We will use the Covenants 5th Edition source book to develop the covenant.
The covenant will for all intents and purposes will be a summer covenant and I’m planning to allow 250 build points per player and the troupe designs it. Game reason for doing it, it's a lot of work to come up with everything. Splitting up the job makes it a lot easier and ensures everyone has something they can derive some benefit from. The story reason is that these would be inducements on Apollodorus' part to get you to come to the covenant. You've learned of these resources over the years while you've been corresponding.
Vis sources can be designed by the troupe but should comply with the following guideline : a day or more away, and/or take several days to collect and are spread throughout the various seasons (not just solstice or equinox). Of the build points designed by the troupe, (not just vis sources) be aware that some of these may not be available at the beginning of play or may at SG’s discretion require some story before they become available. An additional 75 bps is available to be brought by the magus and considered his property to be shared under conditions he considers fair. If you design a vis source and think it would make a good story for another player, PM me and we’ll discuss it. If you submit a vis source and it duplicates one I might have a story about, I'll PM you and you can quietly change your build point allocation to represent the change.
The winemaking is a fledgling industry and faces severe competition from the Cistercians. The sheep farm is well managed and the parchment manufacture is quite lucrative, but aids of a magical variety could boost production significantly.
Specialists may be designed from ground up as grogs to be run, above and beyond the 4 that can come with the magus, or build points may be used. If these characters don’t get played much by the troupe, their build point cost may impact other resources over the life of the saga. Of course, as is the nature with most things, the more work spent up front yields greater rewards later on so it is in your interest to develop a grog as a specialist rather than spend build points and do some occasional maintenance via stories (light, nothing major) periodically.
Boons and Hooks are a free-for-all and up for discussion. I relish the idea of incorporating the story ideas I have with the kinds of stories you want to play.