casting
The Leap of Homecoming [ReCo35, +25 or +21 with all requisites, +15 or +11 with all requisites when fast cast]
[tab][/tab]R: Personal, D: Momentary, T: Individual
[tab][/tab]See ArM5 p.135.
[tab][/tab]Casting Sigil: The caster appears very shiny when disappearing, essentially disappearing in a flash of light with brightness depending on the ambient light level.
[tab][/tab]Mastery 1: Fast Casting
Touch of Midas
[tab][/tab]R: Touch, D: Momentary, T: Individual
[tab][/tab]See ArM5 p.153.
[tab][/tab]Casting Sigil: The gold is shinier than typical gold.
[tab][/tab]Mastery 1: Stalwart Casting
Sustaining the Demanding Spell [ReVi35, +26]
[tab][/tab]R: Touch, D: Moon, T: Individual
[tab][/tab]A version of Maintaining the Demanding Spell (see ArM5 p.162), set to D: Moon. Works on spells of level 25 and lower.
[tab][/tab]Casting Sigil: The shininess of the sigil of the sustained spell is increased.
[tab][/tab]Mastery 2: Imperturbable Casting, Stalwart Casting
Vis: 4 Terram
Items:
?
Talisman:
None
- Story xp: Concentration +4, Spell Mastery: Sustaining the Demanding Spell +5 -> +10, Rego +1 -> +2
- Season 1: Install lab. Magic Theory +2 -> +3
- Season 2: Install lab. Magic Theory +2 -> +3
- Season 3: Read “Suppressing the Wizard’s Handiwork” by Malin ex Bonisagus url=http://invisiblecastle.com/roller/view/4782282/[/url]. Triamore Library Lore +1, Rego +15 -> +23
- Season 4: Read primer on Muto url=http://invisiblecastle.com/roller/view/4782283/[/url]. Triamore Library Lore +1, Muto +21
- Season 5: Read primer on Mentem url=http://invisiblecastle.com/roller/view/4782284/[/url]. Triamore Library Lore +1, Mentem +21
- Season 6: Look for primer on Ignem url=http://invisiblecastle.com/roller/view/4782285/[/url]. Read primer on Animal url=http://invisiblecastle.com/roller/view/4782286/[/url]. Triamore Library Lore +1, Animal +21
- Season 7: Read primer on Ignem url=http://invisiblecastle.com/roller/view/4782287/[/url]. Triamore Library Lore +1, Ignem +21
- Season 8: Get Martin to teach her library lore. Triamore Library Lore +11
Seasons: (boring as written, but I'll flesh them out)
1: Adventure: Parma Magica +5, Rego +2, Spell Mastery +4
2: Adventure: Parma Magica +5, Spell Mastery +6
3: Practice Spell Mastery +14
4: Practice Spell Mastery +14
5: Adventure: Parma Magica +5, Rego +2, Spell Mastery +4
6: Adventure: Parma Magica +5, Spell Mastery +6
7: Practice Spell Mastery +14
8: Practice Spell Mastery +14
9: Adventure: Parma Magica +5, Rego +2, Spell Mastery +4
10: Practice Spell Mastery +14
Just rolled 2 invisiblecastle.com/roller/view/4702198/
Rolls of 3 and 9 for Vis invisiblecastle.com/roller/view/4702243/