Character Creation for Red-Shadow-Claws

Am considering doing an original spell in Winter 1205, at the guest labs in Durenmar. Is that allowed? If so, I will post the spell idea here for consideration before adding it to the roll of seasons.

I think that you mean 1205 :slight_smile:
And im also interested... i still have 2 spells to learn after all ^^!

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It is allowed, as a lab project (no lab text to help).

This is the spell Celeste would like to research

Bargain of the Damaged Ghost
PeMe20
R: Eye, D: Bargain/Mom, T: Ind
Like all spells of Bargain Duration, this spell is cast immediately after the caster strikes a bargain with a ghost, and only takes effect if the target breaks his part of the bargain. If it should come to pass that the target of this spell breaks the agreement within a year of the date when the deal was made, the ghost will lose 10 points of Might.
(Base general, +3 Bargain)

While the spell has +3 from Bargain, the general spell Lay to Rest the Haunting Spirit used R: Sight, and here it was reduced to R: Eye.

The lost Might wasnt the same as the spell level? (so, losing 20 instead of just 10)

You mean the general spell uses R:Voice, right?

The math of the spell seems solid. What about her lab total? If I'm tracking right:

Mentem 15+ Perdo 7+ Perdo (focus) 7+ MT (mentem) 4 + Aura 3 + Int 2 + Similar Spell 1 = 39

Only at R:Voice.

This is a base 10, changed to R:Eye (dropping the level to 5) and increased to bargain, for final 20. But it damages as base 10.

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The General spell is Base general, with Sight, Mom, and Ind. And the Might lost is equal to spell level. Because the parameters changed, I think it is only 10 Might lost, but, the upside is that once cast, if the ghost breaks the bargain within a year, I don't need to be near it to activate this, and the spell enjoyes double the penetration, so with my casting total of +30, and Penetration 2 (specialty in Mentem, so another +1), I can affect a ghost up to Might 26+ 2*(die roll), so easily a Might 30 Ghost, unless I roll a 0, or a botch.

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She will do this development at the Nocturnal Lab Routine (as per Covenants), which adds +2 to Lab Total.

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And whats the benefit to be able to penetrate so much if your Might damage is so low that basically means nothing?
Maybe a ReMe to generate the compulsion to the ghost to return to you and plead would be more useful (and will actually let you know if the ghost was a traitor).

Losing 10 Might even for a Might 30 Ghost is significant, first of all.
And second, I can later, when I up my Perdo, develop a more powerful version, that will destroy more Might, and this spell will give me a +4 similar spell bonus to do so.

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Also, Might 30 is quite high. I recon most ghosts will have much lower might. And if the spell is mastered to multicast, the damage to might becomes 20 (or even 30, raising mastery).

Anyway, deterrence is deterrence. You don't cast this spell so that the effect happens. You cast it to convince the ghost that it's in his best interest to keep his side of the bargain. Damaged Might does not recover.

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Oh, rlly? I didnt remembered that :open_mouth:
That changes all then :slight_smile:

I don't feel that lab routines should be available during pre-play advancement. The downsides of those routines usually include penalties for activities that could happen unexpectedly at other times (such as during the day for Nocturnal), which is pretty much moot when you get to decide what happens during that season. So they are risk-reward scenarios, but without the risk.

Experimentation, on the other hand, is available during pre-play advancement. :innocent:

Ok, so she will experiment

Will take +1 Risk factor
Rolled an 8 for the simple die, so Lab total is 47, enough to research the spell in one season
Rolled a 9 on the Extraordinary Results, so that's a Discovery with the +1 Risk factor
And rolled 8, so a total of 9 for the Discovery itself, so one of the Arts gets enough experience to go up. My preference would be Mentem, but if you prefer me to raise Perdo, that's fine.

Lucky rolls! :slight_smile:

It's the first time I've rolled an 8 three times in a row. For the third time, i even switched die, because it was so strange.

Sorry for the delay, but here's Celeste's final year before arriving in Spring 1206

Spring 1205

It was spring again, and the world is once again in bloom. But her mother’s ghost’s moaning has been signing a different tune at winter’s end. It sung of terrible storm to come, and of the need to prepare for it.

Even before she knew her mother was a witch, she had learned to heed her mother’s advice, but with Spring coming, she was unsure if it was metaphorical storm, or an actual one, but she decided to pursue one over the other. And so, she headed to the library to find the Root of Auram, and began reading it. She knew Lencor was growing impatient, but she had a long talk with him, and explained that she knew the day of binding him would be close, but she wanted to deepen their bon otherwise, before doing it, and that she enjoyed their discussions on whatever subject she was reading.

At the end of Spring, she got a letter from Quintus Clusius of Jerbiton, inviting her to join his new covenant, and citing some shared interests between his pater and Lambert. She discussed it at length with Alba, and they resolved to work out a combined response.

Reading: Auram Root L6Q21

Summer 1205

Through summer they She and Alba, in between their respective studies, worked on deciding on their response to the letter. But if she were to move there, she figured that a new covenant might be short on some subjects, and so, she decided to work on her Magic Theory. She already began to imagine what her Talisman might be, and to realize it, she needed to improve her knowledge of magic, so she could include all the components she figured she’d need.

At the end of Summer, she got an invite to Durenmar from Lamberto, the dwarf Bonisagus, saying he has some information he’d be happy to share. She was hesitant to trust him, but some information could come in handy, and it would bring her closer to Tugurium, so she sent back a message she’ll be along, and then bade farewell to Irencillia once more, saying that she will provide a service for this half year, and of course, informed Alba of her plans for Autumn, but not of the whole reasons behind them.

Reading: Magic Theory Summa L5Q15

Autumn 1205

As they made their way to Durenmar, Lencor suggested they go through the Swabian forest. While Celeste was Gently Gifted, Alba and Lencor, were both quite off putting to mundanes, so it felt better to go through the forest than through the trodden paths. And there, they came across a Faerie Regio. Alba wanted to explore it, and Celeste saw how enthusiastic she became, and decided to go with her.
The place was just teeming with plant life, of exotic forms and shapes, and formed a massive labyrinth. If not for Alba, Celeste knew that she would likely get lost in such a place, as she was ill equipped for it, even with the spells that Alba has taught her. Though they did provide her with some sense of ableness.

After finding their way to the center of the labyrinth, they found a faerie oak of massive proportions in the middle, and it proved quite chatty. They talked to it, and managed to charm him with their stories, and having entertained it for 3 nights, it relented in letting them go, but not before giving them each a token of gratitude for their entertainment.

Adventure: 5 xp in Herbam, 3 xp in Charm, 1 pawn of Herbam Faerie Vis, and an Opal of Virtue.

Winter 1205

Winter in Durenmar, cooped up in the Bonisagus Domus Magna, with Alba and the dwarf Lamberto. It was enough to make Celeste irritable, and while she tried to not let it show, she didn’t always succeed. It wasn't their fault, at least when it comes to Alba. She still suspected Lamberto had a hand in the murder, possibly, but to accuse him now would be worse than futile. And she couldn't share her suspicions with Alba, since she needed to resolve this herself.

But she did get some things done during the winter. She found a Bonisagus who was willing to have his apprentice spend a season to enrich the Opal of Virtue, for a fee of the Faerie Herbam Vis, which Celeste was happy to pay. Knowing the magical properties of Opal, she wanted to incorporate it into her future Talisman, and while she didn’t have enough knowledge to understand what the Enrichment process did, she thought it would be nice to investigate that later. Unfortunately, it seems that due to her Parma, it doesn’t do anything for her, but it would be a nice curio to add to her Talisman anyway.

She asked to make use of the free labs, but lacking much in the way of Vis, she negotiated that she would research an original spell, and would submit a copy to the Durenmar library.

There were several spells that she wanted to try her hand at, but eventually, she settled on one that would be both original, and that no Bonisagus could duplicate. When she realized that her planned spell was a bit out of her ability to research, she decide to try and experiment with it, so she can make it in one season. They got their response from Turugrim that they’re welcome to settle there, and she wanted to get thee in Spring. As a side benefit of her experimentation, she got some insight into Mentem as well.

But the research wasn’t the main reason to stay in Durenmar. And throughout the Winter she had some conversations with Lamberto. In which he told her tales about the history of the Order, when the fledgling Order faced many Hedge Magicians, and how they were hunted down and forced to either join or die. He stressed that since many of them were non-Christians, their remains were not given ‘proper’ burial, and how some enterprising magi used that to try and glean information from their ghosts, and that in the early days of the Order, one such ‘fertile’ place was the Alps region. When she revealed that she’s moving to Tugurium, he was delighted, and asked her to find such a ghost, and see if she can extract any valuable magical information from it, and if she does, that she share it with him. In return, he gave her a scroll with some extra tales, to read when she had the time.

Research: Bargain of the Damaged Ghost (PeMe20), 1 xp in Perdo, Magic Theory 1, Experimentation result: Raise one Art to the next rank. (Mentem chosen). Tractatus (Disciples of the Worm Lore Q6)

Bargain of the Damaged Ghost
PeMe20
R: Eye, D: Bargain/Mom, T: Ind
Like all spells of Bargain Duration, this spell is cast immediately after the caster strikes a bargain with a ghost, and only takes effect if the target breaks his part of the bargain. If it should come to pass that the target of this spell breaks the agreement within a year of the date when the deal was made, the ghost will lose 10 points of Might.
(Base general, +3 Bargain)

Also, need a reply to my character thread, since am only allowed 5 consecutive posts

Reply :smiley:

xD Do you mean you other character thread? The main one? Try now :slight_smile: I've posted one and I've started the deleting process. Maybe now it lets you to post more :wink:

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