II've posted Alexander (lowered Cr from 3 to 2, typo).
I'll add the forms and the other characters as soon as possible (but for now it's off to bed)
II've posted Alexander (lowered Cr from 3 to 2, typo).
I'll add the forms and the other characters as soon as possible (but for now it's off to bed)
Sorry My bad. Did not re-read and I was sure it was *2.
Just one question as I had 2 differents GM and accounting. Do you sum the real xp used (for exemple Magic Theory 5 =75 ) or the expensed (so here 50) ? Just so I redo the calculation if necessary
On my version at home on excel I use real experience and set up the calculation of level to adjust (so 50 XP yields a score of 5), and most people so far that I have seen seem to use real XP, so it is probably best to stick with that.
Ok !
I updated the apprenticeship and should be correct up to 300 (the 240 + the 60 of skilled parens). Working on the spells.
Argyros
Grogs:
Tweedledum (28) / Tweedledee (28)
Quick Overview : Twin brothers, were on branded criminals after being caught poaching. Were fleeing on the boat and found Argyros kind of amusing
Flaws : Carefree, branded criminals
Virtues : Warrior, Percing Gazes
Characteristics : For 2 / Dex 0 / Qui 1 / Sta 3 / Int 0 / Pre 0 / Com -2
Personality :
Ability:
Ability
0-5 years
Native Language (Greek) 5
05 Greece Area Lore (countryside) 1
05 Athletics 1 (running)
05 Awareness 1 (keeping watch)
15 Swim 2 (diving)
15 Survival 2 (forest)
= 45
Later life 23*15 = 345 (+50 in martial from Warrior)
50 Single Weapon 4 (Short sword)
30 Great Weapon 3 (Long Spear)
30 Bows 3 (short bow)
30 Craft (bows) 3
05 Craft (arrows) 1
15 Hunt 2 (tracking)
30 Chirurgy 3 (cauterization)
30 Animal handling 3 (dogs)
25 Greece Area Lore (countryside) 3
30 Folk Ken 3 (townsfolk)
30 Brawl 3 (knives)
15 Swim 3
15 Survival 3
30 Bargain 3 (food)
25 Awareness 3
05 Area Lore Athenes (harbor)
=395
Equipement : Depending on initial status. Knives, dagger, heavy leather
tweedldee and tweedledum can be posted as accepted grogs.
Ok. The companion will come tonight
Regarding my magus, my minor foci would be "control". If that is fine with you.
Regarding the spells so 120+30 (skilled parens) :
Dagger of Ice /Cr(Re)Aq10
Voice/Mom/Ind
HOM:Societas p35
Aegis of the Earth / ReVi30
Touch/Year/Bound/Ritual
p161
Watching Ward / ReVi20
Touch/spec/Ind/Ritual
p162
Gather the essence of the beast / ReVi15
Touch/Mom/ind
p162
Scale of the magical weight / InVi5
Touch/Mom/Ind
p158
The Stanger Gift / CrVi20
Voice/Mom/Ind
p157 (same as Enigma Gift but base 10 and only 2 warping points)
Pit of the gapin earth / PeTe15
Voice/Mom/Part
p155
The Unseen Porter / ReTe10
Voice/conc/ind
p156
Hands of the grapping earth / ReTe15
p156
Palm of flame / CrIg5
Touch/Conc/Ind
p139
Air Ghostly Form / CrAu5
Touch/Diam/Ind
p125
Rego is control, major magical focus should be more limited than that. Minor magical focus should be narrower still= examples include birds of prey, healing, or self transformation.
How many more players are we going to get?
So far we have
Aqua: Alexander: Vim-specialist (not much of a builder, but a decent monster fighter)
Lamech: The Fairie, Creo herbam specialist (useful for where we are going!)
Exurerius: Argyros: Rego Vim specialist (useful for aegis - Alexander can't cast an Aegis)
Sebl and Kath D have both indicated an interest, Kath D indicated she would post either later this week or early next due to the holidays. I'm also planning to make a set of characters if there are other in the group also willing to act as storyguides.
In the spirit of which, while I do think that having 3 initiations at the time you pass the gauntlet in addition to the standard houe initiation is excessive, if both Aqua and Exureris think differently then the troupe decision will prevail.
I've never really understood Merinita's mysteries, so I can't tell if they are endangering the game's balance.
I like Lamech's mage well (better than my own mage, in fact, who is powerful, but has a weak concept behind it) because of the nature/gardener/fairie vibe. Still, I believe that three initiations is rather unusual.
As for storyguiding a set of characters played by you, I'm not a native speaker of English, which makes storyguiding hard for me.
Hmmmm. Never really been into the Meritina/faeries concepts. I read quickly their mysteries and the RoP but do not know the details so I can't tell. But I think that the Mysteries, in general, are kind of broken, so starting directly with 3 initiations seems too powerful to me. (especially Arcadia Travel)
However Lamech's seems cool and I do not want to be the guy who ruined his idea (But I read on page 2 that he was ok for removing arcadia travel and one another no ?)
Regarding storyguiding, as I never played by post, not now. (or next week). But why not later. I can't tell, but it is not a "no"
I won't ruin the concept. A master who pushed her down the path of the mysteries can be represented in a lot of ways. The simplest is having mysteries initiated. Even one apprenticeship initiation is enough to represent it. I just got lazy when it came to virtues. Furthermore, Arcadian Travel has to go for this campaign I'm all but certain. "Hey guys I drew a pretty picture, it will take us home!" That's a killer.
So any objections to starting with Animae Magic initiated? I don't think its particularly unbalancing if you remember the summoned Fae aren't particularly predictable.
For the other virtues to replace Arcadian Travel, and the Becoming I was thinking of Skilled Parens, Independent Study, and Great Com+2. Lazy I know, but all solid choices.
would "manipuling stone" be ok ?
Lamech- you will need to add extra abilities or arts and spells for the skilled parens, but otherwise the substitution should work-
Exureris - I'm going to give this some thought, it comes down to how limiting 'manipulation' is since I feel "stone" would be a good major magical focus, and if manipulating stone is too broad we can narrow it to a type of stone (hard, soft, gem, ore...), but I need to give it some thought (and right now need to head to Thanksgiving dinner.
I will allow manipulating stone. Argyros is complete and can be posted.
Alexander's shapes added to charsheet
I've also changed parens from mum to dad (He'd be a Pralician, not a shapeshifter, otherwise).
I've named the magical animal companion Krk.
Okay, now we need to complete Lamech's mage, finish up companions and grogs, and hopefully get the remaining player or two who haven't posted going...
I've finally returned, and have an idea for a magus and a companion. I haven't done any mechanics yet, but the broad concepts are as follows:
How does that sound? I don't think either overlap too much with any of the other concepts, but I'm quite happy to adjust them while they're still in early draft.