Ok, besides the magi (all going well in their creation process) we need companions and grogs.
Here are some ideas for companions and a rule that I want to discuss with all of you.
- RULES: VIRTUES & FLAWS
Some of you have pointe dourt that some of the magi characters are "companion level". I tend to agree with you when I look at some sagas in this forum and some sagas I have participated in my table (in one we had pegasi cavalry and were using mountains as slingshot to sink fleets if our pet dragons, plural, 2 of them, were not enough). I actually like this "companion level " power level.
However, this means that the actual companions might outshine the mystical characters. Since we do not want that, and since IMS a character concept rarely needs 10 V&F to be built, what about we put a cap of 5 V&F for companions? this way they will be able to be significantly better than grogs, but (hopefully) not outshine the magi.
INTEGRATION OF COMPANIONS
While the magi are expected to come from outside the manor proper (even if some are from the neighbouring area), the companions are expected to be somewhat more local. Badsically because the Triamore book is rich in companion ideas already and it is easier to integrate these (or create near-subsittutes) than to start bringing a bunch of foreigners in. So if you have a companion idea and being an ourtsider to the region is central to the character, I would suggest looking at the book and see what character you can substitute or build upon. If for example you want an Alewife, and the one in Bois de Haillot does not satisfy you, change it, but do not bring one from Stuttgart. You get it
COMPANION CHARACTER CONCEPTS
KNIGHT/FIGHTERS. There are 2 potential knights already in the setting: Johan, the captain of Triamore, and Oswin, the knight of Arbois (and a vassal of the count of Namur!). Other potential "companion level" fighters are Hugh, the bailiff and Froese the enforcer.
ACADEMIC TYPES. These are easy to integrate in the covenant given its library. There are 2 clerks, the flamboyant librarian and a very skilled illuminator and philosopher. Other characters could be integrated or these substituted without much problem. Visiting scholars to the library can also play a role, like Brother Chretien.
FORESTERS. There is a forester and a master of kennels in the covenant. A third character, a young girl, seems to have Animal Ken.
The village also contains most professions (smith, miller, alewife, ...) usual in large medieval villages.
So, what do you want to play?