In our saga, there are currently 9 magi of different levels of power, and 3 apprentices… but it wasn’t always like that!
Plus they’re all PCs… but that wasn’t necessarily the intention.
We started with three PC magi who accidentally ended up as the council of the covenant when the senior magi and boss dude died suddenly. They are the infamous Santiago, Ryce and Tenebrous (of recently 9 years old fame).
As Santiago, Ryce and Tenebrous grew more and more powerful (we’d been playing them for a ‘real’ year or so), there were scenarios that were too easy for the characters’ level of power, so as a troupe, we decided to take a second, recently gauntleted magi each to allow us to play lower level scenarios. These were Laurel, Emmett and Bercelak.
Justifying this in character, the three new mages were recently gauntleted adventurer types who had heard of Santiago, Ryce, and Tenebrous’s adventures through their hermetic reputations as trouble magnets (after they showed off at Tribunal!), and wanted a piece of the action.
Santiago, Ryce and Tenebrous took apprentices: Vienta, Mathilda and Anaximander respectively. Originally, they were merely supposed to be lab bonuses that would leave once they ‘graduated’, but their players grew fond of them and decided that they would like to continue to play them.
In a stroke of GM genius, long-time PC Emmett betrayed the covenant and was replaced by Mudskipper.
Finally, Santiago, Tenebrous and Laurel took apprentice: Peter, Henry, and Lolly respectively. These three are only a few years into their apprentices, but Santiago’s player is already loving the Peter character and intends to keep him around. Meanwhile, Lolly is an important plot device for one of the beta storyguides, so she’ll probably need to be around too!
Through play, there are now four generations of PC magi in our covenant, and it’s great to play!
In the early days, Santiago, Ryce and Tenebrous had obscene amounts of vis and just took what they wanted from covenant stores as and when. This was great.
However, having a living covenant full of fleshed out PC characters that we’ve developed between us over 2+ years is also great too, and personally I love seeing the way the covenant has naturally developed through play.
So in my opinion, particularly if you expect your troupe to be in it for the long-term, it’s nice to ‘earn’ a large and powerful covenant through play and it can definitely, definitely ‘work’.
Cheers,
Mark