Circle of Homecoming Rego Corpus 40

I believe you would need another spell to teleport an animal.

I disagree.

So, you can have a MuCo spell that turns a Wolf into a Man by having the Animal Requisite. Similarly, you could have a ReCo spell that moves a Wolf with an Animal Requisite. The Requisite does, however, require a +1 Magnitude.

Sphynx

MuCo are a special case indeed. You can't transpose that to ReCo.

What you could do is add two magnetudes for the anima req. since the spell to teleport an animal is above level 30

You would end up having a spell level 50 in ReCo(An), Ritual.

I withdraw the contribution, then.

Steve

Although William is right about adding +2 to the Magnitude (since it's magnitude 6 or higher), that is an 'option' at GM discretion. Personally, I'd only make it +2 instead of +1 if the spell were intended to move Animals without the presence of humans, or more than 1 animal per human. Putting those limitations into the description would qualify it for only a +1 in my opinion.

Sphynx

I didn't get to see the spell, but here is my version of what seems rather similar...
Adding and Animal or Herbam requisite should allow for transporting goods, cloths, and animals... but each requisite should add a +1 magnitude, perhaps +2 for the Animal as mentioned above.

Hermes Circle
ReCo 60 Ritual
R: Touch, D: Ring, T: Room
The caster must inscribe a complex set of runes, circles, squares, and mystic symbols on the floor, creating a room-sized Ring. This inscription must incorporate some arcane connection to the destination. The Ring is typically engraved into a stone floor, with molten stone from the destination site used to partially fill the engravings.
As long as the pattern is not physically destroyed, anyone that steps into its center is instantly teleported to the destination. The spell does not teleport the target’s cloths or equipment.
This is a version of Hermes Portal that was developed by Tellour of Bonisagus, a Corpus specialist. Despite his enormous achievement, it was not accepted by the Order
(Base 35, +1 Touch, +2 Ring, +2 Room)

Taken from the Net Wizard's Grimoire wiki.

Hermes Circle
ReCo 60 Ritual
R: Touch, D: Ring, T: Room
The caster must inscribe a complex set of runes, circles, squares, and mystic symbols on the floor, creating a room-sized Ring. This inscription must incorporate some arcane connection to the destination. The Ring is typically engraved into a stone floor, with molten stone from the destination site used to partially fill the engravings.
As long as the pattern is not physically destroyed, anyone that steps into its center is instantly teleported to the destination. The spell does not teleport the target’s cloths or equipment.
This is a version of Hermes Portal that was developed by Tellour of Bonisagus, a Corpus specialist. Despite his enormous achievement, it was not accepted by the Order
(Base 35, +1 Touch, +2 Ring, +2 Room)

Taken from the Net Wizard's Grimoire wiki.
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Cool! But the major difference inbetween your spell & Hermes Portal is that Hermes Circle will warp people.

Oh? I thought -any- spell over magnitude 6 automatically created warping, and Hermes Portal was magnitude 15. Why is Hermes Portal immune to the Warping?

Sphynx

Because you are not the target of the spell. It is a ReTe spell. It opens a physical tunnel that you simply go thru.

This is the reason why it is a breakthru that was not fully intergrated into hermetic theory.

Ah, I see. I didn't realize you had to be the Target of the spell, just under its effect. Guess I gotta go back and read that when I get home again....

Sphynx

That's the thing... I think that when you go thru the portal, there is no effect. The portal is physical.

A bit like going thru an archway that is illuminated with a CrIg spell. you won't be warped by crossing it.

I apologize if I seem a little gun-shy, but I've got good reason to be, if only because I don't have the time to quibble about minor details - there are more important things I have to take care of (yes, there are more important things than Ars Magica...)

Anyway, it was always intended that the spell's primary target were people, and the occasional animal, typically, no more than 1 or 2. Not all magi can ride horses, after all. The version I have on my Maga's sheet is listed at L45, not L40, so perhaps I did add the +1 for the Animal requisite, for the ocassional pack animal or mount...

Anyway, it's a moot point, though I never thought it would spawn so much discussion.

And I hate the L50 and up is automatically a ritual rule, but I can live with it...

Steve

I would hate to see a fireball that sometimes can also be a lightening bolt...

There is also the issue that horses are size +2. If you want to affect a creature that is larger than size+1, you need to add 5 levels to your ritual.

ReCo(An) 55,Ritual
(Base 35, +1 touch, +0 mom, +0 Ring, +2 Animal ReCo lvl30+, +1 to allow up to size +4 creatures)