To be clear, I find having a two lines for virtues and flaws make it easier to read. For example:
Virtues: The Gift, Hermetic Magic, Minor Magical Focus (dung), etc. Flaws: Blatant Gift, Enemies (mysterious killers of Honoratus), Driven/minor (perform research), etc.
Another way that I like, if you prefer more details:
Virtues
The Gift (Special)
Hermetic Magus (Social Status, free)
Minor Magical Focus (dung)
Flaws
Blatant Gift
Enemies (mysterious killers of Honoratus)
Driven/minor (perform research)
EDIT: Similarly, a big block with all the character's abilities makes it a pain for me to find a specific score. One line per ability is easier for me.
Abilities
Area Lore: Mainz (slums) 2
Awareness (alertness) 1
Language: Latin (hermetic usage) 4
Profession: Scribe (copying) 1
I'm assuming we should choose equipment and similar straight from the core book as well. Later I'll have to find an armorer, but that would happen regardless of the specific type of armor right now.
Not sure what you are thinking of. But I don't intend to use the superior quality equipment rules from C&G. This is a game about wizards and magic. It just seems to devalue magic when a skilled craftsman can turn out items with a high bonus.
So a very good swordsmith may be able to make a sword that has better balance, or a sharper edge, by spending more time and efforts making it. But such bonus will be limited to +1 in one stat, two at the most.
What's your ruling on one experience specialization?
By this I mean the fact that, according to the core rulebook, "Experience points represent a noticeable amount of training", so it would make some sense, that the Ability with a single experience point can be used with a score of zero, and at +1 to represent that amount of training; otherwise you'd begin with +2 right off the bat in your specialization, which seems less fluid.
HOWEVER, such a specialization should be extremely narrow if you have only one xp in the ability. It can be a bit broader (meaning normal specialization) once you have 3 xp.
Just a warning not to abuse it. If I start seeing a multiplication of such 1 xp abilities, then I will change my position.
That being said, these specialties seem fine to me. But I always question a starting magus who, after 15 years of apprenticeship, doesn't even have a score of 1 in OoH Lore.
Well I donât have OoH either, Iâll drop scribe for It. Thatâs probably more realistic. I picked it mostly because of House rule but with starting library rule I could use the scribe option and It wouldnât impact other players.
Also I changed spells : I removed disguise of new visage and changed it with disguised of transformed image, It could be useful to change gender or clothings in social interaction, or to better disguise someone.
It wonât stack with aura of ennobled presence, but Van Silke has the spell already. Anyway thatâs not much of a change.
Yes. There is a bit in the core book about Abilities at 0 with some experience in them (between 1 and 4, inclusively), but there is a lack of clarity if this is enough to warrant any specialty. SG addressed possible abuse:
Based on this, I dropped Perdo by 1 point to have a few random points to throw at the various realm lores. Ought to have at least a vague inkling about those, right? I also wanted to pick up Area Lore for her second Tribunal without dropping it from her first.
I figured that something good to teach apprentices: how to get through the boundaries so you don't get stuck.
Sure. No big deal either way. It's the Ability the library uses, which seems more organization to me, but it's a location rather than a group of people, which seems more area to me.
Who else was trained in the Rhine or the Stonehenge Tribunals? Alis grew up and began her training in Stonehenge at Blackthorn. She's spent most of the last 12 years training in the Rhine at Durenmar. If anyone else was at one of those two, they surely ran into each other at least a little.