This post will be used for my regularly updated character sheet, so I've pruned it a bit.
Krispin ex Miscellanea
Male, Size 0
Age: 32
Krispin has a slight frame, a reasonably well-kept brown beard, and kind gray eyes. He wears a simple brown or gray robe with no outer markings, a well-made belt with pouches for herbs and tools, and carries a large walking staff. The son of a Flemish apothecary, he was frequently prone to strange, often symbolic visions, which interfered with his father's training and generally made him a nuisance. His parens took him first out of compassion for his situation but then trained Krispin as a healer and root-cutter when his distaste for violence became apparent. As Krispin's power matured the visions diminished gradually, though they still manifest from time to time. His Gentle Gift and desire to heal (using herbal remedies and mundane skill, primarily) made him popular among the covenfolk during his later apprenticeship as his skills grew.
Wizard's Sigil: The scent of herbs, which varies as appropriate to the spell. Lavender often figures prominently.
Personality Traits: Compassionate +3, Friendly +2, Pacifistic +2, Fastidious +2
Reputations: Hedge Wizard 3
Characteristics:
Int: +3, Per +1, Str -2, Sta +2, Pre 0, Com +1, Dex 0, Qik -1
Virtues and Flaws
Virtues:+0 Gifted Hermetic Magus, +0 Mythic Herbalism, +0 Root-Cutter, +1 Minor Magical Focus (Healing), +3 Gentle Gift, +1 Affinity with Mythic Herbalism, +1 Enduring Magic, +1 Skilled Parens, +1 Life Boost, +1 Affinity with Corpus, +1 Deft Corpus.
Flaws:-0 Deficient Perdo, -3 Restriction (in a place where there are no plants or plant materials), -3 Compassionate, -1 Soft-Hearted, -1 Ability Block (Martial skills), -1 Hedge Wizard, -1 Visions
Abilities
General Abilities (specialization) XP / score
Area Lore - Ad Fons (personalities) 2/0
Awareness (alertness) 15 / 2
Animal Handling (horses) 5 / 1
Charm (first impressions) 5 / 1
Chirurgy (setting bones) 30 / 3
Concentration (reading) 15 / 2
Folk Ken (magi) 15 / 2
Low German - Flemish (storytelling) 75 / 5
Order of Hermes Lore (personalities) 5 / 1
Profession (Apothecary) (finding ingredients) 30 / 3
Profession (Scribe) (copywork) 5 / 1
Ride (keeping calm) 2 / 0
Stealth (natural areas) 5/1
Survival (winter) 15 / 2
Academic Abilities (specialization) XP / score
Artes Liberales (ritual magic) 5 / 1
Latin (Hermetic usage) 50 / 4
Medicine (physician) 5 / 1
Arcane Abilities (specialization) XP / score
Finesse (Herbam) 5 / 1
Magic Lore (traditions) 5 / 1
Magic Theory (Corpus) 31 / 3
Parma Magica (Corpus) 15 / 2
Penetration (Creo) 5 / 1
Total: 60
Supernatural Abilities (specialization) XP / score
Mythic Herbalism (healing wounds) (5 + (68 x 1.5)= 107) / 6
Magical Arts XP / score
Cr 55 / 10
In 45 / 9
Mu 21 / 6
Re 15 / 5
An 10 / 4
Co (43x1.5) / 10
He 30 / 7
Im 3/2
Me 21 / 6
Spellbook TeFoLevel (Casting Score, not including Aura)
Whispering Winds InAu15 (+11)
Bind Wound, CrCo10 (+32)
The Chirurgeon’s Healing Touch (as ArM5 p.129, but heals Medium Wounds) CrCo25 (+32)
Restoration of the Defiled Body CrCo25 (+32)
Gentle Touch of the Purified Body (as ArM5 p.129, but heals Medium Wounds caused by disease or poison) CrCo25 (+32)
Restoration of the Mangled Body CrCo25 (+32)
Probe the Secrets of the Flesh (as Revealed Flaws of the Mortal Flesh, but gives any and all useful information about a body) InCo15 (+20)
The Inexorable Search InCo20 (+20)
Trap of Entwining Vines CrHe15 (+17)
Intuition of the Forest InHe10 (+16)
Call to Slumber ReMe10 (+13)
Supple Iron and Rigid Rope MuTe5 (+6)
Wizard's Leap ReCo15 (as HoH:S p.36) (+16 - more like +12 if casting requisites are used)
Equipment
Simple gray robe, boots, walking staff, belt with pouches for herbs and the like.
Saddlebags full of stored herbs and basic posessions.
His old mare, Halfrid by name, and a mean old mule he spends more time fighting/cajoling than getting useful work out of.
A slightly ostentatious gold torque embedded with a sapphire (kept in sanctum, for now)