Character Development

Apologies - I forgot I still needed to finish Psellos. I swapped out his Busy Body flaw. Full stats:

Psellos was assigned as Calliope's shield grog when she was but an apprentice, and has served her since. Whilst he's beginning to show signs of age now, it's yet to seriously impede him. During one of her earlier adventures, Calliope stole something from a powerful fae, but Psellos ended up having to buy her time to escape at the cost of his own capture. By the time Calliope was able to arrange his rescue (probably at least as much from a feeling that leaving her man in the villain's clutches was not the appropriate course of action as out of any care for him in his own right), his health had been permanently damaged, in addition to him having undergone sufficient faerie warping for him and theft to have a very bad relationship from then on.

Characteristics: Int -1, Per +1, Pre +0, Com +1, Str +0, Sta +3 (2), Dex +2 (1), Qik +0
Size: 0
Age: 44
Decreptitude: 0 (3)
Warping Score: 1 (0)
Confidence: 0 (0)

Virtues:
Custos (mSS 1)
Second Sight (mSu 1)
Improved Characteristics (mG)

Flaws:
Unspecialised (mG) (Grogs pg 85 - has no ability specialisations)
Fragile Constitution (mG)
Warped by Faerie (mSu) (Grogs pg 85, variant of Warped by Magic. 5 faerie warping points plus a free flaw, but can take Faerie Lore)
*Faerie Antipathy: Theft (mSu) (RoP: F pg 114. Strength -2. -2 to Abilities when doing anything related to theft; +2 botch dice to stress rolls in all situations - botches caused will tend to be ironically related to theft in some way).

Faerie Antipathy: Theft 2
Personality Traits: Brave +2, Loyal to Calliope +2, Scared of Stealing +3

Combat:
Dodging: Init +0, Attack n/a, Defense +8, Damage n/a
Shortsword and heater shield: Init: +1, Attack: +13, Defense: +9, Damage: +5
Short Bow: Init: +-1, Attack: +8, Defense: +3, Damage: +6, Range: 15.
Soak (unarmoured):
Soak (full metal scale):
Fatigue Levels: OK, 0, -1, -3, -5, Unconcious.
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities:
Native language: Romaic Greek: 5 0
Use single weapon: 8 180
Use Bow 3 30
Brawl 5 75
Awareness: 2 15
Faerie Lore 3 30
Area Lore: Calliope's Covenant 1 5
Folk Ken 3 30
Charm 2 15
Guile 4 50
Legerdemain 3 30
Second Sight 5 75
Carouse 3 30
Atheletics 3 30
Bargain 2 15
Ride 2 15
Stealth 3 30
Survival 2 15
Swim 1 5
Hunt 1 5

Equipment: Heater shield, short sword, full metal scale armour, short bow.
Encumbrance: 4

Looks good.

BTW, I'll try to post to the Tasia thread tonight--I've spent most of the week sick.

Scott

Yuck - good to have you posting again, though.

Initial Mage draft below. You'll see that I've got a potential lab setup in there as well as some requested books and people - the books and people are more of a list for the actual game/what I'm planning on getting in the future, although it would be nice if I came equipped with a couple of grogs or a venditor or someone.

Mage Name: Magnus Fulminatus

Age: 30
Size: +2 (8ft. and 412 pounds)
Hair: White, Eyes: Gray

As told by Magnus with his currently awesome -3 Communication:
Was born big, got bigger. Dad says mom had sex with a storm giant. Dad hates me. Mom hates me. Say I eat too much, sell me to smith as slave. Smith likes me because I am very big and I can bend metal when I chant. Feeds me pig slop, because cheaper. Work for smith for a few years, then Armanus comes and buys me.

Armanus tells me I am now his apprentice. This seems like another word for slave. But Armanus’s food is better, his house is better, and he doesn’t act like I’m an animal. So… better. Armanus says I have a gift. I know this. I can make rocks and metal do what I tell them. Armanus says that this is not the same and teaches me how to do real magic. Teaches me to do better smithing. How to make armor. Armor is VERY GOOD. It keeps other people from hurting you whether they have blades or magic. I am VERY GOOD at armor.

Eventually I make a magic armor and Armanus takes it, pats me on the head and lets me keep some of my non-magical work. Now I am Verditius. Which is the BEST kind of magic, because it is best for making armor.

But this is not the best armor that could be made. There are better armors. Some of them are not even made of metal, instead made of people and towns and tribunals and old magic.

I hear about this covenant in the heart of the territory of old Bulgars. My people. Strong people. So I take the lab equipment from the dusty storerooms in Armanus’s covenant and I come here. I am good at making. I see your ‘buildings’ – your covenant needs making.

Personality Traits: Brave +3, Generous +1, Envious +2

Reputation: Antisocial +1, Impoverished +2 (from potential lab flaws)

Characteristics:

Int. 2
Per. -3
Str. 3
Sta. 5
Pre. 0
Com. -3
Dex. 3
Qui. 1

Flaws:

Mistaken Identity (Major, Story)
Lesser Malediction (Immobilised when bound with a cord made of women's hair)
Driven (Minor, to make the perfect armor)
Overconfident (Major)
Limited Magic Resistance (Auqam, Herbam)
Lecherous (Minor)

Virtues:

The Gift
Magus

Giant Blood
Mythic Blood (Minor Affinity: Steel)
Inventive Genius
Puissant Parma
Great Stamina
Puissant Magic Theory

Abilities:

Single Weapon (Heater Shield) 4
Craft Armorer (Plate Armor) 6
Athletics (Running) 2
Brawl (Grappling) 2
Swim (Hold Breath) 1
South Slavic (Bulgar) 5 - Native
Latin (Hermetic Usage) 4
Finesse (Precision) 1
Concentration (Spell Concentration) 1
Philosophiae (Verditius Runes) 1
Artes Liberales (Ritual Magic) 1
Magic Theory (Enchanting Items) 3 (5) (Puissant Magic Theory)
Parma Magica (Mentem) 1 (3) (Puissant Parma)

Equipment:
Superior Adamant Long Sword (+1 Attack) - +2 Init/+5 Attack/+1 Defense/+8 Damage
Superior Adamant Heater Shield + 4 Defense
Superior Adamant Plate and Mail +13 Soak
Superior Adamant Helmet (open) +1 Soak
Gambeson +1 Soak

Superior Armor-Crafting Tools (would prefer Excellent +3, up to the group – I’m happy to pay for them in-game).

Combat:
Sword and Shield
+3 Init/+13 Attack/+11 Defense/+11 Damage/+20 Soak

Brawl
+1 Init/+5 Attack(+6 Grappling)/+3 Defense (+4 Grappling)/+20 Soak

Arts:

Creo 9
Intellego 1
Muto 1
Rego 10
Corpus 5
Terram 6
Vim 1

Wizard's Sigil - Lightning Limned (My spells have little zaps of electricity that go over them when they appear.)

Mythic Blood At-Will Ability
Reshape the World – MuTe 30, Touch, Concentration, Part
As Rock of Viscid Clay (that is, turns anything touched into a compound similar to clay for Concentration), but expanded to include Stone, Metal, Glass, and Gemstone.
(Base 3, +1 Touch, +1 Concentration, +1 Part, +1 to affect Metal, +3 for additional substances)

Spells

Create the Adamant Steel – CreTe 20 Ritual, Touch, Mom, Ind
This ritual creates one individual of “true” steel which eliminates weight penalties, and adds +2 to Armor Value of any item made with it. Edged weapons gain +2 Damage. (Based on the information in Art & Academe, steel with +2 Armor/+2 damage is a natural item.)
(Base 5, +1 Touch, +2 for “extra unnatural” weightlessness)

Create Purified Copper – CreTe 15 Ritual, Touch, Mom, Ind
Creates an individual of copper as hard as steel.
(Base 5, +1 Touch, +1 unnatural property)

Create True Glass – CreTe 10 Ritual, Touch, Mom, Ind
Creates an individual of glass as tough/strong as steel.
(Base 3, +1 Touch, +2 for “extra unnatural” toughness)

Summon Metal – ReTe 25, Voice, Mom, Ind (He/An Req for compound items)
Calls one metal object in 50 paces into the summoner’s hand or onto his/her person (to allow fast-donning armor).
(Transport Target up to 50 paces instantly Base 5, +2 for metal, +2 Voice)

Vilano’s Truly Invisible Sling – ReTe 25 Voice, Mom, Ind
As per Vilano’s Invisible Sling, but affecting glass and at Voice range. +15 Damage, +6 damage for edged glass disks (equivalent to throwing axes).
(Base 15, +2 Voice)

Bind Wound – CreCo 10 Per, Sun, Ind+1
As per Bind Wound, but able to affect myself and myself only.

Sense the Nature of Vis – IntVi 5

Wizard’s L eap - ReCo 20 Per, Mom, Ind+1
The caster instantly transports himself up to 50 paces in any direction, provided he can see his destination or has an Arcane Connection to it. His Talisman comes with him automatically but casting requisites are required to bring along any other clothing or equipment. This spell is very effective as a fast-cast defense to escape attacks or other mishaps, and can also be used for bypassing obstacles or launching surprise attacks.
(Base 15, +1 Size)

Requested Starting Lab
Having reviewed the covenant map, I’m requesting the below starting lab which represents a hastily rebuilt version of the large ruined lab/sanctum to the immediate southeast of the Main Building, subsequently filled with a cart-load of random lab equipment scavenged from the storerooms of Magnus’s old covenant. This could be relatively quickly accomplished with Rego Terram magics and/or Magnus’s inherent MuTe magic power. Alternatively, it could represent the existing first-floor-down lab that Magnus just uses his Mythic Blood ability to enlarge quickly.

One clarifying question – am I correct in understanding the Aura 5 that is underground affects ALL the buildings on the surface?

Lab Virtues:
General Expansion (Major Virtue)

Lab Flaws:
Empty (Free Flaw)
Poorly Insulated
Undecorated
Limited Equipment (Vis extraction and Longevity Rituals)
Inhabitants (Free Flaw, Rebel Gnomes)

Lab Stats:
+2 General
+2 Items
+1 Corpus
-3 Aesthetics (15 XP in Negative Reputations)
-2 Safety
+3 Upkeep

Would ultimately like a story centered on assisting the rebel gnomes and/or convincing them to accept my rulership, converting the Free Inhabitants Flaw to the Greater Horde virtue.

I will also be keeping an eye out for a Snake Stone (tough variety) and a Topaz of Virtue to incorporate into my eventual talisman.

Book Request List:
Ignem Summa
Armorer Manual at least Rating 3, preferably 4
Craft Mason Summa
High-Quality Leadership Summa
Craft Glass-Blowing Summa
Craft Swordsmith Summa
Complete, three-volume set of On Divers Arts (Arts craft manual quality 4)
Local Area Lore Summa (giving focus on Bulgar History)
Magic Lore Summa (giving focus on Bulgar gods)
Swordsmith manual

People Request List:
A skilled baker
A venditor
A team of masons
An entire staff of armorers and weapon-smiths. I intend to make a forge complex an income source for the covenant ongoing, though it will be sited some distance away. Possibly as far as 50 miles (the nearby Caucasus mountains are a good source of a variety of ores.

Alternatively to the Craft/Lore/Leadership summae above, would be fine with hiring a teacher in these areas, including a permanent position for craftsmen with these skills.

And here's my companion. You'll see he has a bunch of proposed personality flaws in contradiction of the official rules. I'm not sure how they think this will make him a caricature, but I'm asking for these to be his base flaws. He's a genuinely nice, pious person. If not, you'll see some alternate flaws that I could switch to, although this still leaves two personality flaws. Looking for the troupe's input here.

Companion Name: Gavriel Theodoros

Age: 25
Size: 0 (5ft 2 inches and 140 pounds)
Hair: Black, Eyes: Brown

Gavriel is the third son of a relatively well-off merchant in Thessaloniki. Because of his family’s status and his piety from a young age, he was shuttled off to the church to make his career. After the fall of Constantinople, Gavriel was sent to the University of Bologna in an effort to re-indoctrinate him in the ways of the Roman Catholic Church and so that he could bring modern western knowledge to the Latin Empire. However, while in Bologna, Gavriel observed a mage using her spells to defeat a twisted demon that was preying on local children. This opened his eyes to the existence of magi and, at the same time, convinced him that magic is not inherently evil.

That night, an angel came to Gavriel and told him that it was his destiny to minister to magi, saving their souls in particular because of the host of temptations that they face.

The angel told him to go East, where he would find magi and unbelievers of all kinds. In this place he would build a great monument of faith. Taking ship with a Genoese merchant, he arrived in the Black Sea and began looking for his flock.

Personality Traits: Kind +3, Inquisitive +2, Devout +3

Characteristics:

Int. +2
Per. 0
Str. -1
Sta. 0
Pre. +1
Com. +3
Dex. 0
Qui. 0

Virtues:

Magister in Artibus (Major, Social Status)
Priest
Guardian Angel (Major, General)
Good Teacher
Relic – Fingerbone of John the Baptist
Improved Characteristics

Flaws
Monastic Vows (Major, Story – Orthodox Priestly Vows)
Generous (Major, Personality)
Noncombatant (Minor, Personality)

Humble (Minor, Personality)
Higher Purpose (Minor, Personality)
Soft-Hearted (Minor, Personality)

OR

Clumsy
No Sense of Direction
Ability Block - Martial

Abilities:

Teaching (One-on-one instruction) – 5
Artes Liberales (Rhetoric) – 5
Philosophiae (Moral Philosophy) – 5
Medicine (Physician) – 3
Chirurgy (Binding Wounds) – 2
Theology (Heresy) – 3
Civil and Canon Law (Magicians) – 3
Orthodox Church Lore (Saints) – 2
Etiquette (the Church) – 3
Leadership (Inspiration) – 3
Latin (Church Usage) – 5
Arabic (Academic Usage) – 3
Vlach (Storytelling) – 2
Romaic Greek (Storytelling) – 5 (native)
Charm (Trustworthiness) – 2
Folk Ken (Peasants) – 3

I've moved Toran's two character sheets here, since they're drafts at the moment.

Scott

Apologies on my part - didn't quite realize this was still an active thread!

Both characters look very interesting. Selfishly speaking, my Magus might have a project or two to stretch Magnus' abilities if we can get some seasons rolling over.

Some thoughts/feedback:

  1. Magnus - I haven't done the math, but I'm not sure your early life xp balances. Athletics, Swim and Brawl are the only abilities that apply, which is 35 xp not 45. I haven't checked Gavriel.
  2. I'm almost certain that plate armor did not exist yet.
  3. who is he mistaken for? Would it be a specific person who is also size +2 in the area? A rival magus?
  4. is the Lesser Malediction frequent/effective enough to balance with other minor flaws? Seems like something which would never really happen, but suppose you do have lecherous in there to be tempted/caught up. :slight_smile:
  5. Both characters seem to be potentially too heavy on Personality flaws, though the alternatives for Gavriel are good. I've no real objection to having more than two personality flaws though as long as they don't overlap in scope. The non-combatant and Martial-ability-block are too close IMO.
  6. Both character have no area lore.
  7. The special metals spells - I think they might need a muto requisite for the unnatural qualities?
  1. Argh, you're right - I moved 10 XP out of Swimming last minute and forgot it was childhood. I'll rebalance.

  2. Plate armor did not exist yet in its later form. The Romans had a number of plate armors and plate and chain was already in existence as of this time period, though in extremely limited production. The primary limitation on plate armor was not that no one had any idea how to make it, but that steel was so streaky and low-quality as well as the sheer expense of producing enough metal to make anything approaching plate armor. These are problems a mage doesn't have. However, the limited technology of the time is why Magnus has plate and mail as his armor currently (armor and stats from Lords of Men). However, plate leggings, vambraces, gauntlets and similar all existed. Further Magnus is an Inventive Genius. He is, essentially, inventing plate armor, though I don't expect this to happen during the game. If you'd prefer, I can change the specialty to "plate mail" - it's really just shorthand.

  3. Unlikely to be a magus, but it could be. To quote the flaw: "Someone, who looks exactly like you and whom you and your companions will most likely never meet, lives near you, and is responsible for an ongoing variety of violent, illegal, obscene, or embarrassing acts. You often have to explain who you are, and sometimes have to deal with the consequences of the other person’s acts."

Considering Magnus is 8 feet tall and very distinct in appearance, I think that is completely hilarious.

  1. Yes, it's supposed to be tied to being lecherous. It's ultimately the troupe's call. It's pretty debilitating if I get caught and I do plan on being very... adventurous in that area. Minor flaws are tough because some of them are really terrible and some of them, like Incomprehensible have no actual penalty for the person with the flaw.

  2. Obsession with making the perfect armor is a 'free' flaw from Mythic Blood. I thought Lecherous was good just for fun, but I can switch around the minor flaws if that's what everyone wants. For Gavriel, that's why I put him up specifically for group review - he is flaw rule-breaky in current form. My thought is that being an honestly good/nice person is sort of its own punishment in Mythic Europe.

  3. About two-thirds of the example Companion/Magus characters in the core book don't have Area Lore at all. If it's a problem, I can rejuggle.

  4. The RAW Creo Terram guidelines. "Creating earth in an elaborate shape
    or with some unnatural property is one level of magnitude higher than the listed guidelines."

It doesn't require Muto because it's creating a natural object that has that "unnatural" property, not changing an existing object. And the object is considered non-magical once created through ritual.

I hope to be useful! If I can get some Ignem training on Magnus, it should be very simple to construct Improved Heating and Improved Lighting for all labs. And glass that doesn't break when you drop it should be useful for reducing costs/making better equipment long-term. Not to mention greenhouses and a potential health bonus for being able to safely install big windows in covenant buildings.

Being newly-gauntleted, there's much room to grow.

Some clarifying questions I still have:

  1. Am I correct in understanding from the chronology that there is an Aura 6 at all aboveground building now?

  2. Why is the covenant considered part of Thebes rather than Novgorod? I'm just asking because Thebes is really far from our site on the map - is this a land grab on their part? Or like the Levantine outposts in Egypt?

The covenant is considered part of the Theban tribunal because it was sponsored by that tribunal. Novgorod would certainly make more sense from a purely geographic point of view, although we're slightly to the east of its border. I think the aura above ground varies with the season - it's highest in spring, for reasons we haven't fully worked out. I'm going to leave it to MTKnife to confirm that exact details.

A few thoughts on your characters:

  • Who's his mythic ancestor?
  • I'd prefer to keep to two personality flaws - there are also balance issues in that personality flaws are generally not particular crippling. You can still have the extra flaws as personality traits.
  • I agree with Ironboundtome that the lesser malediction seems very narrow - if you're going with it, I'd want knowledge of it to already be out in the wild for some reason.
  • I think you're overspent on xp that can only be spent during apprenticeship - in particular he can't take any martial or academic abilities prior to it as he stands.
  • Is there a thematic reason for his 2 x Limited Resistance in Aquam and Herbam? (It's perfectly legal, but it's quite a weak flaw that doesn't particularly seem to link in to the rest of the character).
  • Whilst not a requirement, some Order of Hermes Lore or Code of Hermes might be worth thinking about.
  • [strike]You need +2 magnitudes in your at-will ability to affect Metal and Gemstone.[/strike] Actually, it's possible this one is already included in the Base 3 to affect stone (which is normally +1 magnitude).
  • 20 is the minimum level for a ritual.
  • Is your intent with the Glass sling that it does +21 damage? Whilst I can see the argument that better things to throw should do more damage, I'm not convinced that it's that simple (particularly as a stone normally does +2 damage, and the glass discs would probably do less damage when hitting armour than a solid rock would). I'd be inclined to leave it at +15. Also, what is your intent with putting the spell to Voice range? So he can use pre-seeded glass discs which are already in the vicinity? Or to use a non-aimed version of the spell?
  • He has 130 levels of spells rather than 120.
  • What form do his casting tools take?
  • I'd suggest writing his Puissant abilities in the form X + 2 rather than X (Y), as the latter is the way the total/surplus number of xp often gets written.
  • I haven't thought about the armour stats in detail yet.
  • I'll leave the lab stats to MTKnife (although getting the lab rebuilt is something that will probably have to happen IC).

Its probably the nerd in me, but Roman lorica segmentata is nothing like plate. From memory Lords of Men makes mention of the fact that Plate won't be available until later (was it 1450+?). I'm working from memory, so unsure. Let see what the others think too.

Getting longer responses to the other items, but I need to access virtues/flaws and check out the rituals rules again (because that seems like a really weird requirement considering that permanent Creo spells across a lot of forms would fall well under a 20 casting total). Thus, I won't be able to respond or post new character sheets until later.

First, I'm just going to change the specialization to "Plated Mail," since it's bugging people. In terms of general armor discussion:

Plate Armor vs. Plated Mail or Similar

You are both absolutely correct that full plate did not exist during the 1200s. However Plate and Mail certainly did, both as mentioned in Lords of Men and through independent research (internet research anyway). And while the Lorica Segmentata is not the same as modern plate armor, I don’t see why there couldn’t be a weird hybrid of the two ideas that ends up having the same statistics as the Lords of Men Plate and Mail.

Again, most of the articles I’ve read say that the main issue in making plate armor was the cost/difficulty, which would be easy to overcome for a magus. As such, it seems like a logical step to introduce more armor plates on a chain backing if you have knowledge of Roman things and know what you’re doing with armor.

I’m just trying to say that as a background thing, Magnus is always fiddling with his armor, adding new plates or moving them around. If he did this for 50 years, including Workshop experiments, he’d probably manage to invent early Plate Armor. But as it stands, it would never happen in game – it’s just Plate and Mail as from Lords of Men.

Technically I think Lords of Men says that breastplates over mail appeared occasionally by 1200 (but weren't common until 1300), but full sets of plate and mail didn't appear until about 1360. But you're changing it anyway, so a bit moot now. I'd actually question him having the adamant armour at gauntlet more, though - I'd be fine with it a while past gauntlet (and you can start with a character older than gauntlet - with the exception of Gregorius, most of the current characters in the saga have about 20 - 30 years post gauntlet experience), but at gauntlet I'd question where he got the vis for the ritual to create the steel from as an apprentice.

The thing about ritual spells always having to be at least level 20 is on page 114 of the main book.

Magnus having used and given vis in apprenticeship is fine imho, as long as it's not a huge amount. Now that I've experienced a little of what it's like to play at the apprentice level (another short irl game recently) I'm certain that my previous ideas on what a gauntlet'ed Magus by the core rules charGen is nothing really like what you end up with when it is played out. A master indulging an apprentice with vis is very believable, especially for a Verditius.
How much vis are we talking about? MTK's call?

Yes, the underground aura and the aura for buildings with running water is normally the same (5), but during Spring the aura in those buildings is slightly higher (6). No one is sure is that makes any sense or not.

Scott

Hi All, I haven't had a chance to update Magnus yet since I need to really go over flaws, should have him tonight. Updated Gavriel at the end of the post.

I did bump the True Glass spell to 20 (by jumping size by a factor of 100). I hope you guys are ready to go into the glassware business. I'll just wait to create the copper spell until in-game.

Scott - thank you for the clarification! I'm glad there's space that's not underground...

In terms of how much vis/having the existing Adamant Steel items, the spell costs three vis to cast. I was basing his having the items on the fact that Magnus created a suit of enchanted armor as his apprentice piece for his gauntlet test (this is how Verditius do their gauntlet), including needing to cast this spell in order to get the base materials. Steel density is around 7500-8500 kg. per cubic meter (according to Google). An individual of metal from CreTe is one cubic foot, so approximately one ninth of that amount. Which is to say even one casting of the spell produces more than 1500 pounds of material. A suit of mail doesn't weigh more than 40 pounds. So you're basically talking about being allowed to use a tiny fraction of the material created from the spell casting.

Salutor - you are correct about the breastplate thing, what they call "plate and mail" and provide stats for in Lords of Men is attaching small metal plates directly to the chainmail, which is also mentioned as existing in the early 1200s and is what I switched his specialty to. I figure that's easier than trying to be like "He's got a specialty in breastplates over chainmail."

Companion Name: Gavriel Theodoros

Age: 25
Size: 0 (5ft 2 inches and 140 pounds)
Hair: Black, Eyes: Brown

Gavriel is the third son of a relatively well-off merchant in Thessaloniki. Because of his family’s status and his piety from a young age, he was shuttled off to the church to make his career. After the fall of Constantinople, Gavriel was sent to the University of Bologna in an effort to re-indoctrinate him in the ways of the Roman Catholic Church and so that he could bring modern western knowledge to the Latin Empire. However, while in Bologna, Gavriel observed a mage using her spells to defeat a twisted demon that was preying on local children. This opened his eyes to the existence of magi and, at the same time, convinced him that magic is not inherently evil.

That night, an angel came to Gavriel and told him that it was his destiny to minister to magi, saving their souls in particular because of the host of temptations that they face.

The angel told him to go East, where he would find magi and unbelievers of all kinds. In this place he would build a great monument of faith. Taking ship with a Genoese merchant, he arrived in the Black Sea and began looking for his flock.

Personality Traits: Kind +3, Inquisitive +2, Devout +3

Confidence 1/3

Characteristics:

Int. +2
Per. 0
Str. -1
Sta. 0
Pre. +1
Com. +3
Dex. 0
Qui. 0

Virtues:

Magister in Artibus (Major, Social Status)
Priest
Guardian Angel (Major, General)
Good Teacher
Relic – Fingerbone of John the Baptist
Improved Characteristics

Flaws
Monastic Vows (Major, Story – Orthodox Priestly Vows)
Generous (Major, Personality)
Higher Purpose (Minor, Personality)
Clumsy (Minor, General)
No Sense of Direction (Minor, General)
Ability Block – Martial (Minor, General)

Abilities:

Teaching (One-on-one instruction) – 5
Artes Liberales (Rhetoric) – 5
Philosophiae (Moral Philosophy) – 5
Medicine (Physician) – 3
Chirurgy (Binding Wounds) – 2
Theology (Heresy) – 3
Civil and Canon Law (Magicians) – 3
Orthodox Church Lore (Saints) – 2
Etiquette (the Church) – 3
Leadership (Inspiration) – 3
Latin (Church Usage) – 5
Arabic (Academic Usage) – 3
Area Lore Thessaloniki (Churches) – 2

Romaic Greek (Storytelling) – 5 (native)
Charm (Trustworthiness) – 2
Folk Ken (Peasants) – 3

Sorry I'm a bit late to this game. But work has been rough. Here are some of my comments.

Magnus

  • I agree that the lesser malediction seems a bit weak. Unless people know it's a vulnerability, that's never going to happen.
  • I'm also curious about the why for the limited magic resistance to Aquam and Herbam. Why those two?
  • You don't mention what House he's in. It seems like Verditus from some comments, but that's just a guess.
  • I also think the +6 damage for razor-sharp disks is a bit much. First off, there's no guarantee that they'll hit edge on. Second, it goes against the balance of spell damage for other ArM5 spells.
  • I think you should either get an existing lab (if there is one) or get a starting lab. I don't know that any other character got to set up a lab like you're proposing. Besides, Greater Expansion is more than just increasing the size of a lab (that's the Structure Virtue 'Spacious'). Greater Expansion is an Outfitting Virtue. It includes double the amount of equipment. And I don't think random amounts of scavanged equipment would meet that definition. The rules specificially say that it takes two seasons of work to get a Major lab Virtue. To me that says not only do you have to spend time getting the right lab equipment but you also have to spend time putting it all in place. And out of curiosity, who would you have intended to pay the greatly increased upkeep for the lab?
  • I'm very leery of explanations that say "I would have thought of doing such and such," especially since it's made in the light of modern hindsight. A lot of very smart people in the 1200s lived and died without coming up with plate armor. Why is Magnus so special?

I haven't been able to crunch numbers, so I can't comment on that.

Gavriel

  • The knucklebone of John the Baptist would be more than a level 1 Relic, in my opinion. I'd go with a less prestigious saint.
  • Gavriel can't take Ability Block - Martial because he can't take Martial skills to begin with.
  • Based on Gavriel's Abilities (570 xp worth), I clock him in at 40 years old. But you say he's 25.

Quick note- As each of the rituals have to be level 20, they cost 4 vis to cast each. So the cost of the suit is 4 + any other powers.

Good point, and with Superior Adamant Long Sword, Superior Adamant Heater Shield, Superior Adamant Plate and Mail, and Superior Adamant Helmet that's at least 12 vis.

Also, is Skill 6 enough to craft superior items?