I was reading in the Covenants book and started looking at suitable Boons and Hooks for our covenant based on what Arya has written here.
Here is what I have found so far. Feel free to add your comments and views.
I haven't thought about balancing Boons and Hooks point-wise yet. This is more to start a discussion.
Manor House (free)
Important Building: Lighthouse (minor)
Aura x 2 (minor)
Minority: Jews (minor)
Literate covenfolk (minor) maybe not necessary if it's only the minority that is literate, then it could be built into that boon.
These two boons I found could be used to simulate the effect from the Creo influence on the aura, unless we just invent a new one, perhaps a major one then?
Healthy Feature (minor) this might be taken up to three times to simulate a stronger effect.
Vivid Environment (minor)
Mercer House (major)
Mundane Politics (major)
Road: coastal seaways (minor)
The Mercere portal can be both a boon or a hook depending on how much control the actual covenant has over it. Mystical Portal (minor boon) or Uncontrolled Portal (minor hook). Alternatively this can be built into the Mercer House major hook, I guess.
Superiors either as major or minor hook depending on how free our PCs are when we arrive at the covenant.
Urban as minor hook, depending on how much control over the actual town the covenant has. Since there are two churches in the town I guess there is a Dominion aura as well?
Secondary Income as minor boon. I was thinking Fishing would be the primary typical income. A secondary income might be Hospitality if the covenant has control over the Grand Inn.
I was also looking briefly at income and expenditure if we want to go that deep into it. How big is the covenant in numbers of grogs and covenfolk etc?