Here is a just post-gauntlet version. I am still not certain about the 'Mythic Blood' thing. Any suggestions on something I can use to more distinctly reflect the giantish/rune magic lineage? Or how do people think the Mythic Blood feels in the build?
Saga: Shores of Albion
Setting: Mythic Europe
Current Year: 1220
House: Ex Miscellenea
Age:
Size: 0
Confidence: 1 / ( 3 )
Decrepitude:
Warping:
Birth Name: Rurik Svenson
Year Born:
Gender:M
Race/Nationality: Norse/Denmark
Place of Origin: Zealand
Religion: Norse Paganism
Title/Profession: Magus
Height: 6"9
Weight: 230
Hair: Blonde
Eyes: Blue
Handedness: Right
Sigil: Runic Images and Effects in his magic and in/among his tattoos/skin.
Covenant:
Domus Magna: Cad Gadu
Primus:
Parens:
Covenant of Apprenticeship:
Ex Misc: Mythic Blood: Jotun - Puissant Corpus - Necessary Condition: Runes
Mythic Blood Power: Intellego Mentem lvl 30, ( Base 5, +1 Concentration, +4 Sight ) ( Translates Any Written Language for the user. )
V ( 10 ): ( Mythic Blood: Minor Magical Focus: Direct Wounding/Killing ) Affinity: Corpus ( 1 ), Puissant/Affinity: Perdo ( 2 ), Exotic Casting ( 1 ), Flawless Magic ( 3 ), Puissant/Affinity Magic Theory ( 2 ), Puissant Parma Magica ( 1 )
F ( 10 ): Disfigured: Runic Tattoos ( 1 ), Warped Magic: Glowing Runes/Glyphs ( 1 ), Incomprehensible ( Rune Magic ) ( 1 ), Blatant Gift ( 3 ), Close Family Ties: Duidsan Tradition ( 1 ), Mentor ( 1 ), Hermetic Patron: Ash Guild ( 1 ), Proud ( 1 )
Reputation:
( Magi ) Aggressive Hoplite
( Magi ) Bellicose Magus
( Giants etc. ) Giant-kin lvl 4
Attributes:
Intelligence:
Perception:
Presence:
Communication:
Strength:
Stamina:
Dexterity:
Quickness:
Abilities:
( Childhood 45/45 ) ( 13 years, Later Life 195/195 ) ( Apprenticeship 240/240 ) ( Post Gauntlet: )
Norse ( Warriors ): 5 ( *Native )
Athletics ( Running ): 2 ( 15xp )
Stealth ( Forest ): 2 ( 15xp )
Area Lore: Denmark ( Giants ): 2 ( 15xp )
Survival ( Forest ): 2 ( 15xp )
Swim ( Not Drowning ): 2 ( 15xp )
Brawl ( Grappling ): 4 ( 50xp )
Single Weapon ( Sword ): 2 ( 15xp )
Great Weapon ( Great Sword ): 4 ( 50xp )
Profession: Sailor ( Longships ): 3 ( 30xp )
Latin ( Magi ): 4 ( 50xp )
Gaelic ( Runes ): ( 0xp )
German ( Demands/Orders ): 1 ( 5xp )
English ( Demands/Orders ): 2 ( 15xp )
Magic Theory ( Perdo ): 5 ( 50/75xp ) ( +2 Puissant )
Profession: Scribe ( Copying ): 1 ( 5xp )
Parma Magica ( Corpus ): 1 ( 5xp ) ( +2 Puissant )
Penetration ( Perdo ): 2 ( 15xp )
Finesse ( Perdo ): 1 ( 5xp )
Concentration ( Spells ): ( )
Duidsan Lore ( Initiations ): 3 ( 30xp )
Order Of Hermes Lore ( Stonehenge ): 1 ( 5xp )
Magic Lore ( Giants ): 1 ( 5xp )
Arts:
Perdo: 13 ( 62/92xp ) ( +3 Puissant )
Animal: 3 ( 6xp )
Herbam: 3 ( 6xp )
Corpus: 10 ( 40/60xp ) ( +3 Puissant )
Vim: 3 ( 6xp )
Spells: ( 120/120 )
Lesser Evocation of the Runes Against Men
Perdo Corpus: 20
R: Voice D: Momentary T: Individual
( Base 5 ( inflict a light wound ) - +2 Voice - +1 Size )
Inflicts a light wound on a person up to 10X the size of a regular person.
Mastery: 1 ( Multi-Casting ) ( * )
Lesser Evocation of the Runes Against Beasts
Perdo Animal: 20
R: Voice D: Momentary T: Individual
( Base 5 (inflict a light wound ) - +2 Voice - +1 Size )
Inflicts a light wound on an animal up 10X the size of a pony.
Mastery: 1 ( Multi-Casting ) ( * )
Runes Against the Mundane Foe
Perdo Terram ( Herbam/Animal ): 30
R: Touch D: Sun T: Individual
( Base: 3 ( Destroy Dirt), +1 Touch, +2 Sun, +1 Part, +1 Complexity, +2 Metal )
Destroys the section of any inanimate object ( of the forms Terram/Herbam/Animal ), that makes contact with the target for the duration. The beneficiary can, with a ‘keying’ of special gestures or words in the spell design allow ‘in’ objects, so that they can still handle objects that they desire to.
Mastery: 1 ( Stalwart Casting ) ( * )
Rune of Disjoining Terram ( End Of The Mighty Castle, Modified )
Perdo Terram: 30
R: Voice D: Momentary T: Structure
( Base: 3 ( Destroy Dirt ), +2 Voice, +3 Structure, +1 Stone, +1 Size )
A single structure of stone or earth collapses into debris. Anyone within takes +10 or more, depending on their situation, from falling and the collapse of the building on top of them.
Mastery: 1 ( Multi-Casting ) ( * )
Glyph of Striding ( Wizard’s Leap )
Rego Corpus: 20
R: Touch D: Momentary T: Individual
( Base 15 ( Transport the target instantly up to 50 paces )
Mastery: 1 ( Fast Casting ) ( * )