Hi everyone, I've made some progress on fleshing out the concept a bit, and have a pretty good sense of which virtues and flaws I'd like to go with. Here is an outline; I can keep adding flesh if things look good. The one virtue I'd really like to make sure everyone is okay with is Boosted or Tethered Magic (haven't decided which one yet). For Boosted Magic, I don't see using it to increase range beyond touch, since his short-ranged magic would kick in. But it would provide great flexibility for using vis to increase targets and durations. Tethered Magic is interesting too, since it's another way to use his magic to help others, at the risk of making undesirable arcane connections.
Background
- Great-great-grandmother (maternal) was a Mutantem Maga, from whom he inherited most of his Hermetic virtues
- Son of a minor baron who is feuding with another baron of a different lord (Feud flaw - maybe a flaw better for mundane characters, but I think it could be interesting to see what he ends up doing, between the Code and his compassion. I'm not planning on any inheritance; he'll have many brothers)
- Has a love of lore, learned from everyone who could stand having him around when he was a child (Arcane Lore virtue)
- Apprenticed at Fengeld with a Gifted Mercere
- After gauntlet, decided to become a Seeker, continue his pursuit of arcane lore and hunt for the secrets of the ancients. Wants to follow up some leads in stories he remembers from his childhood.
Virtues
Puissant Muto (0); Elementalist (3); Affinity with Muto (1); Affinity with Corpus (1); Fast Caster (1); Minor Magical Focus (self-transformation) (1); Arcane Lore (1); Improved Characteristics (1); Boosted Magic or Tethered Magic (1)
Flaws
Short-Ranged Magic (-3); Compassionate (-3); Feud vs. the von Radeggs (-3); Seeker (-1)