Also, I am planning to have Aedituus inscribe a labyrinth in the floor of his lab. This is not a feature listed in covenants, but I was wondering if I could use it as a Lesser Feature giving a bonus of +1 for Rego?
Covenants, p. 119 about the middle.
Free Supernatural Flaw: Labyrinth. Not sure if it's what you're looking for, but it might help?
The way I envision it is that all walls displayed on the maps are stone. Further wooden walls can be built inside a sanctum (and other places like the companion quarters) to partition space as desired.
Windows may have glass in them -- according to Wikipedia a new technique for making sheet glass was developped in 11th century Germany (see here). But the glass would be bubbly and colored, not clear. However, glass is still considered quite expensive. So are we rich enough to spend our silver for that yet?
Yep, that could be implemented as a Feature. I'd say that a labyrinth could provide specializations in Experimentation, Intellego, Rego, Mentem and/or Vim.
But let's see what the others think before that is set in stone.
I think this is a maze as Archimedes has described it: inscribing something on the floor. Covenants describes this as a supernatural virtue, so maybe some story makes the maze come "alive" and manifests as a labyrinth in the lab?

I think this is a maze as Archimedes has described it: inscribing something on the floor. Covenants describes this as a supernatural virtue, so maybe some story makes the maze come "alive" and manifests as a labyrinth in the lab?
A nice idea, but I don't think he wants an actual Labyrinth (Supernatural Minor Flaw), but rather a symbolic representation as a way of challenging/focusing his mind. Much like the Summoning Circle feature, or Wall, but with a different specialization.
I'll let Archimedes detail his vision of this, though. I may be misunderstanding.
Yeah, let's call it something besides labyrinth and have it more fully detailed as to specializations. If a season is spent doing it, +1 Rego is probably not enough...
I was actually thinking about a mosaic or outline in the floor, something like this:
http://en.wikipedia.org/wiki/File:Labyrinth_vor_St._Lambertus,_Mingolsheim.JPG
It's meant as a concentration and focusing aid, rather than an actual "get-lost-in-it-walled-maze". Although for a Criamon, that might not be a bad thing.
I hadn't yet thought about construction time. If I spend less than a season, it might be just painted on the floor or possibly etched, and highlighted with paint. This would be a lesser feature, with +1 Aesthetics and +1 Specialization. The specialization could be in Intellego, Rego, Mentem, Vim, or to Study Totals; I am not sure which way to go with this yet. I was also thinking that Aedituus could cover the labyrinth with a rug when he did not need it, making it possible to avoid the "focus" flaws.
A posted some details about the lab on the wiki: laurus-argenti.referata.com/wiki ... laboratory

I hadn't yet thought about construction time. If I spend less than a season, it might be just painted on the floor or possibly etched, and highlighted with paint. This would be a lesser feature, with +1 Aesthetics and +1 Specialization. The specialization could be in Intellego, Rego, Mentem, Vim, or to Study Totals; I am not sure which way to go with this yet. I was also thinking that Aedituus could cover the labyrinth with a rug when he did not need it, making it possible to avoid the "focus" flaws.
Unless I misunderstand the rules in Covenants, no matter how much time the physical construction takes, it will still a season to integrate it as a minor feature (or two for a major). Unless, of course, physical construction takes more time.
I don't believe you need to worry about accidentally gaining the Focus flaw. A rug might obscure the Feature, but on the other hand it could be designed as another layer of the maze.

A posted some details about the lab on the wiki: laurus-argenti.referata.com/wiki ... laboratory
Nice. Did you take a look at mine? It will be some time before it actually looks like that, but I planned ahead.

Unless I misunderstand the rules in Covenants, no matter how much time the physical construction takes, it will still a season to integrate it as a minor feature (or two for a major). Unless, of course, physical construction takes more time.
Yep. Thanks. I don't see it taking more than a season.

Did you take a look at mine? It will be some time before it actually looks like that, but I planned ahead.
Yours actually inspired me to work on mine. I appreciate a good map, and putting it together helped me think about Aedituus' plans.

Money
Approximately 300 pounds worth of items. 150 pounds of which is raw slabs of stone of various types and sizes Praxiteles has acquired and had transported to either his home or Laurus Argenti. Another portion is his home, as well, as soon as I can figure out what a reasonable price would be for a large home in Koblenz is...
Benen mulling this a bit, but finally decided to remark on this. Wouldn't those make more sense as private resource belonging to Praxiteles? Or does the house belong to the covenant?
Same with the stones -- what kind of benefit does that bring to the covenant? If they belong to the covenant, does that mean that Praxiteles has to ask before he uses them?
Note that it's not a big deal, but that might color the way we see those resources.
Touched on it in character as Alips in the Council meeting.
Basically, if Praxiteles does work on some of these, a portion of those proceeds would accrue to the covenant.

Touched on it in character as Alips in the Council meeting.
Basically, if Praxiteles does work on some of these, a portion of those proceeds would accrue to the covenant.
Wasn't that clear to me in character, that a portion of the money would go to the covenant. As for how much money will actually be gained that way...

"For my part, I deposited 1 pawn of Rego vis from the nest, as well as 4 pawns of Vim vis from the rose bushes at the secondary site." Petronius tick these off on his fingers as he enumerates them. "I also advised the grogs living at the secondary site to leave the rose bushes alone," he smiles, "we wouldn't want them chopping them off."
I've added a new table on the wiki for the vis stocks.
A few notes regarding the table:
- The "Source" column doesn't have to be a link to one of our vis sources. It can be a simple text explaining where the vis comes from.
- The "Added" and "Used" columns will be used to indicate when we acquired that vis, and when it was consumed. So we'll be able to track what we have and when.
- As time passes and the table gets cluttered by vis that's been fully consumed, I'll move those rows to an archive (sub-page).
For now, I'll add to the stocks as the others announce the amounts from each of their sources.
I think I have the lab texts for Aedituus' remaining build points. Please review and comment:
Lab text for Bowl of Quick Disposal (lab version)
This is a bowl meant to be used in a laboratory to remove unwanted materials. The effect is activated by placing the material in the bowl, touching the edge, and speaking the command word. (See Fist of Shattering, ArM pg 155)
Lesser enchantment on an earthen/ceramic (soft stone) bowl, using two pawns Terram vis and 1 pawn Pe vis.
Effect: Destroy earth or plants PeTe(Aq) 25 (Base 4 destroy dirt/sand/stone/glass, +1 requisite, +1 touch, +2 group +5 levels for 24 uses per day)
Lab text for Chamberpot of Quick Disposal (bedroom version)
This is a bowl meant to be used as a chamber pot. The effect is activated by placing the material in the bowl, touching the edge, and speaking the command word. (See The Nailed Down Chamberpot, MoH)
Lesser enchantment on an earthen/ceramic (soft stone) bowl, using two pawns Corpus vis.
Effect: Destroy human waste and liquids PeCo(Aq) 20 (Base 4, +1 requisite, +1 touch, +10 levels for unlimited uses per day)
[size=85]Edit: updated to reflect suggested changes.[/size]

I think I have the lab texts for Aedituus' remaining build points. Please review and comment:
Lab text for Bowl of Quick Disposal (lab version)
This is a bowl meant to be used in a laboratory to remove unwanted materials. The effect is activated by placing the material in the bowl, touching the edge, and speaking the command word.
Lesser enchantment on an earthen/ceramic (soft stone) bowl
Effect: Destroy earth or plants PeTe(HeAn) 25 (Base 5, +2 requisite, +1 touch, +5 levels for 24 uses per day)
Not sure you need to add magnitudes for the requisites. If we look at Fist of Shattering (ArM5 p.155) and other PeTe spells, we see that it can affect all non-living objects using the appropriate Form as a casting requisite, thus not requiring an additional magnitude. Adding an Aquam requisite would certainly add a magnitude, and make for a general disposal item. Might need T:Group if you want to destroy everything placed in the bowl at the same time.
So I would say Base 3 (destroy dirt), +1 affect stone and glass (won't destroy metals and gems, which is a bonus), +1 Touch, +2 Group, +1 Aquam requisite. Total level is only 20, but you still need to consider An, Aq, and He requisites in the lab total.

Lab text for Bowl of Quick Disposal (bedroom version)
This is a bowl meant to be used as a chamber pot. The effect is activated by placing the material in the bowl, touching the edge, and speaking the command word.
Lesser enchantment on an earthen/ceramic (soft stone) bowl
Effect: Destroy human waste and liquids PeCo(Aq) 20 (Base 5, +1 requisite, +1 touch, +5 levels for 24 uses per day)
I think this one would be fine using a Base 4, similar to the one in Perdo Animal ("Destroy something made of animal products"). There is no equivalent in Corpus, utsince Base 5 is to destroy a whole corpse, I think that would be reasonable. Base 3 may also work, if we all agree that destroying human waste is "superficial damage". This would lower the level to 10 or 15.
cf. Magi of Hermes, The Nailed Down Chamber Pot
It uses base 4, +1 Touch, +1 Aquam Requisite, +10 for Unlimited uses per day.
I think the requisites are necessary in items, if it could possibly destroy multiple things, and it would certainly affect the underlying Lab total. For those reasons, requiring the increased magnitude for Requisites makes some sense for an item, since it's locking that effect into a static thing...

I think the requisites are necessary in items, if it could possibly destroy multiple things, and it would certainly affect the underlying Lab total. For those reasons, requiring the increased magnitude for Requisites makes some sense for an item, since it's locking that effect into a static thing...
I disagree, but more as a matter of degree than philosophically. It depends on the effect.
In this instance, the effect is to destroy inanimate objects placed in the bowl. Does it really adds to the base effect that the inanimate object may be of bone, or wood, or dirt? I don't think it does. For a spell, this seems covered by the casting requisites and doesn't add to the level. Are you saying it should be different because it's in an item?
Remember that even if the requisites do not add to the level of the effect, they will probably make the effect harder to enchant, by reducing the magus' lab total.
Has the steward situation been resolved? I remember some discussion about the wine merchant not really being able to fulfill that role.
I also have some issue with her being able to fulfill the role, while also being responsible for a large part of our income, since they're basically there to handle specialists who are there to support the covenant, and income production is presumed to have all of the specialists necessary to generate the income...
If I remember correctly, we had said that we'd get a stewart from Oculus Septentrionalis? I remember the name Laurent being mentioned (and it was mentioned again in the first council meeting thread).
Edit: He's also listed on the wiki, but has no stats -- laurus-argenti.referata.com/wiki ... hamberlain
He's noted as a chamberlain and without his stats I have to note that
chamberlain != steward.
but will our "household" be big enough to require both, or will he simply be an autocrat?