Character Creation for Gaxxian (OOC)

Yep, i didn't use any base exp points to increase those abilities.
Edit: wait, yeah, i used 5xp for Magic Lore... i will change that with Survival :stuck_out_tongue:

The idea here was to play a little with the fact that there are one tortoiseshell king into the Rhinelands. So we can expect that, in a way, this cat lineage mimics human society. And at the same time, since magical animals are very valuable to magis, they are intrinsically tied to the Order of Hermes too (thats why the Schism War affected tortoiseshells too and break up into 2 "reigns", with another king in Scotland).

This is why i took Covenant Upbringing, since it have sense to me that those cats are welcomed in a covenant.
And since they mimic human society, it seems natural that they also follow some type of teachings or traditions too. There is where it enters abilities like Latin or Organization Lore: OoH, since they are an easy and accesible source of familiars. And also Forest Regio Network, since that knowledge let's them to travel and spread though far away covenants (thats also why that Virtue comes from the normal pool, and not the Qualities, since its something that it learn).

Also, thats also for when the cats appear at the year 1204 in Alba's background, but this cat comes from a group that was expelled by their king and they have been roaming for a time now.

If Forest Regio Network can be a problem (either because background, or because people consider that can create conflict in any way), i can remove it an recover Faerie Blood (if it comes from the base Virtue pool has sense, but no from the Qualities pool, thats why i removed it) or just lower in 1 the amount of Magic Qualities. Its not so relevant tbh.

I added them with a (Q) :slight_smile: Btw, i noticed that i had a duplicate of Forest Regio Network, so i changed the Quality one with Large.


For now i would look something like this (i've changed a few specializations too):

Might: 8 (Animal)
Confidence: 1(3)

Size: -2

Personality Traits

  • *Cat +3
  • Timid +2
  • Curious +4
  • Gruff +2

Characteristics

  • Int: +2
  • Per: +1
  • Pre: -2
  • Com: -4
  • Str: -7
  • Sta: +1
  • Dex: +3
  • Qik: +5

Virtues
Forest Regio Network (1), Increased Characteristics x 2 (Q), Large (Q), Magic Animal (0), Perfect Balance (1), Puissant Awareness (1), Second Sight (Q), Sharp Ears (1), Unaffected by the Gift (1), Voice of the Forest (Q), Ways of the Forest (Q)

Flaws
Anchored to the Forest (Q), Busybody (1), Covenant Upbringing (1), Magical Friend (1), Nocturnal (1), Social Handicap: Gruff (1), Visions (Q)

Natural Qualities
Ambush Predator, Crafty, Good Jumper, Skilled Climber, Thick Fur

Magical Qualities
Focus Power: Crafter of Herbam (3), Gift of Speech (1), Major Virtue: Ways of the Forest (3), Lesser Power: Master of the Undergrowth (1), Lesser Power: Pass the Unyielding Portal (1), Minor Virtue: Large (1), Minor Virtue: Second Sight (1), Minor Virtue: Increased Characteristics x 2 (2), Minor Virtue: Voice of the Forest (1), Personal Power: Cat Like a Shadow (1)

Magical Inferiorities
Minor Flaw: Anchored to the Forest (1), Minor Flaw: Visions (1), Susceptible to Deprivation (1), Reduced Might x 3 (3)

Abilities

  • Area Lore: Bohemia (Forests) 2
  • Area Lore: Central Germany (Forests) 2
  • Area Lore: Swabian (Forests) 2
  • Athletics (Jumping) 3
  • Awareness (At night) 4+2
  • Brawl (Claws) 2
  • Charm (Humans) 1
  • Concentration (Magic Powers) 1
  • Hunt (Mice) 4
  • Language: Latín (Insults) 4
  • Organization Lore: Order of Hermes (Rhine Covenants) 2
  • Penetration (Herbam) 2
  • Second Sight (Invisible things) 4
  • Stealth (Stalking) 4
  • Survival (Forest) 1

Powers

  • Master of the Undergrowth (Pen 11, Herbam) --> 3 Mastery Points remaining, 2 used to reduce the Might cost from 2 to 0, 1 used for a +5xp to Penetration
  • Pass the Unyielding Portal (Pen 11, Herbam) --> 4 Mastery Points remaining, 1 used to reduce the Might cost from 1 to 0, 2 used for a +10xp to Penetration, 1 used for a +5xp to Concentration
  • Cat Like a Shadow (Qik - 1, Pen 8, Imaginem, Personal) --> 2 Mastery Points remaining, used to reduce the Might cost from 2 to 0
  • Crafter of Herbam (Mag points, Qik - 5, Pen 11 - (Cost x 5), Herbam): Spont CrHe / ReHe up to 5th magnitude