To emphasize the machine part. Using parts of a human in a machine, and for covering as opposed to an altered human. The Magical Things section mentions a statue of animal flesh. This would be a statue covered in human flesh. Similarly, its why ghosts of the victims showed up in the fluff part.
If that doesn't make sense I can switch it to Magical Human, or is too icky. It doesn't affect the mechanics as far as I can tell. She has natural appearance either way, while No Fatigue, and Temporary Might cancel out.
Most hermetic flaws could be taken pre-apprenticeship, as long as they do not deal with lineage or development- for example weak parens cannot be taken.
Regarding Aegis I'm having a conflict with the essential nature- if it is a thing, with an essential nature of an automaton, then it should not be gifted with abilities to enhance learning, as this would go against its essential nature. If it is a magical human, perhaps with an essential nature of "experiment" or "machine-person" then this would of course be possible. Or you can trade out the virtues that enhance learning.
Andros has 13 points in attributes, instead of 10, and skilled parens can only be taken once- I would suggest changing one of the skilled parens to increased attributes then reviewing your abilities and arts...
Hmm, +2 presence on those characteristics snuck in there, fixed that.
Not sure why I thought I could take Skilled Parens twice.
But I've balanced all the abilities now and increased the age by the 1 to avoid dealing with changing my spells, I also replaced the virtue with improved abilities, I forgot about that one.
Improved abilities is a quality for magical entities, not a virtue that can be taken by mortals- or magi
The wiki page also still has skilled parens*2 for Andros... I haven't even started looking at abilities until the virtues get fixed.
As a note, naming pages with "the apprentice" is going to be very inappropriate once they complete gauntlet... and I do not know of a way to change it after the page has been made and named.
I'm curious about Danton's background. Native language of French implies he is highborn given the geopolitics of Sothern Italy at this time, or not from Italy. Your description indicates he is an orphan and lives on the streets prior to being taken as an apprentice... aside from Language not immediately matching background Danton is good to go.
Aegis has 9 points in non-supernatural virtues and 7 points in non-supernatural flaws.
Oh, I wasn't aware for how improved abilities worked, well damn, I'll probably just change the age again so that I don't have to rebalance stuff.
I replaced the second Skilled parens with puissant teacher because there isn't much else I want on this character, and I've already done rough calculations for how many hermetic virtues he can teach the apprentice.
This is a good point, but oh well I suppose
Real talk, I just chose a random language that seemed relatively appropriate, would giving him the "bastard" flaw and making him the son of a noble that sent him to an orphanage after early childhood suffice? Otherwise what native language is appropriate? Although if we change the language we have the very obvious problem that Danton is a French name. Although I think Andros is Welsh so go figure.
Itallian or Greek would both fit the region, which was until recently ruled by the Byzantine Empire, Arabic is also a possibility as the previous rules would have made this language common in the region.
Further notes on Aegis- natural appearance means they can pass for human- large brass wings do not fit with this quality. Temporary might is no longer a requirement as this is a person, not a thing, though it can still be retained.
The age doesn't add up for Andros either. You have him listed as being 38(36), but from your birth date he would be 35. He still needs to spend 64 points to be developmentally at age 65, with the caveat of -10 xp per season he spent on prokects like a longevity potion, enchantment, or finding/binding a familiar...
15 years post gauntlet he would have a warping score of 3(0)
Hm, might make the native language Italian for both my characters then, just to make it a bit easier, although Neapolitan would probably be most relevant
Yup, this is just a result of me changing the raw age value while forgetting all of the other relevant values, should be fixed now. Also I don't know what you mean by "He still needs to spend 64 points to be developmentally at age 65" could you explain?
And with the unaging virtue he can probably put off a longevity ritual for awhile unless I roll really bad for aging.
Thanks, though I've now changed it to 18 years post gauntlet, so 3(6)?
I meant age 35, at age 20 he would have 395 points in abilities and arts (warrior+ strong parens+45 pts for childhood) and 150 pts in spells, and should have gained 450 points between these by age 35, for a total of 995 points. Andros has 931 points between these by my calculations, leaving him 64 points short. I haven't checked the updated version yet, but that would be correct for warping.
Hmm, I just recalculated it at 38, I think I have 128 points to spend.
Edit: Character changes for Language parity and fixed experience amounts:
Danton:
Changed Native Language to Italian
Andros:
Added Language Italian (Score 4 +50 points)
Added ability Finesse (Score 2 +15 points)
Added Ability Swim (Score 2 +15 points)
Increased parma magica score (4-5 +25 points)
Increased Concentration score (2-3 +15 points).
Increased Muto score (7-8 +8 points)
So if I calculated that right Andros has 1,010 points to spend at age 38: 75(native language) + 45(early childhood)+240(apprenticeship)+60(Skilled Parens)+50(warrior)+18*30(magus later life exp) = 1010
And then I have 980 points in Abilities and arts and I put 30 points into spell levels.
We can do spells as lab work, right? Just as the book suggests, it would be so senseless to have a lab total likely in the 70s (CrCo w/ Healing mMF) and spend 35 experience (more than a year's worth) for a spell that can be made in just a season.
I personally did that just as the book said, that for the 30 exp you get each year you can exchange one point per level of spell.
Oh, the book also gives rules for doing it as lab work, so you just subtract 10 exp for every season you spend doing lab work. Also having a level 35 spell at character creation would make you a strong candidate as an Arch Mage, either that or you're overly specialised, both of which could be a problem.
I should point out that that comment in character creation about over-specialization is both incorrect and is terrible advice in a game where specialization is far more useful in general than is being a jack-of-all-trades.
Working on the parens at gauntlet, he may well hit that lab total in his specialty area right out of gauntlet. Probably a little lower, but it's bound to be close. Creo and Corpus are good for so many other things that being able to start with CrXx30 or XxCo30 at gauntlet can be handy.
I'm pretty sure that's more like a single one of the minimum requirements. I believe you have to train an apprentice as well. And there is typically a fair amount more from what I recall, such as proving yourself a master at one Technique or Form.
I suppose that's true, I definitely had a lot of trouble in my first game where I tried to do too many things at once.
That being said the Milites character I've created seems to be a good jack-of-all-trades character
Yeah therte's probably a bunch of stuff, the was was more that in general having a level 35 spell right out of character creation puts you close to being in that area of extremely powerful magi.
Could I also make a suggestion: On the "People of Praesidium Orae" page just put your username next to your parens and apprentice character, or any other character your are primarily playing.