I was tossing an idea for a mage round and Peregrine allowed me to join. This is not the idea I originally had. It was closer to what cunningrat1 posted in the Bibracte saga but after some review, I did not think it would fit well in a Loch Leglean game. So here is my shot at a Highland Mage. This is just out of gauntlet so I will end up aging him 5-7 years. He lives in the area of Loch Ness near his clan. I'm sure I can steal some of the Covenant's cattle so we can get to know each other
I need to make up his magical hound companion. It will have to wait until I'm home. Whistle up Wind is from the HoH:S in the Ex Misc section. Background is just basic. Still working on it.
Please give some feedback.
Conachar Mor ex Misc
Characteristics: Int +1, Per 0, Pre +1, Com +2, Str +1, Sta +2, Dex 0, Qik +1
Size: +1
Age: 27 (25), Height: 6'6'', Weight: 250 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Improved Characteristics, Unaging, Inoffensive to Animals, Major Magical Focus (weather)(M), Subtle magic, Large, Hermetic Magus, Skilled Parens, Performance Magic (Music), Affinity with Auram*, Whistle up the Wind*
Necessary Condition (casting tools)*, Magical Animal Companion, Proud, Optimistic(m), Susceptibility to Divine Power, Hedge Wizard, Twilight Prone(M)
Personality Traits: Cheerful +2, Proud +1, Sanguine +1
Reputations: Hedge Wizard 3
Combat:
Dodge: Init: +0, Attack ‑‑, Defense +1, Damage ‑‑
Spear, Short: Init: +2, Attack +6, Defense +5, Damage +6
Fist: Init: +0, Attack +0, Defense +1, Damage +1
Kick: Init: ‑1, Attack +0, Defense +0, Damage +4
Soak: +5
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑6), ‑3 (7‑12), ‑5 (13‑18), Incapacitated (19‑24), Dead (25+)
Abilities: Galic 5, Animal Handling 2, Area Lore: Highlands 1, Hunt 1, Athletics 2 (running), Folk Ken 1 (peasants), Latin 4, Artes Liberales 1(reading), Philosophiae 1, Code of Hermes 1, Finesse 2, Magic Theory 3, Parma Magica 1, Penetration 1, Concentration 2, Leadership 1, Music 3(singing), Stealth 2, Single Weapon 3, Whistling the Wind 3
Arts: Cr 6, In 5, Mu 5, Pe 5, Re 5, An 4, Aq 0, Au 13, Co 2, He 0, Ig 0, Im 1, Me 1, Te 0, Vi 2
Equipment: Partial Leather Scale Armor (Soak: 5) (Soak: 5; Protection: 3); Shield, Round (Init: 0; Atk: 0; Dfn: +2; Str: ‑1; Cost: Inexpensive)
Encumbrance: 2 (3)
Spells Known:
Charge of the Angry Winds (CrAu 15) +26
Air's Ghostly Form (CrAu 5) +26
Jupiter's Resounding Blow (CrAu 10) +26
Stench of the Twenty Corpses (CrAu 10) +26
Ward Against Rain (ReAu 10) +24
Whispering Winds (InAu 15) +24
Wreaths of Foul Smoke (CrAu 10) +20
Broom of the Winds (CrAu 15) +26
Clouds of Rain and Thunder (CrAu 25) +26
Wind at the Back (ReAu 5) +24
Circling Winds of Protection (Cr(Re)Au 20) +24
Soothe the Ferocious Bear (ReAn 10) +11
Background:
Conachar Mor is the bastard son of a prince from the House of Ulster and a weather witch from Scotland (Ealusaid). When the King heard of his son’s affair, he placed the pregnant Ealusaid on a boat and cast it adrift. Ealusaid sang up the wind and sailed to Scotland. Cú Líi was born not long afterwards and raised by his mother and her clan Urquhart.
Cú Líi had a normal childhood for one living in the Highlands. He grew large and was as big as any man around when he was 10. Eoin mac Lochloinn ex Misc found him at the age of 12 and convinced his mother to allow him to train the boy. Eoin did not belong to any formal covenant and traveled around the Black Isle north of Inverness occasionally visiting other magi.