Summer 1200
It's finally time! In my last bit of preparation, I spent the summer reading a tractatus on the niceties of casting Ball of Abysmal Flame. I expect mine will get much use. Tribunal was quite boring, I attended, and voted as I needed to to uphold Phillipus' deal with the Oak Gild, but we delayed departure. Phillipus had arranged the customary two grogs per person, but Hugh wanted to expand their number, so that each of us had the largest fighting group we could manage. He managed to convince Phillipus, so we delayed our departure until the beginning of fall, to give the seniors time to round up some additional grogs and supplies, then to go through exercises to get us used to fighting alongside each other.
After an evaluation of our abilities, I was assigned 3 grogs: Heinrich, a blond man from the mountains who towers over me (well, I suppose they all tower over me), skilled with a pike, who was born and raised in Durenmar; Dagny, a blacksmith's daughter who wanted to fight rather than marry, and somehow learned of the Order and joined the covenant of Fengheld; and Gwyneth, a woman Hugh brought from England, along with about a dozen others, who wields a bow unlike anything I've ever seen – her German is terrible but at least she speaks Latin. They all had some basic skill with blades, and we had a couple of weeks to drill together and become a real fighting unit; my own skill is not so great, so the basics they knew were enough for them to keep up with me.
[Read The Joys of Summoned Flames - Ball of Abysmal Flame Mastery Tractatus Q12 - 30 xp after book learner + flawless magic]
Fall 1200
We finally departed! We met at Skagen, where Phillipus backed a chapterhouse for Waddenzee a few years ago, since the magi of Oculus Septentrionalis have proven to be cowards who ignore their sworn duty. In return Waddenzee had arranged us transport by ship, and away we went! There was some talk of waiting until Spring, to avoid the harsh Scandinavian winter, but the look on Phillipus' face quelled that almost immediately.
We landed at a place called Tanum. The site was interesting, a good magic aura rooted in a large number of ancient carvings. There were enough of us that to travel all together would have made local lords quite nervous; so in the guise of adventurous traders, we divided into smaller groups, each one having a surefire method to detect magic – in my case, a talent possessed by Gwyneth which allowed us to spot magic users. Flora and Florimel were in my group, as well as Phillipus. We set off to the northwest, every group was given a list of sites to reference, and we agreed to meet back at Tanum if anyone found anything. (One of the more elderly magi waited there, with grogs, to set up a winter camp, and he communicates with the various groups via arcane connections he has to each grog.)
Nothing happened immediately, other than a long hike into the remotest places I've ever been. We travelled to the sites on the list, most of them were actually connected to little villages, so we spent a good deal of time interviewing people who didn't want to talk to us, but so far they have all denied the very existence of rune wizards, and while we have encountered a handful of more ordinary hedge magi (who Phillipus interrogated, then killed), so far our search has been fruitless, and Phillipus' frustration has been growing
Story: Area Lore: Scandinavia +5 xp Parma Magica +3 xp
Winter 1200
It is so cold. By far the coldest I've ever been. The warming spell I cast on all our underarmor was a stroke of genius, but the warmth isn't enough to make us comfortable in this place. Despite the risks of doing spontaneous magic repeatedly, I had to start casting a stronger spell on my grogs and I, every morning before I raise my Parma. But the strangest thing is happening – night got longer and longer all fall, and now it's night almost all the time.
We have finally come up against serious resistance. Early on in the winter, when the snow was first coming in, we met a strange crone – gifted, but somehow able to resist our magic a bit – not in the usual way magic is resisted, though, we seemed unable to do anything right. Even my flame spells didn't work, somehow I couldn't manage to cast them correctly, and everyone experienced much the same problem. As the battle went on, and she realized her magic couldn't effect us, she transformed into an immense giantess before our eyes. Magic still not working, we resorted to mundane attack, and we wounded her, but she was able to escape.
We pursued the giantess, as much to find out who or what she is as to kill her, and we've been beset by bizarre circumstances the whole time, likely caused by her or her allies. Powerful undead, unnaturally aggressive and persistent animals, a massive snowstorm that made travel impossible for three days, and more bad luck than I'd have thought possible. We managed to get through it all, though, and we finally caught up to her – but she had met up with friends. There were three of them, giants with monstrous features, each bigger than any giant I've ever read of, over 10 paces high. They had a small army of wolves and undead. Phillipus set about making short work of their servants, but he and I both knew that such large enemies were a problem for his Perdo magics, so without drawing attention to his weakness, I shouted for the twins to help me with the giants. They are both trained soldiers, and though I shouted at them to hold back and defend me, they charged in alongside their grogs like it was any other foe, as my flames bloomed around the giants, and Phillipus counteracted their magics.
We made a good team, and we won, but it was a closer battle than I thought possible. All three of the giants, and their servants, are dead. Upon death, they became human, three primitive norse hedge wizards with a few strange objects Gwyneth tells me are magical, and quite a lot of vis. But the aftermath of the battle makes me sick. All but three of the grogs are dead. Flora was crushed by a club made of an actual tree, and died instantly. Florimel survived the battle, but he was clawed horribly, and his wounds dripped with black poison. I did my best to help him magically, and he's not dead yet, but he's not very active either. Phillipus vanished in the middle of the battle, taken by an inopportune twilight. I can't leave without him, so I have made us a shelter, a cave carved into a hillside. I've tried to surround the spot where he vanished with rocks, but it wasn't easy, I was improvising and had a narrow escape with twilight myself. But we are well-enough defended, I think, to spend the winter here, eating the rations we brought, while we wait for Phillipus to come back from the twilight void. My grogs survived, as they were defending me, but it's just me and them, and poor Florimel who does little more than breath. I've passed on what happened to old Barnabus, the magus waiting back at Tanum, but all he could do was send along some extra supplies.
Story: Parma Magica +5 xp Finesse +3 xp; 4 warping; vis: 11 terram, 8 corpus, 5 vim (this is the rest of his pre-game gain)
Spring 1201
The Spring was very late in coming. I began to wonder if it ever would. Florimel didn't make it through the winter. His wounds seemed to be recovering, but then he took a turn for the worse, I suppose it was infection. Heinrich died also, succumbing to pneumonia, I think; though I tried my best to help him pull through, I think he was too old to pull out of it. Phillipus finally appeared again; he's even stranger than before. He was grateful we hadn't left him, I don't think I've ever seen him smile for happiness before, I was glad we'd waited for him.
We made our way back south, to Tanum. I couldn't stand to think of Flora and her brother being buried so far from home, alone in an icy wasteland, so I made a crude sledge, and piled it up with the bodies of them and the grogs. I couldn't move it, but Phillipus did that part, and we actually rode it back.
We arrived back at Tanum at the end of the season. Two groups didn't survive, Barnabus had only the most basic information from them, but they spoke of giants too, before they were wiped out. Two more groups were like us, having met giants in battle, and prevailed, but not without losses and a generally traumatic experience. Strangely, the last two encountered nothing at all. They went further east, into northern Finland, and though they encountered a giant here and there, they were of the ordinary kind, not magic wielders. Other than those two groups, and of course Phillipus, nobody is willing to continue. Not one of us has seen a single rune wizard, so the hunt seems to be for naught.
I want to scream at Phillipus. What was it all for? His ridiculous crusade got a dozen magi killed, including one I loved, and for what? There was no threat to the Order, though possibly we have created one, by provoking those savage giant magicians. The whole exercise has been pointless. We took a vote, and I voted to stay, even though I didn't want to, because I knew the others would overwhelmingly vote to return to the Rhine, and I'd rather stay on Phillipus' good side. I was right, and we headed back, the return voyage much more somber than our departure had been, and with lots of extra supplies, since the years we planned for were reduced to less than one. Now I have my own shield grogs, which is nice, it makes me feel important. It's good to have them with me, having shared such a harrowing experience.
Story: Parma Magica +5 xp Finesse +3 xp; 2 warping
I will keep/build the two grogs (Gwyneth and Dagny)
Summer 1201
The aftermath of the expedition was pathetic. Phillipus has been sulking like a little boy. Sordus, who was too lazy to come along, was supposed to have stayed in Phillipus tower to keep an eye on things, but naturally he went off to see his girlfriend again, and of course I was the one who had to go and get him. The basilisks aren't really a threat to a magus, but they're also quite hard to kill, I found out. A bit of shed scale did the trick, though, and she won't be distracting Sordus ever again. That lazy little creep didn't notice that I had a smile on my face when I caught back up with him. Anyone who hadn't met him would be aghast that I left behind a clutch of eggs, and didn't keep one for myself, but I'd rather eat one of those eggs than hatch it. Anyway, I didn't want Phillipus to know what I'd done, so I said nothing, returned his grouchy, useless lizard, and went back to what I was doing – which is, ironically, studying to find my own familiar. I felt its lack, when I was in the north; another trusted companion would have made the winter much less lonely, and frankly, less terrifying. I found an excellent treatise on the relevant creatures, and my study has been fascinating.
[Read Dragons, Beasts, and Legends of the Rhine - Magic Lore Summa L 4 Q 21, 1 month distraction so gain is 2/3 - 16 xp after book learner]
Fall 1201
Well, I think I identified the perfect companion. If I can manage to find one. Linnorms live in the mountains, and they sound adorable, and helpful. I don't think I can manage to bind a full-fledged dragon as my familiar, even if it was willing, and I expect it wouldn't be. But it would be nice to wander the mountains, as an adult, and maybe pay a visit to the old childhood home.
But even if I can find one, how do I woo such a creature? And how will I bind it to me? It will take quite a bit of preparation, I think, but now that I don't have the expedition to the land of pointless death and extreme cold hanging over me, I can do what I want. My initial research shows they like gold, so I'm hoping that will help me make friends with one of them – I think a gift of gold will help. Hopefully that, a steady supply of hunted meat, and my companionship for a season or two, will be enough for us to become friends.
[Learn Treasure of Midas (As Touch of Midas, but +1 size magnitude) Lab Total 26 (Int 2, Magic Theory 5, Aura 3, Creo 11, Terram 5); Magic Theory exposure]