Character creation

Isn't this enchantment with Hermetic Architecture considered a permanent source of magic what result in warping? If so then just for 1 point more in the aura I doN't think its worth it.
Beside that I think the paren from my magus could create such devices but my own magus not because for the 4. initation of the Fraternity of Sumos he would need 15 season of teaching other first.

As with an Aegis of the hearth, I believe it is a permenant source of magic which affects vim, not occupants. Just because magic is around does not mean it warps people, it has to affect them directly. However the question I am wondering is the virtues and flaws for the covenant, assuming we are putting those together, or are we using related rules so each person can build a "mini covenant" of their own workspace?

I had envisioned us in a typical, shared covenant. Each player can specify 100 build points, added to a pot of 2000, taken from the description on page 72 of ArM5. The players would add things like specialists and laboratories.

We have the hooks of Urban and Road, for certain. As for the other boon/hooks, I'd like to know what players want, since those will drive stories. I'm thinking of the hook Hermetic Services, since my character can create Quality 14 Tractatus. I'd like to keep this relatively simple. Again, I don't feel bound in any way to The Sundered Eagle's description of a covenant in Thessalonki. Nor should you. In particular, TSE has the covenant established considerably later than fits my character, who's been there for many decades.

So not from the rules in covenants?
We should probably determine what the books in the library are.

what magical aura should we consider for pre game lab-work?

I already used some of the 100 BP to have a numerologist book.

Also I have written a script for the initiation of Fraternity of Sumos my char did to learn Hermetic Geometry. vs 15 7 Base +3 Mystagogue time, +3 Quest, +3 Vow (Its a non standard initiation because the vow usually go with the 1st initiation but the char got the virtue for the 1st and 3. initiation during apprenticeship. I still also created the book but he had just present it during the quest part where his ability where tested)

Beside I just realised a problem with the 4. Criamon Walking Backwards initiation and the Deficient Technique Perdo flaw my char have so I will go back to the normal virtue and flaws and replace it when I'm sure what I will take in place of it.

"Not from the rules in covenants" - can you be more specific in what you mean?

Powerful Covenant says:
Arts Summae: (17)
1 Lvl 20, Q11
1 Lvl 18, Q13
5 Lvl 16, Q15
10 Lvl 6, Q21
Ability Summae: (6)
3 Lvl 6 Q17
3 Lvl 5 Q20
30 Tractatus (both Art & Ability)
12 Q11
9 Q10
9 Q9

I think we should determine the summae. There's also 2500 lvls worth of lab texts. I propose that the tractatus and lab texts be undefined until someone wants to use them. A character wants to learn Pilum of Fire, he gets it from the library, and then we marked that there are 2480 undetermined levels.

If you want a spell of level 40 or under, it's a gimme. Once we get to level 45+, it takes a focused specialist of some sort to make them. If you want a level 50 Aegis, I could see that. Curse of the Unportended Plague, maybe not. Finding 9th magnitude spells in the covenant library requires GM approval.

There's also 500 levels of enchantments, representing 200 build points. Note that an Verditius item of quality costs 2 Build Points per +1 of an item.

Assume an Aura of 3 for calculating lab totals.
Remember that you get a bonus for a few initiations after you suffered an Ordeal. Your script looks fine, what's the vow that you took? Incidently, for making scripts, you can assume that for scripts granting a Minor Virtue, the mystagogue has a Pre + Cult Lore of 6, and for Major Virtues, a Pre + Cult Lore of 8.

For the Fraternity of Sumos it is special mentioned that the scripts should be worked with Pre + Cult Lore = 7

The vow is the Pytagoran one what include some eating restriction and other things. I will write it out when I create the age 35 intermediat step.

I misread your response since I was asking about boons and hooks (which are more plentiful in covenants) and you were referring to the basic book.
A magus of the covenant does not need to come from the covenant, but if we are making major revisions to the covenant then I believe that we need to discuss that since this group is supposed to have a more traditional rotating storyteller format.

I agree. It seems that one thing that's changing is that we're not making the covenant all Holy Magi. Do I have that correct?

Yes, you shouldn't feel constrained to have a Holy Magus, although you should be prepared to share a covenant with one.

I'm looking at making a relatively devout Christian magus of Holy Magus is not required, so that won't be a problem.

Keep in mind that the requirements of holy magus will vary dramatically between Catholic, Eastern Orthadox, Judaism, Islam, and some of the more esoteric versions, such as the tradition listed in ROP:divine such as Sol Invectus.

silveroak don't confuse the "hedge" mage traditions you can see in RoP:D with a Hermetic mage that have Holy Magic. (look at RoP:D 67 for a short overview of all the restrictions that come with the major virtue Holy Magic)

I'm talking about "cannot use magic to sin" primarily- different monotheistic religions have different concepts of what that means. Muslims would have problems doing just about anything with pork or pigs- shape changing into a dog is probably out as well. Orthodox Christians do not have 7 deadly sins...

Ups sorry that is for sure a big difference. I picked orthodox with my mage because its the main religion at the region we play for the past centuries and so it was most the probably choice of religion for the founder of the MC back then.
But good that you remember me that I have to find the time to read my self into the orthodox belief.

How are we handling familiars? I assume it's a season to find a familiar. But what about the details of the familiar? Do we have a plan for that?

Yes, a season for a familiar. For players with RoP:M, a Spring or Summer creature should be used as the base. I must admit that I don't fully understand familiar rules, and mine have been taken directly from sourcebooks - Poenitens' will be the Wise Owl of the Forest. Trogdor, did you have a concern beyond that?

In addition, I'm writing up Poenitens, but I don't expect him to see much play. For one, he's going to quite developed, probably close to a century of experience. I want him to be in control of whoever is storyguide. He's trying to help the mundanes with various things, and trying to integrate with the public. His deep-seated Optimism leaves the covenant a security nightmare. His approach to faith is that it must be learned - to fully understand the grandeur and glory of the Divine requires study and a willingness to learn more. He's always ready to talk, even if there are more productive things to be done.

If the troupe feels that this is a terrible idea, I'll move on.

Did 3 season Lab refinement at the age of 44 in one go (lab was set up winter-spring age 31/32) 1st coyotecode.net/roll/lookup.php?rollid=191666
just posted it here already in case unregistered rolls are gone after some time.