I don't dispute that it is possible. I'm surprised that you have such texts in 12 of the 15 arts. Perhaps I'm missing it, but I don't see that you'v bought any inferior suma with your build points. It was a question regarding our differing tastes and vision of the setting not an aspersion on your command of the system.
I see you've got another thread going I'll put in a comment there
Most were purchased for vis in play. Veii's initial summa's were
Summa Ignem 16/19 (quality 16/level 19) – Exceptional Text Major Boon
Summa Aquam 14/16
Summa Auram 16/14
Summa Terram 15/15
Which were looted by somebody in the Levant, looted again by the crusaders then looted by Sarah's parens Mortalis, only to in turn be looted by Sarah (in other words predefined in play) and
Summa Rego 16/12
Summa Corpus 15/15
Summa Code of Hermes 15/3 (24 points)
With the Rego and Corpus coming from Arria whom is a specialist in travel magics. The covenants started with summa in only six of the fifteen arts (with five purchased through build points), the rest came later. I think a small number of good books, with large gaps in the collection, better models a small library in the middle ages than a large number of poor texts.
Since the way I did the Covenant at Veii has become somewhat controversial, here are its stats:
The Covenant at Veii
City (Rome)(Major), Seat of Power (the Pope)(Major), Fallen Temple (minor), Church Territories (minor), Monster (Major), Cursed (minor)= 12
Regio, Aura (+4), Health Site (+2), Secondary Income, Great Text (Major), “Inhuman” covenfolk, Hidden Resources. By 1241, Replace Fallen Temple with Chapter House, drop hidden resources, add Powerful Ally, add wealthy (minor) but demote secondary income source to poor.
Vis Income - 42 Pawns/Year
8 Pawns - Scribal Hospitality
5 Pawns - Creo (Divine Vis)
4 Pawns - Aquam
6 Pawns - Corpus
5 Pawns - Terram
5 Pawns - Ignem
5 Pawns - Auram
4 Pawns - Rego
Aegis
Normally 20 though a level 40 is available.
[table][tr][td]Magi of Veii[/td][td][/td][/tr]
[tr][td]Germanicus[/td][td]Guernicus specializing in dealing with the church[/td][/tr]
[tr][td][/td][td]Int +3, Per, +2, Str -2, Sta 0, Dex 0, Qui -2, Prs +1, Com +2[/td][/tr]
[tr][td][/td][td]Doctor in Artibus (Civil & Canon Law), The Gentle Gift, Temporal Influence, Clear Thinker, Minor Magic Focus (Changing Memories), Great Teacher, Hermetic Prestige*, Personal Vis Source***, Quiet Magic****[/td][/tr]
[tr][td][/td][td]Favors, Dark Secret (provided Abraxas with AC to Sher to kill him), Pious (minor), Motion Sickness, Flawed Parma Magica (Ignem), Deficient Form (Ignem)[/td][/tr]
[tr][td][/td][td]Familiar: A Cat[/td][/tr]
[tr][td]Arria[/td][td]See Earlier Post + 10 additional points of virtues and -5 flaws (this character is heavily involved in exploring the magic realm)[/td][/tr]
[tr][td][/td][td]Familiar: A Ghost (Spirit Familiar)[/td][/tr]
[tr][td]Sarah[/td][td]See Earlier Posts[/td][/tr]
[tr][td]Alexander[/td][td]Gifted Redcap – Alexander is a Member of the Knights of Hermes[/td][/tr]
[tr][td][/td][td]Int +3, Per +1, Str +0, Sta +1, Dex +1, Qik +1, Prs +1, Com +1[/td][/tr]
[tr][td][/td][td]Improved Characteristics, Method Caster, Minor Magic Focus (travel), Mercurian Magic, Affinity with Creo, Puissant Finesse, Cautious Sorcerer, Book Learner, Puissant Creo*, Untuitive**, Uaging**, Flawless Magic**[/td][/tr]
[tr][td][/td][td]Ambitious, Pessemistic, Illegitimate Lineage, Enemies, Missing Eye, Weird Magic, Higher Purpose**, Restriction**[/td][/tr][/table]
House Virtue
** From Mystery Cult
*** Gained after character creation, income from legal services.
**** From Adventuring in the Magic Realm
Income Sources:
Trade from Persia/Syria through Venice and Genoa (more the former now than the latter) - 250 mythic pounds.
Tale of Tuscan Wine - Minor Source 40 mythic pounds.
Inflation: This covenant is within a day's travel of Rome (20 miles). It is is a drop in the bucket next to the money coming through the Church.
Magic Items:
Preservation of the Storerooms Contents CrHe(An) 19.
Lesser Enchanted Device-A Small Marble Statuette
Casts a CrHe(An) version of Charm Against Putrefaction. Cuts provisions cost by 4 pounds and gives all labs a +1 healthy specialization.
(Base +2, +1 touch, +2 Room +2 Day +4 levels Constants Duration, 70 year expiry)
Incendor Homine (*3) CrIg 30
Pen: +10, 24/day
Casts Pilum of Fire
Expiry 70 Years.
Lab Lights (*5) CrIg 9
From Lab Text, Hickory Disk +4
5 (light of a cloudy day) +4 constant effect
Heat the Frigid Tower
CrIg 24 Hickory Disk (+4 Ig)
Base 1, +1 Touch, +2 Sun, +4 Structure, +4 levels(constant effect)
Bandage the Weeping Wounds (*7) CrCo 15
Charged Items casts Bind Wounds on a creature of size up to +10.
The Magus Rides ReAn (*6) 30
Charged Item
A Small Amulet that casts Mastering the Unruly Beast on a creature up to size +10. Useful for when a magus needs to ride a horse that is not use to a gifted rider.
A (Non-Hermetic) Passage to India
Greater Spirit Binding – Carved Soft Stone Arch
Contains a Bound Might 12 Earth Elemental
Casts a level 25 version of We Will Meet Again As the Seasons Turns
This portal, located in Surat, can be used to link Bayut with any other aura of at least strength 5. Currently, it is used to create a connection between that Bayut at Surat and the Covenant at Veii.
Library
Note: Hermetic Texts are in Quality/Level Format
[table][tr][td]Creo[/td][td]15/16[/td][td]Animal[/td][td]15/5[/td][td]Ignem[/td][td]16/19[/td][/tr]
[tr][td]Int[/td][td]15/15[/td][td]Aquam[/td][td]14/16[/td][td]Imagonem[/td][td]15/16[/td][/tr]
[tr][td]Muto[/td][td]17/14[/td][td]Auram[/td][td]16/14[/td][td]Mentem[/td][td]16/15[/td][/tr]
[tr][td]Perdo[/td][td]15/15[/td][td]Corpus[/td][td]15/15[/td][td]Terram[/td][td]16/15[/td][/tr]
[tr][td]Rego[/td][td]16/12[/td][td]Herbam[/td][td]21/6 + 15/15[/td][td]Vim[/td][td]17/18[/td][/tr][/table]
Tracti and Lab Texts: 84 Volumes not yet described.
Note: Mundane Texts Use the Large Library Rules out of Transforming Mythic Europe
Parma Magica Collection Costs 48 Pawns (15 Sarah, 15 Arria, 18 Covenant) + 180 pounds silver, -20 traci stores.
Concentration (Sanskrit) includes 27 “dead” texts not sufficient to increase level or quality.
Covenant Log
[table][tr][td]Year[/td][td]Silver[/td][td]Surplus[/td][td]Expenses[/td][td]Vis[/td][td]Vis Income[/td][td]Expenses[/td][td]Tracti[/td][td]Tracti Created[/td][td]Purchases[/td][/tr]
[tr][td]1113[/td][td]38.5[/td][td]38.5[/td][td]0[/td][td]0[/td][td]0[/td][td]0[/td][td]2[/td][td]2[/td][td][/td][/tr]
[tr][td]1114[/td][td]77[/td][td]38.5[/td][td]0[/td][td]0[/td][td]0[/td][td]0[/td][td]4[/td][td]2[/td][td]Creo 15/16[/td][/tr]
[tr][td]1115[/td][td]109.5[/td][td]42.5[/td][td]-10[/td][td]0[/td][td]0[/td][td]0[/td][td]6[/td][td]2[/td][td][/td][/tr]
[tr][td]1116[/td][td]132[/td][td]42.5[/td][td]-20[/td][td]0[/td][td]0[/td][td]0[/td][td]8[/td][td]2[/td][td]Covenant Gains Food Preserving (T: Room) Item, possibly story – expired/warped food (or vis source)[/td][/tr]
[tr][td]1117[/td][td]159.5[/td][td]42.5[/td][td]-15[/td][td]0[/td][td]0[/td][td]0[/td][td]10[/td][td]2[/td][td]Mu 17/14[/td][/tr]
[tr][td]1118[/td][td]157[/td][td]22.5[/td][td]-25[/td][td]10[/td][td]10[/td][td]0[/td][td]12[/td][td]2[/td][td][/td][/tr]
[tr][td]1119[/td][td]290[/td][td]153[/td][td]-20[/td][td]15[/td][td]10[/td][td]-5[/td][td]16[/td][td]4[/td][td]All of covenant gains magical heating. Income Source Upgrade: major story arch[/td][/tr]
[tr][td]1120[/td][td]413[/td][td]153[/td][td]-30[/td][td]25[/td][td]10[/td][td]0[/td][td]20[/td][td]4[/td][td][/td][/tr]
[tr][td]1121[/td][td]546[/td][td]153[/td][td]-20[/td][td]20[/td][td]10[/td][td]-15[/td][td]24[/td][td]4[/td][td]Corpus 15/15[/td][/tr]
[tr][td]1122[/td][td]679[/td][td]153[/td][td]-20[/td][td]8[/td][td]10[/td][td]-22[/td][td]28[/td][td]4[/td][td]Roots of the Arts In, Pe, Te, Vi, He 21/6. Other primers, Me, An 15/5.[/td][/tr]
[tr][td]1123[/td][td]312[/td][td]153[/td][td]-520[/td][td]18[/td][td]10[/td][td]0[/td][td]32[/td][td]4[/td][td]Major silver “donation” to church.[/td][/tr]
[tr][td]1124[/td][td]426[/td][td]144[/td][td]-30[/td][td]28[/td][td]10[/td][td]0[/td][td]36[/td][td]4[/td][td][/td][/tr]
[tr][td]1125[/td][td]550[/td][td]144[/td][td]-20[/td][td]38[/td][td]10[/td][td]0[/td][td]40[/td][td]4[/td][td][/td][/tr]
[tr][td]1126[/td][td]674[/td][td]144[/td][td]-20[/td][td]48[/td][td]10[/td][td]0[/td][td]44[/td][td]4[/td][td][/td][/tr]
[tr][td]1127[/td][td]798[/td][td]144[/td][td]-20[/td][td]28[/td][td]10[/td][td]-30[/td][td]48[/td][td]4[/td][td]Terram 16/15 and Perdo 15/15.[/td][/tr]
[tr][td]1128[/td][td]919.5[/td][td]141.5[/td][td]-20[/td][td]28[/td][td]10[/td][td]-10[/td][td]52[/td][td]4[/td][td]All labs get magical lighting[/td][/tr]
[tr][td]1129[/td][td]940.5[/td][td]51[/td][td]-30[/td][td]23[/td][td]10[/td][td]-15[/td][td]56[/td][td]4[/td][td]Gain 16/15 Mentem, Loss of regular income source[/td][/tr]
[tr][td]1130[/td][td]961.5[/td][td]51[/td][td]-30[/td][td]33[/td][td]10[/td][td]0[/td][td]60[/td][td]4[/td][td][/td][/tr]
[tr][td]1131[/td][td]982.5[/td][td]51[/td][td]-30[/td][td]30[/td][td]10[/td][td]-13[/td][td]64[/td][td]4[/td][td]Wands casting Pilum of Fire[/td][/tr]
[tr][td]1132[/td][td]1003.5[/td][td]51[/td][td]-30[/td][td]34[/td][td]10[/td][td]-6[/td][td]68[/td][td]4[/td][td][/td][/tr]
[tr][td]1133[/td][td]994.5[/td][td]51[/td][td]-60[/td][td]44[/td][td]10[/td][td]0[/td][td]72[/td][td]4[/td][td][/td][/tr]
[tr][td]1134[/td][td]1040.5[/td][td]76[/td][td]-30[/td][td]39[/td][td]10[/td][td]-15[/td][td]76[/td][td]4[/td][td]Intelligo 15/15, 2 Tracti allocated Parma Magica, gain minor income source (Winery)[/td][/tr]
[tr][td]1135[/td][td]1036.5[/td][td]76[/td][td]-80[/td][td]49[/td][td]10[/td][td]0[/td][td]80[/td][td]4[/td][td][/td][/tr]
[tr][td]1136[/td][td]1082.5[/td][td]76[/td][td]-30[/td][td]59[/td][td]10[/td][td]0[/td][td]84[/td][td]4[/td][td][/td][/tr]
[tr][td]1137[/td][td]913.5[/td][td]76[/td][td]-245[/td][td]54[/td][td]10[/td][td]-15[/td][td]88[/td][td]4[/td][td]He 15/15, Purchase of approx 200 Saksrit texts[/td][/tr]
[tr][td]1138[/td][td]959.5[/td][td]76[/td][td]-30[/td][td]59[/td][td]10[/td][td]-5[/td][td]92[/td][td]4[/td][td][/td][/tr]
[tr][td]1139[/td][td]735.5[/td][td]76[/td][td]-300[/td][td]64[/td][td]10[/td][td]-5[/td][td]96[/td][td]4[/td][td]Adjustment to covenants silver supply to reflect purchases by others.[/td][/tr]
[tr][td]1140[/td][td]781.5[/td][td]76[/td][td]-30[/td][td]69[/td][td]10[/td][td]-5[/td][td]100[/td][td]4[/td][td][/td][/tr]
[tr][td]1141[/td][td]797[/td][td]50.5[/td][td]-35[/td][td]76[/td][td]10[/td][td]-3[/td][td]84[/td][td]-16[/td][td]Parma Magica Library, Gain A (Non-Hemetic) Passage to India[/td][/tr][/table]
Covenant records
1118: Gain 10 dependents
1123: Gain 2 dependents, 5 laborers, 1 cooper, 2 vinters, 1 each scribe, illuminator and book binder. Library adds 50 Mundane Texts.
1128: -5 Dependents, +2 Vinters, +1 Blacksmith, +1 Tinker, +1 Carpenter Library adds 100 mundane texts.
1133: Add Librarian, +1 Vinter, Gain Minor Source of Income (Winery)
1141: Add Extra Lab at level +2 upkeep. All labs labs gain superior equipment.
And now to generate some (more) controversy.
The Buyut at Surat.
Aura *2, Informants, Local Ally, Prestige
Poverty (minor), School (Major), Hedge Tradition (Major), Tribunal Border (Major), Urban(Major)
A buyat al-hikma located in the merchants quarter in Surat in (modern day) Gujurat province, in India. This area is under Muslim rulership in 1141. The community in the merchants quarter is made up of merchants from both Persia and Arabia as well as well as Mazdeans looking for greater religious freedom than available in Persia.
[table][tr][td]Sahirs of Surat[/td][td][/td][/tr]
[tr][td]Luke[/td][td]Solomonic Physician (ungifted)[/td][/tr]
[tr][td]Catherine[/td][td]Language Instructor (Solomonic Storytelling and Physic)(ungifted)[/td][/tr]
[tr][td]Sedgewig[/td][td]Solomonic Storytelling and Alchemy (ungifted)[/td][/tr]
[tr][td][/td][td][/td][/tr]
[tr][td]“Hermetic” Sahirs[/td][td][/td][/tr]
[tr][td]Nasrin[/td][td]Solomonic Travel (Gentle Gift) Vizer – Member Ex Misc[/td][/tr]
[tr][td]Rashne[/td][td]Summoning and Astrology (Gifted) – Member Ex Misc[/td][/tr][/table]
[table][tr][td]Weapon [/td][td]Init[/td][td]Attack[/td][td]Def[/td][td]Damage[/td][/tr]
[tr][td]Large Teeth[/td][td]+5[/td][td]+16[/td][td]+11[/td][td]+5[/td][/tr]
[tr][td]Claws[/td][td]+4[/td][td]+13[/td][td]+14[/td][td]+4[/td][/tr][/table] Virtues/Flaws
Improved Characteristics *5, Great Quick * 1, Great Dex *1, Perfect Balance, Large Teeth, Magic Animal, Unaffected by the Gift
Magical Friend, Overconfident, Difficult Underlings (Hermetic Cats), Enemies
Magic Qualities/Inferiorities
Minor Power * 3, Personal Powers *2, Improved Might (+1), Minor Virtue (Educated), Temporal Influence (Hermetic Cats), Improved Init, Greater Virtue (Immunity: Fire), Improved Powers
Susceptible to Deprivation, Acclimation Prone
Essential Trait: Tiger +3
Powers
Fear of the Mouse (RoP:M 71)
Hands of the Magic Animal
Cat Like a Shadow
Sight Beyond Sight
Teleport Through Fire (allows the Tiger to jump out of any fire that he can perceive-including with sight beyond sight).
I came across this in the archives. While I currently don't have time to try and do a thread like this one, I do appreciate the usefulness of this one and would enjoy seeing another.
Plus the story is, to be frank, awesome.
I do apologize for this unauthorized use of necromancy.
I may get back to this. The disagreement on the book scores was somewhat vehament, to the point that I questioned the applicability of the project to:most sagas.