Conceptions of the Platonic Form: By Carissa of Jerbiton
Conjure the Winged Messenger CrAn 30
Requisite: Auram, Rego
This spell creates a pigeon that can carry a short written message which must be tied to its leg. The Rego requisite allows the caster to direct the bird to fly to a location for which she has an arcane connection (the bird can fly up to 500 miles, non-stop in good weather). The arcane connection is placed in the birdâ€™s beak and remains there for the duration of the flight. At sunset or sunrise the bird disappears, though the message will remain.
Carissa observed that certain breeds of pigeon were capable of finding their way home over long distances and across unfamiliar territory. She developed this spell so she could communicate with her covenant when away on extended journeys.
[B: 10, R: Touch +1, D: Sun +2, T: Individual; Requisite +1]
(base 10 allows a bird to be created, so auram requisite given free)
Purification of the Clear Well CrAq 30
This ritual is cast upon the waters of a well. Any disease or poisonous agent within the waters is removed, leaving the water clean and free of taint (unless one is later introduced).
Having made some study of medicine, Carissa read that drinking water could cause ill health. Recognising that unclean water might cause imbalance of the humours, she developed this ritual to ensure the water was clean. Carissa, being wealthier than most villagers, never drank water herself, of course. She exclusively drank watered wine or weak cider.
[B: 25, R: Touch +1, D: Momentary, T: Individual; Ritual]
(Iâ€™ve been slightly generous with the effect (allowing poisons and disease agents) given the limited applications of this spell)
Breath of the Impenetrable Fog CrAu 20
By this spell, the Maga is able to create a thick, impenetrable fog that extends for about a mile in every direction. Visibility within this severe fog can be restricted to only a few paces. Strong winds can cause the fog to move (as a mass) and at the end of the spell the fog dissipates naturally.
Aware that some of the nobles had taken an interest in her, Carissa became aware that she was being followed (she presumed in an attempt to trace her covenant). She waited until she had ridden up into the hills, before using this spell to hide her from her pursuers. She recommends using the spell â€˜True Sight of the Airâ€™ in conjunction with this spell.
[B: 3, R: Touch +1, D: Sun +2, T: Individual, Size +1]
Healing Touch of Vision Restored CrCo 35
By touching the afflicted eye, the Maga can restore it to working order. This spell often reflects the wizardâ€™s sigil in the colour or shape of the iris. Note: this spell is ineffective if the eye has been lost for more than a month; thus characters with the â€˜Blindâ€™ (p52) trait (or similar flaw) gain no benefit from this spell.
When her trusted companion lost an eye whilst fighting to defend her, Carissa was determined to cure his injury. Unfortunately, by the time she had developed this ritual it was too late to restore the damage done to his vision.
[B: 25, R: Touch +1, D: Momentary, T: Part +1; Ritual]
(Iâ€™ve considered an eye to be much the same level as a limb for the purposes of establishing the base level)
Conjure the Bad Apple CrHe 30
This spell appears to create a ripe, tasty looking apple. However, a person who bites into this apple will be affected by a strong plant-based poison (Incapacitating; Stm check 6+).
Carissa developed this spell as a subtle way of removing a gluttonous noble whose tax upon the local villagers left them to starve.
[B: 5, R: Touch +1, D: Sun +2, T: Individual; Requisite +1; Stm chk of 6 +1]
(Iâ€™ve used Muto Aquam effects as a base for the poison â€“ as no model for plant based poisons)