Siobhan started her training a little later in life than most. She born to a family of Irish rebels and theives praying upon and fighting the viking rule of Dublin until the English freed the city from the Vikings. After that point, they weren't so much rebels but loved the roguish life and stealing and smuggling was easier than trying to find more law abiding trades. They plied the coast between ireland, england and scotland while most lived near dublin, there were always a several groups on the road roaming.
Siobhan grew up to know the darker areas of dublin, picking pockets, keeping watch. She was more often used as watcher or distraction as her gift made people uneasy and more noticable. PEople would watch the odd one and distrust her and this would free up siblings and cousins to grab pouches, slit purses and such. This almost worked until the day when siobhan was eleven when they decided that the strange scholar was a perfect target. He was more than happy to lose a few coins in a pouch to get his hands on Siobhan as he recognized the oddness and chose to claim her. The family tried a few rescue missions until the mage got it through their heads that she was better off and going to have great power and that his silver was better for them as he paid them for information, stolen goods that fit his need and otherwise benefitted the clan.
This of course meant that Siobhan kept contact with family strongly since mages were great places to fence stolen goods and when she completed her gauntlet, she was more than happy to read a few minds and pass tidbits to the family for heists. Once a thief, always a thief. She is thick as thieves with them and can call on them for a few favors and they don't hesitate to occassionally all on her. Especially when one of them is caught. She gets them out and makes the jailors forget that they were in there (or think they were released to punishment).
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Name: Siobhan Filia Paitric scholae Bonisagi
Characteristics: Int +3 Per +0 Pre +1 Com +0
Str -2 Sta +2 Dex +0 Qik +0
Size: 0
Age: 36 (34, +14 longevity potion)
Height: $'10”, Weight: 93 lbs, Gender: Female
Decrepitude: 0 (0)
Warping Score: 0 (2)
Confidence: 1 (3)
Virtues:
Gift(Free)
Hermetic Magus(Free)
Pussiant Skill(Magic Theory, Free)
Skilled Paren(Minor)
Art Affinity(Mentem, Minor)
Pussiant Art(Mentem, Minor)
Quiet Magic x2(Minor)
Subtle Magic(Minor)
Flexible Formulaic Magic(Major)
Inventive Genius(Minor)
True Friend (Banrion, familiar)
Flaws
Ambitious(Major)
Magic Addiction(Major)
Small Frame(Minor)
Weird Magic(Minor)
Close Family Ties(Minor)
Secretive(Minor)
Personality Traits: Manipulative 3, Subtle +2, Persistant +1, Brave -2, Loyal (Banrion) +3
Combat:
Dodge: Init 0, Attack N/A, Defense 3, Damage N/A
Punch: Init 0, Attack 1, Defense 1, Damage -2
Kick: Init -1, Attack 1, Defense 0, Damage 1
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities:
Gaelic 5 (Among thieves)
Athletics 2 (Running)
Brawl 1 (Dodge)
Folk Ken 2 (Thieves)
Awareness 2 (Keeping Watch)
Area Lore (dublin) 1 (Underworld/criminals)
Legermain 3 (Picking Pockets)
Bargain 2 (Fencing)
Scottish 1 (Actiing Innocent)
Stealth 3 (Hiding)
Magic Theory 5+2 (Mentem)
Latin 5 (Hermetic Texts)
Artes Liberales 1 (Ceremonial Spells)
Parma Magica 3 (5, Mentem)
Concentration 4 (Resisting Addiction)
Finesse 1 (aiming spells)
Penetration 2 (mentem)
Leadership 1 (In the Lab)
Magic Lore 1 (Forest creatures)
Equipment: Grimoires, Clothing, Lockpicking tooks, lab texts, talisman
Talisman: copper and Electrum bracelet with a large celtic cross of Silver. Four gems are found at the four ends of the cross: At the top, a piece of Amber. On the left is found an quartz, on the right, rock crystal and at the bottom, amber.
Active Attunements: Invisibility +5, Clairvoyance +5
Power 1: Veil of invisible wizard (PeVi: 19, VEil of invisibility but Personal, concentration, item maintainces concentration, 24/day)
Encumbrance: 0
Sigil: Faint pine scent
Twilight Scars: None
Arts:
Cr 4 In 7 Mu 4 Pe 6 Re 9
An 1 Aq 0 Au 0 Co 7 He 0
Ig 0 Im 6 Me 17+3 Te 0 Vi 5
Familiar: Banrion: Tawny Owl (Bonds: Gold +3, Silver +1, Bronze +1)
Spells Known:
Aura of Ennobled Presence (MuIm 10) CT:12
Weight of a Thousand Hells (CrMe 25) CT:23
Posing the Silent Question (InMe 20) CT:26
Loss of But a Moment's Memory (PeMe 15) CT:25
Rewrite the Memories Lived (MuMe 20) CT:23
Wizard's Golden Key (ReTe 10) CT:11
Call to Slumber (ReMe 10) CT:28
Subtle Shift of the Heart (ReMe 10) CT:23
Sight of the hidden Vis (InVi 10) CT:14
Eyes for the Distant Room (InIm 20) CT:15
Opening the Intangible Tunnel (ReVi 20): 16
Sleep the distant group (ReMe 25) CT: 28
Rewrite the Memories Lived (MuMe 20)
R: Voice D:Moon T:Ind
Totally rewrite the memories that a person has of an event. The target is no more sure of this manufactured memory than of the authentic one, so he may discover strange fabrications to be false.
Wizard's Golden Key (ReTe 5)
R: Touch D:Mom T:Part
(base 1, +1 touch, +1 part, +2 metal)
(from City and Guild, it unlocks locks)
Subtle Shift of the Heart (ReMe 15)
R: Voice D: Mom T:Ind
This spell intensified or mutes the target's current emotions that like can become affection, hatred down to dislike.
(Base 5,+2 Voice)
Sight of the hidden Vis (InVi 10)
R: Per D:Dia T:Vision
Any vis within vision range glows slighly red to the caster's sight. This spell was created for use when hunting for vis sources by apprentices.
(base 1, +1 dia, +4 vision)
Eyes for the Distant Room (InIm 20)
R: Arc D:Conc T:Room
Same for Ear for Distant Voices but Sight as sense rather than hearing
Sleep the distant group
ReMe 25
R: sight, D: Mom, T: Group
A group of up to ten men become very sleepy and fall asleep within a few seconds.
(Base 4, +3 Sight, +2 group)
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Familiar: Banrion: Tawny Owl (Bonds: Gold +3, Silver +1, Bronze +1)
Might 17,
Characteristics: Int 2, Per 2, Pre 1, Com +1, Str -6, Sta +2, Dex +1, Quick +6
Size -4
Confidence 1 (3)
Virtues/FlawS: Magical Animal, Magical Champion, Wilderness sense, Improved characteristics x2, Gossip, Indiscreet, busybody, Nocturnal, True Friend (Siobhan ex Bonisagus)
Magical QUalities/inferiorities: Greater power, Gift of speech, Improved abilities x4, Minor Virtue: animal ken, Minor virtue Improved characteristics x2, Minor Virtue: Gift of Tongues, Minor virtue: keen eyes, Minor virtue: unaffected by the gift, Susceptible to Deprevation
Personality: Loquacious* +6, Owl +3, Inquisitive +3
Combat: Claws: initiative +5, Attack +5, Defense +12, Damage -4
Soak: +2
Fatigue: Ok, 0, -1, -3, -5, Unconcious
Wounds: -1 (1), -3 (2), -5 (3), Incap (-4), dead (5+)
Abilities: Animal Ken 4 (forest animals), Scotland Lore 6 (woods), Athletics 5 (flying), Awareness 4 (rodents), Bargain 3 (small talk), Brawl 2 (dodging), Charm 3 (inspiring confidence), Faerie lore 4 (vis sources), Folk Ken 3 (travellers), Hunt 2 (rodents), Magic Lore 4 (regiones), Penetration 2 (animal), Survival 3 (woods), Wilderness sense 3 (find prey)
Power: Immobize Prey: 0 points, init +6, Mentem or animal, Eye, conc, Ind (RoP: M p65)