To discuss the creation of all of loke's characters (magus, companion, grogs, familiar, apprentices). This includes the concept, drafts, background, advancement, lab work, etc.
Final versions of the characters will have their own topic.
To discuss the creation of all of loke's characters (magus, companion, grogs, familiar, apprentices). This includes the concept, drafts, background, advancement, lab work, etc.
Final versions of the characters will have their own topic.
Characteristics Int +4, Per +1, Pre +1, Com +1, Str -2, Sta +2, Dex -2, Qik +1
Age 24 (apprenticed at 9, gauntlet at 24)
Personality Traits Compassionate +6, Consciencious +3, Curious +2, Ambitious +1
Stories Hermetic politics and diplomacy and house commissions. (Not excluding other stories, but those two are essential to make the concept worthwhile.)
Ability | Spec | XP | Score | Remark |
---|---|---|---|---|
High German | Allemaic | 5 | Native | |
Awareness | Search | 5 | 1 | EC |
Bargain | Services | 5 | 1 | LL |
Brawl | Dodge | 5 | 1 | EC |
Concentration | Spell Concentration | 30 | 3 | LL 15 + App 15 |
Etiquette | Nobility | 5 | 1 | LL |
Folk Ken | Authorities | 15 | 2 | EC |
Guile | Elaborate lies | 15 | 2 | EC |
Intrigue | Plotting | 30 | 3 | LL |
Area Lore: Upper Rhine Valley | Politics | 5 | 1 | LL |
Survival | Mountains | 5 | 1 | EC |
Artes Liberales | Ritual casting | 5 | 1 | |
Latin | Hermetic Usage | 50 | 4 | |
Magic Theory | Spells | 30 | 3 | |
Hermes Lore | Alliances | 5 | 1 | |
Code of Hermes | Political intrigue | 5 | 1 | |
Penetration | Ignem | 5 | 1 | |
Finesse | Imaginem | 5 | 1 | |
Tremere Lore | Infrastructure | 5 | 1 | |
TOTAL | 45/60/125 |
Art | XP | Score |
---|---|---|
Creo | 28 | 7 |
Intellego | 28 | 7 |
Muto | 15 | 5 |
Perdo | 15 | 5 |
Rego | 21 | 6 |
Ignem | 15 | 5 |
Imaginem | 52 (78) | (12) 15 |
Vim | 1 | 1 |
TOTAL | 175 |
A signaller of the House, he specialises in Imaginem, with Intellego and Creo as the principal techniques, both for the purpose of transmitting and receiving long-distance communication, and for the traditional trickery of the lineage. He is a decent politician and diplomat, and will be contend to the covenant role of ambassador .
He has been sent to this region to monitor the movement towards a Lotharingian tribunal , and report on any events which may threaten to destabilise the Order. Given his role and modest experience, he maintains a low profile, but as any young magus, he engages in anything which can serve to build his experience and standing.
I'll have to spend time looking at your mechanics more closely, but I didn't see anything that jumped out there. I like your start at a proposed background, especially being from Basel originally. I can't really see how your character's mechanics and backstory align yet, but I figure that's coming when you throw more details in.
The background is rather unimportant, I think. His skills and arts are shaped by the parens and the role the House intended for him. What are you looking for in the background?
Hmm ... two more virtue points ... should I go for Strong Faerie Blood or Puissant Concentration/Great Intelligence or maybe a classic like Book Learner?
I think an Imaginem magus might benefit from Puissant Finesse and/or Cautious with Finesse:
Firstly, it helps you getting these illusions right, and secondly, it gives you a battle backup option with vilano spells.
I suppose I meant more along the lines of "seeing a character sheet and a few bullet points doesn't tell me how the character might think or act". Having a more descriptive background really helps me at least figure out who your character is.
I'm not trying to say "I think you should change this or that to fit your background". I don't intend to spend time telling people to change their numbers around in any way.
I see. I prefer to develop the character in play, rather than elaborating the background up front. Yet, I suppose some of what you were missing was in the original concept from the common thread.
P/G Advancement Sketch
I like to see a bit more about the character before play, as it helps us establish what will make good stories and how we can integrate his background into them. That also helps us a lot when doing the narrative post-Gauntlet/pre-play advancement. What you have right now is really bare-bone. We knkow what he is, but not who he is. He doesn't even have a name!
So I'm not going to consider any post-Gauntlet advancement until we see a bit more about his background.