Yannis des Ardene
Characteristics: Int (Intuitive) +2, Per 0, Pre (Primal) +2, Com 0, Str 0, Sta (Rugged) +1, Dex 0, Qik 0
Size: 0
Age: 21(21)
Decrepitude: 0 (0)
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift †, Forest Lore (Ardennes) †, Peasant †, Affinity with Forest Lore, Arcane Lore, Awakening, Hermetic Experience, Independent Study, Puissant Forest Lore, Spiritual Pact (Arduinna), Warrior. Anchored to the Forests, Greater Malediction (Faerie enmity), Hunger for Herbam Magic, Poor Student, Raised in the Gutter
† Free
Personality Traits: Mysterious +3, Grounded +1, Unforgiving +1
Reputations:
Combat:
Brawl (dodge): Init -1, Attack n/a, Defense 0, Damage n/a
Brawl (unarmed): Init -1, Attack +2, Defense +2, Damage 0
Brawl (kick): Init -1, Attack +1, Defense +1, Damage +3
Brawl (knife): Init -1, Attack +4, Defense +3, Damage +2
Bows (bow, normal arrow): Init -2, Attack +7, Defense +4, Damage +6, Range: 15
Bows (bow, blunt arrow): Init -2, Attack +3, Defense +4, Damage +2 (non-l), Range: 15
Soak: +1
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Area Lore: Forest of Cuise (Royal chase) 3 (0), Athletics (Swim) 2 (0), Awareness (Forests) 2 (0), Bows (Bow) 4 (0), Brawl (Knife) 2 (0), Charm (Etiquette) 1 (0), Concentration (Laboratory activities) 2 (0), Finesse (Herbam) 1 (0), Folk Witch Magic Theory (Vis) 1 (0), Forest Lore (Auras) 7 +2 (0), French: Picard (Storytelling) 5 (0), Latin (Magic terms) 3 (0), Legend Lore (Spirits) 4 (0), Organization Lore: Folk Witch (Witches of Reims) 1 (0), Organization Lore: Order of Hermes (History) 1 (0), Penetration (Herbam) 2 (0), Profession: Gamekeeper (Royal chase) 3 (0), Ride (Hunting) 1 (0), Survival (Forests) 4 (0)
Powers:
Crafter of Herbam , variable points, Init: (–Might cost), Herbam: duplicates any non-Ritual Creo Herbam or Rego Herbam spell no greater than 25th level at a cost of 1 Might point per magnitude of the effect.
Manifestation , 4 or more points, Init (–Might cost), Animal or Herbam
Master of Herbam , variable points, Init: (–Might cost), Herbam: duplicates any non-Ritual Muto Herbam or Perdo Herbam spell no greater than 25th level at a cost of 1 Might point per magnitude of the effect.
Shroud, 2 points, Init: –12, Mentem. Yannis must spend 2 Confidence Points to use this power. Provides an effect similar to The Shrouded Glen.
Equipment: Woodsman's clothing, Gray mottle wool hooded cloak, Yew bow, Leather arrow bag with 25 arrows (20 normal, 5 blunt), Antler-handled knife
Encumberance: 1 (Load 2)
Sigil:
Birth Name: Yannis
Year Born: 1197
Gender: Male
Race/Nationality: French
Birth Place: Picardy
Religion: Catholic
Title:
Height:
Weight:
Hair:
Eyes:
Handedness: Right-handed
Biography
Yannis is the first-born son of a royal chase gamekeepr born in a hamlet situated at the area where the Forest of Cuise connects with the Ardennes. He started going with his father and learning the trade at an early age. He started manifesting The Gift before his eighth winter after spending a lot of time in the Ardennes collecting deadwood. HIs parents sent him to live with the Folk Witch Eliza in Reims the next year.
He spent two years with Eliza, learning the basics of Folk Witch magic and organization. It was during this time that he met and befriended the boy named Sulpice. On his tenth winter he was presented to Mistress Greta to be formally accepted as Eliza's apprentice and to have his Gift opened. Mistress Greta, having the gift of Premonitions, refused to open Yannis' Gift and sent the boy home.
On returning home Yannis' father, claiming the privilege of a gamekeeper to live within the royal chase, had a hut constructed for Yannis' use and continued his training as a gamekeeper away from the hamlet . It was during this time that Yannis felt called by the Ardennes. He then spent most of his free time over the next twelve years exploring and deepening this connection, which culminated in a Spiritual Pact with the genius locus Arduinna.