Hello everybody. I hope to be playing with you. Here is the character I made; please let me know what you think.
Euphemia ex Criamon
Characteristics: Int +2, Per +2, Pre +3, Com +1, Str -2, Sta +1, Dex -1, Qik +0
Personality: Brave +3, Cheerful +3, Curious +3
Warping: 0 (0/5)
Confidence: 1 (3)
Age: 25
Virtues:
Affinity with Creo (Minor, Hermetic)
The Enigma (Free, Minor, Hermetic)
Gentle Gift (Major, Hermetic)
The Gift (Special)
Good Teacher (Minor, General)
Hermetic Maga (Free, Social Status)
Premonitions (Minor, Supernatural)
Second Sight (Free, Minor, Supernatural)
Strong Faerie Blood: Sidhe (Major, Supernatural)
Venus' Blessing (Minor, General)
Flaws:
Carefree (Minor, Personality)
No Sense of Direction (Minor, General)
Optimistic (Major, Personality)
Twilight Prone (Major, Hermetic)
Visions (Minor, Story, Supernatural)
Weird Magic (Minor, Hermetic)
Abilities:
Artes Liberales: 1; Logic (5/5)
Awareness: 2; Alertness (15/15)
Charm: 3; Being Genuine (30/30)
Chirurgy: 1; Binding Wounds (5/5)
Concentration: 1; Spell Concentration (5/5)
Dead Langauge (Latin): 4; Hermetic Usage (50/50)
Enigmatic Wisdom: 2; Twilight (15/15)
Faerie Lore: 1; Sidhe (5/5)
Finesse: 1; Precision (5/5)
Leadership: 2; Inspiration (15/15)
Living Language (Greek): 5; Storytelling (75/75)
Magic Theory: 3; Creo (30/30)
Medicine: 1; Physician (5/5)
Parma Magica: 1; Mentem (5/5)
Penetration: 1; Creo (5/5)
Premonitions: 3; Supernatural Threats (30/30)
Second Sight: 3; Faeries (30/30)
Arts:
Techniques:
Creo: 11 (68/78)
Intellego: 5 (15/15)
Muto: 0 (0/1)
Perdo: 0 (0/1)
Rego: 5 (15/15)
Forms:
Animal: 0 (0/1)
Aquam: 0 (0/1)
Auram: 0 (0/1)
Corpus: 5 (15/15)
Herbam: 0 (0/1)
Ignem: 0 (0/1)
Imaginem: 5 (15/15)
Mentem: 5 (15/15)
Terram: 0 (0/1)
Vim: 0 (0/1)
Spells:
Animal:
Circle of Beast Warding (ReAn; Level 5): +6
Aquam:
Cloak of the Duck's Feathers (ReAq; Level 5): +6
Touch of the Pearls (InAq; Level 5): +6
Auram:
Air's Ghostly Form (CrAu; Level 5): +11
Chamber of Spring Breezes (CrAu; Level 5): +11
Jupiter's Resounding Blow (CrAu; Level 10): +11
Corpus:
Bind Wound (CrCo; Level 10): +17
Curse of the Unruly Tongue (ReCo; Level 5): +11
Purification of the Festering Wounds (CrCo; Level 20): +17
Revealed Flaws of Mortal Flesh (InCo; Level 10): +11
Spasms of the Uncontrolled Hand (ReCo; Level 5): +11
Imaginem:
Aura of Ennobled Presence (MuIm; Level 10): +11
Prying Eyes (InIm; Level 5): +11
Mentem:
The Call to Slumber (ReMe; Level 10): +11
Vim:
Scales of the Magical Weight (InVi; Level 5): +6
Sense the Nature of Vis (InVi; Level 5): +6
Appearance:
Euphemia catches the attention of everyone she passes; she is an exceptionally beautiful woman, perfectly-proportioned in every respect. She has bright red hair that, unbound, falls to her ankles, large; emerald green eyes, and pale skin just a shade shy of alabaster. She looks a little less than twenty years old.
The combination of colors of her hair and eyes is a clear indication of supernatural powers which any even vaguely superstitious person will recognize immediately, though they may not necessarily believe or care that Euphemia's coloration marks her as magical.
She typically wears loose, thin clothing, such as a linen, sleeveless, ankle-length chiton.
Notes:
Her mother, Luticia, is a sidhe who fell in love with her father and bore him Euphemia. Unlike most faeries, Luticia was not pretending to be mortal, nor did she grow tired of her husband and children; Euphemia eventually became the eldest of eight children, before her father partook of the Longevity Ritual.
Euphemia's parents raised her with loving kindness, giving her an idyllic sort of childhood full of happiness and contentment. Because of her mother's nobility, her own strange supernatural gifts, and her natural upbeat charm, the faeries treated her well, though her father insisted that she spend at least one of every four weeks living among mortals, so as not to stunt her emotional development.
Her father, Gregory ex Criamon, was her teacher in the Hermetic Arts. She inherited much of her magical "style" from him, particularly her Gentle Gift and penchant for Creo. He is only a middlingly-powerful magus, now 50, but he is a very good teacher, and he was, of course, more inclined to spend seasons teaching his daughter than most parentes are given to spend on teaching their apprentices. This was fortunate, for a lesser instructor would not have been able to open Euphemia's Arts.
Her upbringing conspired to make her a cheerful, well-rounded person, but she is also terribly naive and too quick to trust. Since no one she had to spend more than a few moments with ever treated her badly, she mistakenly believes that all people are naturally wonderful, and that deceit and treachery are rare.
Among other things, this disposition gives her a predilection to live in a sort of "story-world," and she is prone to escapism. This meshes with her propensity for Twilight and may even be the cause of it; her subconscious desires to escape stressful situations.
Her blood connection to Faerie mutes the social effects of her Gift, and it also gives her the powers to glimpse the future and that which is hidden. Unfortunately, it also causes her magic to sometimes "bleed over" into Faerie, pulling forth strange phenomena, such as a burst of flower petals or turning the ears on nearby animals bright blue for a few moments. She is also much more prone to Twilight than other magi, though she has experienced it only once.
While her spatial reasoning ability is better than most, she still can't navigate anywhere without signs and/or a map, and even then she might still get lost. There is nothing supernatural about this. Her talent for getting lost was the source of much amusement for her childhood friends.
Stuff I, the Player, Want to Do:
Learn Fertility Magic so my character can have magic babies and be a magic mama. It would also be acceptable to adopt Gifted children.
A nice lurv story. Especially to go with the previous item, as in, having magic babies with someone. (Or adopting magic babies with someone, if lesbian lurv is in the making.)
Edit: Also, resource management and strategy are fun, but they usually come with the Ars Magica package.