Here's my first draft, minus spells and seasons-post-gauntlet. I've recycled from a PbP that I left early over personal disagreements, but I always wanted to play the character.
Joannicius ex Tytalus
Born 1191
5 years early childhood = 1191-1196
5 years pre-apprenticeship = 1196-1201
3 years apprenticeship = 1201-1204 CRUSADE AGE 15-16
12 years apprenticeship = 1204-1216
4 years post-gauntlet = 1216-1220
Born in constantinople, apprenticed to a Jerbiton.
When the city falls, he is taken back to venice by a venetian Tytalus.
Living under a tyrannical master in the midst of the people who destroyed his city eventually causes him to snap. He murders his master in cold blood and vanishes into Venice.
Two years later: a rash of deaths break out among those whose weath funded the fourth crusade -- it is found that he has been (nonmagically) manipulating members of the church, and has placed poison in the sacramental wine, for which he is rendered Excommunicate Latae Sententiae.
He flees, running from the anger of the church to the farthest place he can find - Novgorod.
Now, a hedonistic, scheming, Corpus specialist, he dispenses life with one hand and death with the other, and wraps himself in luxury and paranoia while he forments revenge for the beauty that was destroyed in Constantinople. He fears neither God nor magic: in his eyes, as long as he lives a magus, Twilight will be his descape from damnation.
Characteristics:
Int: 3 Per: 0 Prs: 2 Com: 1
Str: -2 Sta: 1 Dex: 0 Qik: -1
Abilities:
Greek (governmental language) 5
Charm (entertaining) 3
Guile (half-truths) 3
Folk Ken (nobles) 3
Latin (classical) 5
Area Lore: Venice 1
Artes Lib (rheoric) 3
Intrigue (plotting) 2
Carouse (staying sober) 3
Concentration (lab work) 2
Music (composition) 3
Ride (show riding) 1
Civil and Canon Law (venetian law) 1
Code of Hermes (mundane relations) 1
Parma Magica (Ig) 1
Magic Theory (Corpus) 4
ARts:
Cr 6
In 1
Mu 4
Pe 5
Re 7
An 1
Aq
Au
Co 13 (61)
He 1
Ig 1
Im
Me 2
Te
Vi 3
V&F:
Well Travelled +1 (50 xp for language, area lore, bargain, carouse, charm, etiquette, folk ken, guile)
Educated +1 (Academic abilites available, 50 xp for latin and artes lib)
Famous +1
Gentle Gift +3 Hermetic
Luck +1 (+1-3 on lucky situations)
Affinity with Corpus +1 (study totals +1/2, xp +1/2 at creation)
Puissant Corpus +1 (+3 totals with Corpus)
Inventive Genius +1 (+3 lab totals inventing, crafting, or potioning: +6 when experimenting)
Self Confident (0)
The Gift (0)
Hermetic Magus (0)
Excommunicate -3 Story
Infamous Master -1 Hermetic
Hedonist -1 Personality
Restriction: on consecrated ground/in a church -3
Succeptibilty to Infernal -1 (become sick+ lose resistances in infernal)
Weird Magic -1 (botch dice for strange shit)
Reputations:
The Church (-3) Excommunicate
Magi [infamous master] (-3) Mundane-Killer
Welcoming +4
Personality:
Hedonistic +2
Generous +1
Paranoid +1
Confidence 2 (5 pts)