I'm planning on starting a game soon and I plan on setting it in an urban covenant in Venice. As this is gonna be my first game as storyguide, I was hoping to run a few things by everyone here to make sure my ideas at least make sense...
[It any of my players from Bath Uni are reading this, please stop or you may spoil your game...]
After reading the Rome tribunal book...
The concept of the covenant is that the former winter covenant has been lost, and as it has a very powerful aura (5+1), it is a very vauble source of vis in an otherwise vis poor tribunal. So, due to order politics and such, it has fallen that a bunch of just past their gaunlet magi are being sent to re-establish it (aka, easily controlled and non-threatening).
The old covenant will have been the centre of the tribunal politics, as it and Venice in general have stayed mostly neutral in mundane and magical affairs of the past. So the new magi will be heavily involved with the politics of the tribunal from the word go, with some covenants wanting to keep tribunal there, others wanting to move it (maybe to Magvillus).
It also has a flickering aura, which requires some sort of good deed to maintain once per year or else it reduces - it is a curse from one of the demons that wanted to undermine the old powerful covenant to help Literatus.
How is that for the bases for the game?
I'm not sure whether to have the other covenants still have their town houses in Venice or not? As the former winter covenant was used to being the political centre of the tribunal, would they have allowed that sort of thing?
Any and all comments welcome