Character development

The only thing I would suggest is rather than the Doge who had enougth reach to find you anywhere known in this time Pietro Ziani seems to have been a powerful Doge it maybe better to have it as one of the chief ogliarchs og the Minor Council particularly if we assume that ogliarch has his holdings centered in Constantinople as that means northern England is much safer from him

Hey folks,

I'm stil about, just have been a little busy atm, 2 or 3 games a weekend is killing me atm (this weekend only had the 2 RP games, but also 2 40K battles....).

I have a first draft of Alessio ready to be typed up into the forum, I will try and do it tonight.

Sorry for being a bit slow with him.

Kal

Hey all,

Finally got round to writing up the first draft of Alessio for you. He is currently fresh out of gaunlet, as I dont know how much, if any, extra years he gets after his gaunlet...


Alessio Ex Jerbition
Characteristics: Int +2, Per +0, Pre +2, Com +5, Str –1, Sta +0, Dex –1, Qik +0
Size: 0
Age: 25
Decreptitude: 0
Wraping: 0 (0)
Confidence: 1 (3)
Virtues: +0 Hermetic Magus, +0 The Gift, +0 Good Teacher, +3 Gentle Gift, +1 Affinity with Mentem, +1 Skilled Parens, +1 Deft Form (Mentem), +1 Venus’ Blessing, +2 Great Communication (x2), +1 Improved Attributes
Flaws: –3 Envied Beauty, -3 Ambitious (Archmage), -1 Leecherous, -3 Chaotic Magic
Personality Traits: Confident +2, Hedonistic +2
Reputations: Scoundrel –2 (Venice), Dangerous Fool –2 (Hemertic)
Combat:
Dodge: Int +0, Atk n/a, Def +2, Dam n/a
Fists: Int +0, Atk +0, Def +1, Dam –1
Dagger: Int +0, Atk +2, Def +1, Dam +2
Soak: +0
Faigtue: OK, 0, -1, -3, -5, ko
Wound Penalties: –1 Light (1-5), -3 Medium (6-10), -5 Heavy (11-15), Incapacitated (16-20), Lethal (21+)
Abilities: Artes Liberales 1 (music), Athletics 1 (grace), Awareness 2 (women), Bargain 1 (magi), Brawl 1 (dodge), Carouse 1 (games), Charm 2 (seduction), Codes of Hermes 1 (mundanes), Concentration 1 (spells), Etiquette 2 (nobility), Finesse 1 (mentem), Folk Ken 2 (nobility), Guile 1 (elaborate lies), Intrigue 1 (gossip), Italian 5 (bragging), Latin 4 (hermetic use), Leadership 1 (inspriation), Lore Italy 1 (venice), Lore Order of Hermes 1 (personalities), Magic Theory 3 (mentem), Parma Magica 1 (mentem), Penetration 1(mentem), Philosophiae 1 (moral philosophy), Profession Scribe 1 (lab texts), Ride 1 (tricks), Stealth 1 (shadowing), Teaching 1 (magi)
Arts: Cr 5, In 5, Mu 5, Pe 5, Re 5, An 0, Aq 0, Au 0, Co 5, He 0, Ig 0, Im 5, Me 15, Te 0, Vi 0
Twilight Effects and Scars: none
Magic Sigil: Charming and Elegant
Symbolic Sigil: A Torus
Equipment: Dagger, knife, tailored cloths, one or two pieces of fine jewellery (nothing gaudy)
Vis Stocks: none
Encumbrance: none
Laboratory: none
Spells Known: tbd


This is gonna be the first time I've played a character that is based upon Mentem, so I am very unfamiliar with the selection of menten spells. Any suggestions are more than welcome :slight_smile:

Kal

On Chaotic Magic, the way I've been doing it is to declare what you expect to roll and if you are within 10% plus or minus the spell goes as planed. This is everything. Penetration included. I have not heard a complaint from Max so it must be fine :mrgreen:

Polish him up and I can work him into a thread. Think of all the fun things you can do at a Covenant when there are no other magi around :open_mouth:

That seems fine by me - i didnt realise another character also had Chaotic Magic - should i change it for something else (dont want to step on peoples toes)????

I'll try and get a full background written up sunday night, my weekend is going to be a little busy up till then, plus I'll work out my spells :slight_smile:

And the covenant to myself you say :smiling_imp: Party Time :smiling_imp:

Kal

Ok, heres Alessio with his spells now done. So unless I get any additional years of study post gaunlet, the mechanics for him are done.

Alessio Ex Jerbition
Characteristics: Int +2, Per +0, Pre +2, Com +5, Str –1, Sta +0, Dex –1, Qik +0
Size: 0
Age: 25
Decreptitude: 0
Wraping: 0 (0)
Confidence: 1 (3)
Virtues: +0 Hermetic Magus, +0 The Gift, +0 Good Teacher, +3 Gentle Gift, +1 Affinity with Mentem, +1 Skilled Parens, +1 Deft Form (Mentem), +1 Venus’ Blessing, +2 Great Communication (x2), +1 Improved Attributes
Flaws: –3 Envied Beauty, -3 Driven (Archmage), -1 Leecherous, -3 Chaotic Magic
Personality Traits: Confident +2, Hedonistic +2
Reputations: Scoundrel –2 (Venice), Dangerous Fool –2 (Hemertic)
Combat:
Dodge: Int +0, Atk n/a, Def +2, Dam n/a
Fists: Int +0, Atk +0, Def +1, Dam –1
Dagger: Int +0, Atk +2, Def +1, Dam +2
Soak: +0
Faigtue: OK, 0, -1, -3, -5, ko
Wound Penalties: –1 Light (1-5), -3 Medium (6-10), -5 Heavy (11-15), Incapacitated (16-20), Lethal (21+)
Abilities: Artes Liberales 1 (music), Athletics 1 (grace), Awareness 2 (women), Bargain 1 (magi), Brawl 1 (dodge), Carouse 1 (games), Charm 2 (seduction), Codes of Hermes 1 (mundanes), Concentration 1 (spells), Etiquette 2 (nobility), Finesse 1 (mentem), Folk Ken 2 (nobility), Guile 1 (elaborate lies), Intrigue 1 (gossip), Italian 5 (bragging), Latin 4 (hermetic use), Leadership 1 (inspriation), Lore Italy 1 (venice), Lore Order of Hermes 1 (personalities), Magic Theory 3 (mentem), Parma Magica 1 (mentem), Penetration 1(mentem), Philosophiae 1 (ceremonial magic), Profession Scribe 1 (lab texts), Ride 1 (tricks), Stealth 1 (shadowing), Teaching 1 (magi)
Arts: Cr 5, In 5, Mu 5, Pe 5, Re 5, An 0, Aq 0, Au 0, Co 5, He 0, Ig 0, Im 5, Me 15, Te 0, Vi 0
Twilight Effects and Scars: none
Magic Sigil: Charming and Elegant
Symbolic Sigil: A Torus
Equipment: Dagger, knife, tailored cloths, one or two pieces of fine jewellery (nothing gaudy)
Vis Stocks: none
Encumbrance: none
Laboratory: none
Spells Known:
MuCo5 The Incubus’s Trick: CT +10
ReCo5 Spasms of Uncontrolled Hand: CT +10
CrIg10 Fire Sparks: CT +5
InIm5 Prying Eyes: CT+10
MuIm10 Aura of Beguiling Appearance: CT+10
ReIm10 Wizard’s Sidestep: CT +10
CrMe15 Passion of Lover's Eyes: CT+20
InMe20 Pose the Silent Question: CT +20
MuMe20 The Unbidden Task: CT +20
ReMe25 Aura of Inconseqeunce: CT +20
ReMe15 Confusion of Numbed Will: CT +20
ReMe5 Gaze of Sleep: CT +20

Description of New Spells
CrIg10 Fire Sparks:
R: Voice, D: Mom, T: Ind

This spell conjures several small sparks of fire which strike a single target for +5 damage.
(Base4, +2 Voice)

CrMe15 Passion of Lover's Eyes:
R: Eye, D: Sun, T: Ind

This spell places lustful desires in the target's mind, centered on the caster.
(Base 4, +1 Eye, +2 Sun)

ReMe5 Gaze of Sleep:
R: Eye, D: Mom, T: Ind

This spells functions exactly as The Call to Slumber but it’s range is reduced to Eye.

Kal

Groovy :smiley:

I would vote for adding some years on but that is up to Max.

You have the same years as everyone else... was it five years? Well we had a few extra years once the game begun so take five years extra if you wish.

Right oh. 5 years added to Alessio for your inspection. Only one issue for him now, he has rank 1 in a language but I dont know what area of europe the covenant is in :frowning:

Alessio Ex Jerbition
Characteristics: Int +2, Per +0, Pre +2, Com +5, Str –1, Sta +0, Dex –1, Qik +0
Size: 0
Age: 30
Decreptitude: 0
Wraping: 0 (0)
Confidence: 1 (3)
Virtues: +0 Hermetic Magus, +0 The Gift, +0 Good Teacher, +3 Gentle Gift, +1 Affinity with Mentem, +1 Skilled Parens, +1 Deft Form (Mentem), +1 Venus’ Blessing, +2 Great Communication (x2), +1 Improved Attributes
Flaws: –3 Envied Beauty, -3 Driven (Archmage), -1 Leecherous, -3 Chaotic Magic
Personality Traits: Confident +2, Hedonistic +2
Reputations: Scoundrel –2 (Venice), Dangerous Fool –2 (Hemertic)
Combat:
Dodge: Int +0, Atk n/a, Def +2, Dam n/a
Fists: Int +0, Atk +0, Def +1, Dam –1
Dagger: Int +0, Atk +2, Def +1, Dam +2
Soak: +0
Faigtue: OK, 0, -1, -3, -5, ko
Wound Penalties: –1 Light (1-5), -3 Medium (6-10), -5 Heavy (11-15), Incapacitated (16-20), Lethal (21+)
Abilities: Artes Liberales 1 (music), Athletics 1 (grace), Awareness 2 (women), Bargain 1 (magi), Brawl 1 (dodge), Carouse 1 (games), Charm 2 (seduction), Codes of Hermes 1 (mundanes), Concentration 1 (spells), Etiquette 2 (nobility), Finesse 1 (mentem), Folk Ken 2 (nobility), Guile 1 (elaborate lies), Intrigue 1 (gossip), Italian 5 (bragging), Language 1 (bragging)??, Latin 5 (vocabulary), Leadership 1 (inspriation), Lore Italy 1 (venice), Lore Order of Hermes 1 (personalities), Magic Theory 3 (mentem), Parma Magica 1 (mentem), Penetration 1(mentem), Philosophiae 1 (ceremonial magic), Profession Scribe 1 (lab texts), Ride 1 (tricks), Teaching 1 (magi)
Arts: Cr 5, In 8, Mu 5, Pe 5, Re 7, An 0, Aq 0, Au 0, Co 5, He 0, Ig 5, Im 5, Me 15, Te 0, Vi 1
Twilight Effects and Scars: none
Magic Sigil: Charming and Elegant
Symbolic Sigil: A Torus
Equipment: Dagger, knife, tailored cloths, one or two pieces of fine jewellery (nothing gaudy)
Vis Stocks: none
Encumbrance: none
Laboratory: none
Spells Known:
MuCo5 The Incubus’s Trick: CT +10
ReCo5 Spasms of Uncontrolled Hand: CT +12
CrIg10 Fire Sparks: CT +11, Mastery 1 (Multicast)
CrIg15 Flash of Scarlet Flames: CT +11, Mastery 1 (Multicast)
InIm5 Prying Eyes: CT+13
MuIm10 Aura of Beguiling Appearance: CT+10
ReIm10 Wizard’s Sidestep: CT +12
CrMe15 Passion of Lover's Eyes: CT+20
InMe30 Betraying Whispers of the Jealous Mind: CT +24, Mastery 1 (Imperturbable)
InMe20 Pose the Silent Question: CT +23
MuMe20 The Unbidden Task: CT +20
PeMe10 Agnosia: CT +20
ReMe25 Aura of Inconseqeunce: CT +22
ReMe15 Confusion of Numbed Will: CT +22
ReMe5 Gaze of Sleep: CT +22

Description of New Spells
CrIg10 Fire Sparks:
R: Voice, D: Mom, T: Ind

This spell conjures several small sparks of fire which strike a single target for +5 damage.
(Base4, +2 Voice)

CrMe15 Passion of Lover's Eyes:
R: Eye, D: Sun, T: Ind

This spell places lustful desires in the target's mind, centered on the caster.
(Base 4, +1 Eye, +2 Sun)

ReMe5 Gaze of Sleep:
R: Eye, D: Mom, T: Ind

This spells functions exactly as The Call to Slumber but it’s range is reduced to Eye.

Btw, do you want me to take the RAW 2 wraping points a year for his post gaunlet years?

Kal

And heres Alessio's backstory, sorry if its a little long....

Alessio Calitori

The young Alessio Calitori was the eldest son of a successful Genoa Merchant. His father had built his business himself and gained the privileged position of becoming the head of a company. Alessio had a very comfortable childhood. His father paid for him to have an education, and his mother schooled him in correct manners and the proper way of addressing people. By the time he was ten, he had learnt his letters, spoke prefect Italian and was praised by many.

It was during that year that a man of the courts came to his father's home. He introduced himself as Anson of Jerbition. He was very interested in Alessio. His father knew of the man’s reputation. After a night of bargaining, Alessio was told that he would be leaving for a school, where he would continue his studies. His father told him that he would be allowed to return to visit them, but he would live at the school. Alessio found the idea exciting, but still a little sad that he would be away from his mother and father.

Alessio left the next morning for Feritel, which was a little way west of Genoa. On the road, Anson spoke of what the young boy could expect. He would improve his rudimentary Latin first before moving onto greater things. When the young Alessio happily asked why would Latin help a Merchantmen, Anson told that Alessio that he would not carry on his father’s business, that greater pursuits awaited him. He fell silent for the reminder of the afternoon on the road, but when they reached Feritel, and Alessio walked within its walls, any doubts about his future washed away.

Alessio took to his new life with enthusiasm, eagerly learning new things. He was a boon to the covenant, able to happily talk with mundanes and the magi alike. Anson cultivated these talents, taking Alessio on many trips to Genoa or further afield, always to the homes of noblemen or merchants. He also developed a talent with Mentem magics, which only strengthened his talents of persuasion.

During the later years of his apprenticeship, he came known to the covenant of Rellantali, during one of his visits to Venice. As when he was only a child, older people begun discussing his value, only now instead of his parents and Anson, its was Anson and another magus, Artur of Jerbition. Eventually after many months, it was agreed that Alessio would join Rellantali after his gauntlet for Rellantali’s support in formerly recognising Ferital at Tribunal.

His gauntlet came and went. His charm and command of Mentem magic made it easy to pass. Joining Rellantali, he quickly discovered to his great delight that they were based almost entirely in Venice! This gave him ample opportunity to partake of his greatest joy, women. He quickly developed a reputation in Venice as a charming rogue. Any women his desired was his, if not through his charms, then through subtle magics. He worked his charm to gain Rellantali sponsors among the noblewomen of Venice and his sodales took the silver and ignore his methods. He spent little time studying.

Towards the end of one autumn, he managed to acquire an invitation to the masquerade winter ball of Venice. During the ball, he not only danced with the obvious Lady Zani, wife of the Doge, but also with another beautiful young women, which on returning to an upstairs room, turned out to be the Doge’s daughter, Sofia. During the winter, he had several more meetings with her, but also, to his great delight and surprise, Lady Zani developed an interest as well.

Come the new year, the Doge left for business in Constantinoples, and Alessio had many more meeting with the two Ladies. However, an unexpected change of schedule of his sodales of Rellantali required that he return to the covenant proper for a season to watch over the old buildings. Not wanting to leave without saying goodbye to both of the Lady’s of Venice, but lacking the time, he used his Mentem magics to persuade both of them to come to him together for one last night. He left in the morning while both slept.

The spring back at the covenant was boring and slow, but eventually summer dawned and Alessio returned to Venice. His first night back in Venice, he ventured down to one of the many Inns to enjoy the atmosphere of returning to the city. The following morning at the covenants townhouse, a dozen palace guards came to arrest him. He dissuaded them, before the other magi could enquire as to way they were there. Unfortunately, later that day, three dozen palace guards came in full armour to arrest him. He couldn’t get out if it, he was arrested. That night, he fled his captors, and fled the city itself. He began to make his way back to Genoa and Feritel to ask for help. He never made it. A hopfulite, Verox ex Flambeau, caught up with him only days out of Venice, quickly surrounding Alessio is a wall of white hot flame, Alessio quickly surrendered.

Little more than a month later, he was in front of a small tribunal of magi from across the tribunal. Charged with interfering with the mundanes and endangering the Order. He somehow managed to talk the tribunal out of marching him, but he was still banished from the Tribunal, and Rellantali were fined a hefty amount of vis and silver. Later Alessio discovered that his magics of the night he spent with both Lady’s of Venice lasted much longer than he intend, their infatuation with him lasting the entire month, with both of them declaring their undying love to him in front of the Doge himself. Not surprisingly, word reached him on the road that he faced execution if he ever returned to Venice.

Following his exile, he travelled through several tribunals looking for a covenant that would accept him, but it seemed that word had spread from Rome of his antics. On the road for more than a year, it slowly changed him. He lost his carefree attitude and even the embrace of a young woman wasn’t quite as sweet as it once was. He vowed that he would prove his worth to the Order, to prove that he wasn’t just an embarrassment. He would gain the rank of Archmage.

And now he travels to his hope of finding acceptance within the Order...

Looks fine to me

Love the backstory

Cheers :mrgreen:

For the purposes of planning Both Wirth and Roberto will be gettign 10 story XP from visiting Greece.

Yay!
I am updating my sheet for my current Confidence level and these XP's

1xp for Parma (I felt something go "ping")
2xp Single Weapon
3xp Mastery of Pilium of Fire (doubled because of Flawless Magic)
4xp Order of Hermes Lore

No scores or totals change from spending these xps, but they are banked toeards future improvements.
Any House Flambeau Acclaim?

Massive use of Perdo: 5XP (Perdo 09)
Some stealth here and there: 2XP in Stealth
OoH lore is indeed a good idea, I sink there the remaining 3XPs

9 xp for house acclaim, took me a while to find HoH Societas

Did forgot this utterly

Salve Sodales!!!

I have recently been asked to take part in your great adventures. My name is Matt, but I often go by Steelwolf, either will suffice. I've been playing Ars for many years, starting with the 4th edition and own several of the books. I, however, am very rusty at character creation so bare with me.

My character concept is that of a Bonisagus who is very interested in studying magical phenomena and also fae phenomena, perhaps even the interaction of the two. He intends to attain lasting fame within the order by writing his way there. He will be an excellent scribe and teacher. I find, as a player, that library building is very entertaining and for some reason I get a kick out of it. Thus this character will be very book oriented.

I am experiencing a minor problem with my new computer I got two days ago, and it is delaying my porting over of metacreator(my preferred method of char creation). If this continues tomorrow, I will break down and create the character by hand. (shiver) :open_mouth: :exclamation:

I think the character will be from the tribunal originally, if not, nearby. The other side of the tribunal probably.

If anyone has any suggestions for things that he could be interested in studying pls comment. He is a student of the magical and probably the fae, has the virtues I think.... I'm writing this very quickly as i have to go to work, but wanted to get an introduction up, at the very least.

Later, and thanks for including me.
:mrgreen: