Covenant in spe

Notes

Please post individual contributions below.
I will edit the top posts to collate information.

Can I change Lab Texts to level 2 (160 levels) and add Incantation of the Body Made Whole CrCo 40 to my lab texts. I therefore remove the wealth options.

Dowry for Luciu ex Guernicus (9):

(0) Vis 0: 1 pawn Creo

(0) Lab Texts 0: Wizard's Vigil 20

(1) Grogs 1: 2 Shield Grogs

(1) Specialists 1: 2 Specialists – Glassblower and Scribe

(1) Wealth 1: 40 MP, Lockbox, Cart with Horse, +1 Crossbow

(6) Library 3: Summae:
Damen ex Tytalus, The Book of Control, Rego Summa L 18 Q 9
Egnatius ex Bonisagus, Meditations on the Void, Perdo Summa L 20 Q 10

Can I change the Ignem summa “Fire as a Tool of Pursuasion” to a Terram Summa L18Q9 “Metal and Stone in Support of the will of the Magus” Felix Aqentun ex Guernicus

Dowry for Obstetrix von Bjornaer (9):

Category Rank Benefit
Grogs 1 2x Shield Grog
Specialists 0 None
Wealth 2 £100 Silver, Lock Box, 3x Excellent +1 Item, Wagon w/ Horses, Riding Horse
Vis 1 10x Pawn Corpus Vis + 30 levels charged items (Max 10 level)
Items 1 25 levels
Books 2 Herbam Summa L18Q10 (28 total) - The Forest's Whispers by Guforu of Bjornaer
Lab Texts 0 1 Lab Text (up to level 20) - Widening the River Styx (CrCo20), Magi of Hermes

For Cath'rinne ex Bjornaer, Dead Eye Areleins

Dowry Score Details
Grogs 0 None
Specialists 1 2 Specialists: Bookbinder & Illuminator
Wealth 1 £40 Silver, Lock Box, 1x Excellent +1 Longsword, Cart w/Horse
Vis 2 16x Pawn Mentem, 8 Pawns Rego, 6 Pawns Creo + 50 levels charged items (Max 20 level) TBD
Items 1 The Hearth of the Covenant: Despite the name, this item is actually a one foot diamater hickory-and-brass carving of a sun, made to be hanged on a wall. If the hearth touches a wall, it produces a warm heat that rapidly spreads through the structure to envelop it. Any laboratory in the structure receives the Magical Heating virtue (Free, +1 Health, +1 Aesthetics, +1 Ignem). If used in a general covenant area, the maximum cost saving is 5 MP per year for consumables. Effect Level 25: CrIg 20 spell (Base 2, +1 Touch, +2 Sun, +3 Structure), +3 environmental trigger, +2 three uses per day
Books 2 Unleashing - or leashing - the human mind, by Caecilius ex Tytalus, Mentem Summa L17 Q11
Lab texts 0 1 Lab Text ReVi20 Piercing the Faerie Veil

Dowry notes in Calais

This has been collated in the main post above. Please double check that everything is right.

  1. Betula
    • Wealth: (0) 5 Lbs silver
    • Vis: (0) 1p of Herbam
    • Books: 3 (Summae, 1 at 27BP, 1 at 30BP)
      • On the Distractions of the World by Verderis, Summa on Concentration L6Q9 (27BP)
      • Discussions of Theory with Cato ex Bonisagus, Primus of House Criamon by Cato as transcribed by Miral ex Criamon, Summa on Magic Theory L7Q9 (30BP)
    • Lab Texts: 2 (160 levels of Lab Texts) TBA
  • Cath'rinne
    • Wealth (1) £40 Silver, Lock Box, 1x Excellent +1 Item, Cart w/Horse
    • Specialists (1) Bookbinder & Illuminator
    • Vis (2) 16x Pawn Mentem, 8 Pawns Rego, 6 Pawns Creo
      • 50 levels charged items (Max 20 level) TBD
    • Books (2) 1 Summa
      + Unleashing - or leashing - the human mind, by Caecilius ex Tytalus, Mentem L17 Q11
    • Items (1) The Hearth of the Covenant: Despite the name, this item is actually a one foot diamater hickory-and-brass carving of a sun, made to be hanged on a wall. If the hearth touches a wall, it produces a warm heat that rapidly spreads through the structure to envelop it. Any laboratory in the structure receives the Magical Heating virtue (Free, +1 Health, +1 Aesthetics, +1 Ignem). If used in a general covenant area, the maximum cost saving is 5 MP per year for consumables. Effect Level 25: CrIg 20 spell (Base 2, +1 Touch, +2 Sun, +3 Structure), +3 environmental trigger, +2 three uses per day
  • Obstetrix
    • Grogs (1) 2x Shield Grog
    • Wealth (2) £100 Silver, Lock Box, 3x Excellent +1 Item, Wagon w/ Horses, Riding Horse
    • Vis (1) 10x Pawn Corpus Vis + 30 levels charged items (Max 10 level)
    • Items (1) 25 levels
    • Books (2) Herbam Summa L18Q10 (28 total) - The Forest's Whispers by Guforu of Bjornaer
    • Lab Texts (0) Widening the River Styx (CrCo20), Magi of Hermes

Wand of Blunting a charge
MuTe 20
R: Voice, D: Diam, T: Group

(Based on Blunting the Iron's Bite, MoH p. 50). This wooden wand (made from Linden wood) is activated with a verbal command word and gesture pointing towards the direction of the target. When activated, the effect warps and blunts the blades of a group hopelessly. The affected weapons has their total damage (including Attack Advantage) reduced to half (round up). The weapons return to their undamaged state once the Duration expires. This enchantment was designed without Penetration, as such, these weapons are unable to penetrate Parma Magica or the might of a creature for the duration of the spell.
(Base 1, +2 voice, +1 Diam, +2 affect metal, +2 group)

There are seven such wands, each holding a single charge.

  • The Bountiful Feast (CrHe 35) Core p135
  • The Enigma's Gift (CrVi 25) As spell on Core p157 but one mag lower and grants only 3 Warping Points
  • Wizard's Vigil (MuVi 20) As Wizard's Communion but Sun duration, counts 10 levels towards doubling primary spell
  • Aegis of the Hearth (ReVi 30) Core 161
  • Freeing the Striding Tree (ReHe 30) Core 139
  • Thaumaturgical Transformation of Plants to Iron (MuHe(Te) 20) Core 137

If any magi already knows any of these spells or have included them in their lab texts please let me know.

For Rubellius Verditi (3)

Dowry Level Details
Personnel 1 2x Shield Grogs
Wealth 1 £40 Silver, Lock Box, 1x Excellent +1 Item, Cart w/Horse
Vis 2 15x Pawn Auram + 15x Pawn Creo + 50 levels charged items (Max 20 level)
Items 2 50 levels (max 30 per effect)
Books 1 Auram Tractatus Q11
Lab Texts 0 1 Lab Text (up to level 20) Ward Against Rain (ReAu10)

Nyriu, why take a lab text for a spell your character already knows?

I had messed up the dowry table.

Personell is split into grogs and specialists, so it is either 2 grogs or 2 specialists. The silver amount has also been increased.

And as John says, you want to take a text for a spell you want to learn. Or for an item you want to make.

You could invent ward vs rain without the lab text. Pick something at level 20 that you would have trouble inventing without the text (Any Auram except Creo, any Creo except Auram etc.)

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Kept for reference. The dowries have been compiled into the resources above.

Dowries in the North

  1. Janus
    • Vis (0) - 1 pawn of Creo
    • Summæ (3) Two summæ (30 and 27)
      • “On the Magic of Permanent Creation” Creo Summa L20Q10 by Gregorius ex Jerbiton
      • Terram Summa L18Q9 Metal and Stone in Support of the will of the Magus by Felix Aqentun ex Guernicus
    • Wealth (0) £5 in silver
    • lab texts (2) 160 levels
      • Conjure the Mythic Tower CrTe 35
      • Wealth of Cresuss CrTe 30
      • Gift of the Bear Fortitude MuCo 25
      • Hauberk of Sublime Lightness PeTe 30
      • Incantation of the Body Made Whole CrCo 40
  • Luciu
    • Vis (0): 1 pawn Creo
    • Lab Texts (0): Aegis of the Hearth 20
    • Grogs (1): 2 Shield Grogs
    • Specialists (1): 2 Specialists – Glassblower and Scribe
    • Wealth (1): 40 MP, Lockbox, Cart with Horse, +1 Crossbow
    • Library (3): Summae:
      • Damen ex Tytalus, The Book of Control, Rego Summa L 18 Q 9
      • Egnatius ex Bonisagus, Meditations on the Void, Perdo Summa L 20 Q 10
  • Rubellius
    • Personnel (1) 2x Shield Grog
    • Wealth (1) £40 Silver, Lock Box, 1x Excellent +1 Item, Cart w/Horses|
    • Vis (2) 15p Auram + 15p Creo + 50 levels charged items (Max 20 level)|
    • Items (2) 50 levels (max 30 per effect)|
    • Books (1) Auram Tractatus Q11
    • Lab Texts (0) Lab Text (up to level 20) Ward Against Rain (ReAu10)

Rubellius dowry items
Regarding: 50 levels charged items (Max 20 level)

Leather Pauldrons of whirling wind protection
CrAu20
R: Touch, D: Diam, T: Ind

(Based on Circling Winds of Protection ArM p.125)
Dull brown leather shoulder armors with wind shaped curled line carvings, the effect is activated beating a fist on the chest twice.
Surrounds you with winds that circle at great speed.
Since the wind picks up dust and other small, loose objects, you may be obscured.
Anyone standing near enough to attack you with hand weapon must make a Size stress roll of 9+ at the beginning of each round or be blown back.
Melee Attack rolls against you are -3, and missile or thrown attacks are -9.
(Base 3, +1 Touch, +1 Diam, +2 unnatural, +1 Rego effect)

There are 3 pauldrons of this type, 2 with 2 charges, one with 3.

Regarding: items 50 levels (max 30 per effect)

Gauntlets of the wuthering uppercut
CrAu30
R: Voice, D: Diam, T: Ind

(Based on Pull of the Skybound Winds ArM p.126)
Screaming the command word (mostly "Os" and "As") towards the target and punching upward the air before you activates the effect of this leather gauntlets.
Makes winds rise upward, pulling one object, creature, or person up to 50 feet into the sky before letting that target drop.
Even a small building can be torn from its foundation, though such a building can be no larger than 20 feet a side, and cannot be built out of a material heavier than stout wood.
Uprooted objects fall randomly.
(Base 5, +2 Voice, +1 Diam, +2 unnatural, +0 1 use day)

There is one pair of gauntlets of this kind, its effect is usable once a day.

Braces of the impetuous breeze
CrAu20
R: Voice, D: Mom, T: Ind

(Based on Broom of the Winds ArM p.125)
The effect of this leather braces (both forearms) is activated by pointing with both open hands the target and blowing the command word.
Whips up violent, swirling winds around the target.
The target must make a Size stress roll of 9+ to remain standing.
If the target is braced or holding onto some support, he may also make a Strength stress roll of 9+.
If both rolls fail, the target is knocked in a random direction.
The target may be damaged, deepening on whether he strikes anything.

(Base 5, +2 Voice, +1 Diam, +2 unnatural, +5lvls 24 uses day)

There is one pair of braces of this kind.

Saddle of the Swift Mount
When worn, the saddle can be used to grant the animal, up to size +4, to move faster, by causing it's legs to elongate, allowing it to take bigger strides.
MuAn25 (Base 5, Touch +1, Concentration +1, Size +1, Maintain Concentration +1, 24/day +5)

Shears of the Finished Garments
When used, they can spin, under the user's guidance, a simple piece of clothing, typically wool or cloth undergarments. They can be used five times before their magic expires. You need a Finesse roll of 6+ to make the clothing.
(Based on Clothe the Naked Form from Magi of Hermes p.58)
CrHe10 (Base 1, +1 Touch, +2 Sun, +2 treated and processed)

Dowry of Adrian ex Bonisagus (9):

(1) Vis 1:
5 Creo
5 Corpus
Charged items TBD

(0) Lab Texts 0: Disguise of the new Visage MuCo 15

(1) Grogs 1: 2 Shield grogs

(0) Specialists 0: None

(1) Wealth 1: £40 Silver, Lock Box, 1x Excellent +1 Item(Axe given to one of the shield grogs), Cart w/Horse

(6) Library 3: Summae:
Morris ex Bonisagus, The comprehension and understanding of the human body Corpus Summa L20 Q10
Valerie ex Criamon, Meta-magical experementation and insights gained from it Vim Summa L18 Q9

Dowry for Thadeus Ex Miscellanea (9 points)

(1) Grogs: Telsa and Sasso (twin Pomeranian hunters with the Skinchanger virtue)
(0) Specialists: None
(0) Wealth: 5 pounds of silver
(1) Vis: 10 pawns of Vim vis, 30 levels charged items

  • String of the Flameless Torch (CrIg 10) – When one of these red-colored thick string is tied around an object using a specific knot, the string starts emitting light equivalent to torchlight until both the new and full moon have set. Very useful for long-term underground explorations. (Base 3, +3 Moon) 5 strings, each with a single charge

(1) Items: 25 levels

  • The Ring of Urgent Healing (CrCo 25) – This lesser enchanted ring stabilizes the wounds of a person of up to size +4, as per the Bind Wound spell. (Base 3, +1 Touch, +2 Sun, +1 Size; +10 levels for Unlimited uses)

(2) Books: Intellego summa Understandings by Aurelius of Bonisagus L16 Q12
(2) Lab texts: 159 levels

  • Spells
    • True Sight of the Air (InAu 15)
    • Whispering Winds (InAu 15)
    • The Wound That Weeps (PeCo 15)
    • Lame the Lumbering Brute (PeCo 20) – On his next step, the target of the spell twists an ankle, suffering the effects of the Lame flaw (ArM5 p.55). This heals as a Light Wound. The spell may affect targets of size up to +4. (Base 5, +2 Voice, +1 Size)
    • Grip of the Choking Hand (PeCo 25)
    • Mercury’s Winged Sandals (ReCo 20) – See Transforming Mythic Europe p.111
    • Disguise of the Transformed Image (MuIm 15)
    • Invisible Sling of Vilano (ReTe 10)
    • Trackless Steps (ReTe 10)
  • Enchantments
    • The Unbreakable Staff (MuHe 14) – This effect makes a staff as strong as iron, increasing its Defense bonus by +1. The weight (and Load) of the staff are unchanged. It remains susceptible to fire, but is otherwise nearly indestructible. This was designed as ean effect to be instilled in an invested item. (Base 4, +2 Sun; +4 levels for constant use)

I'll update the post with the details of the charged items when I find an idea.

Research on Covenant Sites

Thadeus remembers a story from his early years, about wizards settling on a rocky island in the East Anglian fens. Everybody knows where it is, but they fear the snakes that live there. There is no covenant there today, though, and the library does not have the sources to confirm the story.

From his magic lore, two things spring to mind,.

1, Norse wizards are rumoured to harvest vis from rocks shed from the Wamses every year.
2. The druids is the dominant tradition of British wizards and witches, and they have several sacred places, often copses or groves, where they gather at celestial mark days. Using clues from the libraries, Thadeus thinks he can find one or two in the Pennines (which btw includes the Peak District and stretches North about to Hadrian's Wall).

Dowry for Sionag filia Pharmacopean

(0) Grogs
(0) Specialists
(1) Wealth : £40 silver, lock box, carte with Horse + 1 excellent item +1 item
(2) Vis : 30 x vis (15 corpus, 15 creo) + 50 levels charged items (max 20 lvl) TBD
(1) Items : 25 level
Chest of preservation
CrAn(He) 20
This wooden box is designed to preserve the flavor and freshness of any food placed inside. While it won't improve the quality or restore faded food to its original qualities, it does guarantee that any food placed inside will come out in exactly the same condition. It's big enough to store just butchered game, plus a few extra vegetables. (About 3 fts x 2fts x 2 fts)
Note that the effect only lasts within the chest. Any food taken out will expire at its natural rate.
(item lvl 24 : base 2, touch +1, group +2, sun+2, +1 requisite; lvl+4 truly constant)
(2) Books : How people walks and other questions about the manipulation of a body Sakern of Tremere. (L17 q 11, Corpus)
(1) Lab text : 60 lvl of Lab text TBD

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