Happy to associate someone with my companion.
That would be fun. I'll do some reworking and see if it would work to have the Sergeant tied in with the fae cult thing.
I think I'm going to back off the Sergeant. I went back and looked at him again, and it would be better to start from scratch.
I'm leaning right now toward something of a brute-like stone-cutter/sculptor character.
I'd want to have him have a connection either to one of the magi or to a companion, someone who was able to see past the brutish exterior. Someone he has come to trust because they've befriend or included him where others seem him as an outsider or someone to be fear or misunderstood.
Perhaps that's Large or Giant's Blood. I'm thinking he's physically fit enough and skilled enough to be bruiser/bouncer/warrior type but also has this gift/passion for stone cutting/sculpting.
He might also be mute or have some other social flaw (or set of flaws).
I'd like to keep the faerie connection somehow. I think that makes for some fun story-telling. Perhaps he's got blood ties to a Hercules figure which would tie him to the Jovian line. Perhaps a cousin of sorts to Marcus?
Still thinking. Open to suggestions or tie-ins.
Maybe Ettin Blood?
Unless we are planning on stacking up stone artists, I have a stone artist grog named Sidro that I am just looking for where to post his sheet that I mentioned earlier...
Ahh. Is that in addition to the foreman?
I can develop this guy more into "the muscle," a mix of Laborer and Warrior so to speak.
I haven't made the foreman yet, that's more the next project
He could well be the Muscle to my magi, and if your character is large, and with a positive strength, he might be able to sometimes carry my crippled mage around.
If someone wants to make muscle, then:
My knight could have a Sargent. It would be normal for a knight to also have a non knight cavalryman as an attendent, I believe.
Also, while arming the covenant folk might raise questions, partisans of local likely guildsmen armed with clubs and cloth armour is a tradition going back to Rome (I believe) and the knight has teaching, so he could have trained them in single weapon.
Then just hide some better arms and armour in the covenant and we can break out arms when needed while not breaking cover
Ok. Starting to Coalesce around this guy:
Name: Carlo Maludrottu
Background (Pending): The Plagued by Supernatural Entity is intended to be the point of connection to the supernatural (perhaps a Faerie--troll-wife--who is ever plaguing Carlo). Together with a low self-esteem driven by being different, Carlo feels himself an outsider and often remains quiet, minding his own business. He's learned that following along, staying out of the attention, keeps him safe. At some point his physical prowess is recognized in early adolescence, and he's given training as a warrior.
I could easily see him connect to Gilbert as a bodyguard and also by association to Marcus as a sergeant or squire of sorts.
Carlo is jovial among those he considers friends.
Virtues | Level | Type | Points | Notes |
---|---|---|---|---|
Giant Blood | Major | Supernatural | 3 | |
Luck | Minor | General | 1 | |
Warrior | Minor | General | 1 | |
Unaffected by the Gift | Minor | General | 1 | |
Improved Characteristics | Minor | General | 1 | |
Improved Characteristics | Minor | General | 1 | |
Rapid Convalescence | Minor | General | 1 | |
Tough | Minor | General | 1 | |
Total | 10 |
Flaws | ||||
---|---|---|---|---|
Plagued by Supernatural Entity | Major | Story | 3 | |
Low Self-Esteem | Major | General | 3 | |
Gullible | Minor | Personality | 1 | |
Uncontrollable Strength | Minor | General | 1 | |
Pack Mentality | Minor | Personality | 1 | |
Uncertain Faith | Minor | General | 1 | Unlovable by God |
Total | 10 |
Thoughts? Suggestions? Errors?
the only thing I would worry about is that pack mentality does not seem to mesh with the character as described, plus he needs a social status even if it is a free one.
Good observations. I'm a little unsure of how Low Self-Esteem plays out in practice as well.
I'll re-evaluate Pack Mentality. I was trying for a flaw that fits the notion that he's more follower than leader, a good friend, committed to a fault once he feels he has found a true friend. Dutybound feels a little too "chivalric". I think I'll switch out Low Self Esteem for Generous Major.
Social: Covenfolks could work. Or Laborer.
I'll keep poking around for something to replace pack mentality.
Sidro Mason
Age:17
Int | 0 | Per | 0 |
Pre | 0 | Com | 1 |
Str | 1 | Sta | 0 |
Dex | 3 | Qui | -1 |
Warping: 0
Virtues: educated, inspirational, free expression
Flaws: covenant upbringing, bastard, unruly air
Personaility traits: joyful(+2), loyal (+1), pious(-2)
Abilities
Sicilian | 5 | 0 | |
Neopalitan | 2 | 15 | |
Tuscan | 2 | 15 | |
North Itallian | 2 | 15 | |
Latin | Hermetic | 4 | 50 |
craft:stonework | sculpture | 5 | 75 |
artes liberales | stories | 3 | 30 |
Order of Hermes lore | personalities | 2 | 15 |
Arabic | 2 | 15 | |
Hebrew | 2 | 15 |
Some roles that I can imagine we might need:
- Shieldgrogs/Start of a Turb
- Animal expert (depends on if we even keep animals/carts)
- Area Lore expert
- Forge Companions?
- Church expert
- Various ne'er-do-well who can help us influence communities
Sidro is suppose to be our foreman, correct?
I'd say that even Grogs need to have some xp in childhood skills.
The first three languages are childhood skills.
I am half way through making my Magi's wife. She came from Verdi, and is a glassblower.
Maria the Glassblower, wife to Pentelli
Virtues | ||||||
---|---|---|---|---|---|---|
Covenfolk (free) | ||||||
Immune to the gift | ||||||
Affinity with blacksmithing | ||||||
Privledged upbringing | ||||||
Flaws | ||||||
---|---|---|---|---|---|---|
Pagic fascination | ||||||
Devoted parent | ||||||
Warped by magic |
Characteristics | ||||||
---|---|---|---|---|---|---|
Intelligence | +1 | |||||
Perception | +1 | |||||
Strength | +1 | |||||
Stamina | +0 | |||||
Presence | +0 | |||||
Communication | +1 | |||||
Dexterity | +2 | |||||
Quickness | +0 |
Abilities | ||||||||
---|---|---|---|---|---|---|---|---|
Exp. | Ability (Speciality) | Score | ||||||
Latin (craft terms) | 3 | |||||||
Italian (Pisa) | 5 | |||||||
Area lore: Verdi (forge companions) | 3 | |||||||
Folk ken (detecting cheats) | 3 | |||||||
Organisation lore OoH (magic crafts) | 1 | |||||||
Guile (seeming innocent) | 2 | |||||||
Arts liberales (mathematics) | 2 | |||||||
2 | Craft: glassblower (decorative) | 7 | ||||||
Philosophae (practical) | 2 | |||||||
Bargain (glasswear) | 3 | |||||||
Craft: blacksmith (tools) | 5 | |||||||
Awareness (danger) | 2 | |||||||
Swimming (inland) | 1 | |||||||
Teaching (glassblowing) | 3 | |||||||
charm (magi) | 2 | |||||||
Leadership (forge workers) | 2 |
Age: 27
Still needs her warping flaw, but I wanted to ask the troupe in general for that.
Few notes:
You have affinity with blacksmith instead of glasssmith. Also I am not sure thats the correct word? Glass maker or glass blower I think is more on the mark. Doesnt really matter though.
A grog can only have one personality flaw.
She cant learn Arcane abilities so she cant have Magic Lore. (Arguably this is also true for Organisation lore: Verditious but I think its fine.)
Also she needa a native language, so Latin and Italian should be swapped.
She can have magic lore because of the magical fascination flaw. Good point on two personality flaws though! I will have to find her another one. Yeah, re: glassblower, its because i changed her from being a blacksmith half way through.
You are quite right about the languages. Will edit now.