Hey guys,
This topic will be a bit out of what bjornaers typically like or not. I do believe bjornaer is a house that lies a bit low. At least for the moment in my game. Being said, this man wants to really focus in combat. But animals are fine at the beggining, because u start with a high brawl skill by default. After a while and compared to grogs you do lack a lot fin any case, your weapons are really bad in comparison and your armor is also really low. As has been mentioned in another post of this same forum:
https://forum.atlas-games.com/t/cran-spell-to-create-mundane-animal-s/172503/32
We builted a convenant in Knossos, in the labyrinth of the minotaur and the minotaur is the patron. The point is that after seeing this cult he though about another game in wich werewolves do have a very powerful combat fighting form, maybe you know it . He though about doing something like a werewolf. For the Mistery cults i read in the Bjornaer book, there is an easy mistery to transform parts of yourself in animal form, but I do not think that can be used to achieve something similar to a Werewolf so I though into creating a new Mistery Cult. (If you think I am wrong on this pls correct me)
The Mistery Cult i though about does something around this line:
First cult power would be the one I talked in the parafrah before, then he would have an advance one, in wich he would be able to transform his body as he pleases to mix his animal form and human form, but for the size. So if it was an eagle with a human, eagle wings would not be functional as they are too little to give flying to a character with human size. This power would allow him, to mix the stats of any of his forms freely, and also have hands if he wants to. (How do you feel about this, would be a mayor or minor virtue) (I do think it could be seen as minor, you are only mixing what you have by raw)
To end I was thinking about being able to mix his human and his animal form freely. So you could choose any size, and any stats value that both forms have. You could even choose any stats and size that is in between those values freely. (I do think appart from size, most of the rest is a little crap, when you wanna fight you do prefer max stats to fight, and when you want to do something else, you want the max stats to do it.) . I would see this as a "mayor virtue"
Another option would be for the second "virtue" to force him to be locked with the usual stats when he is transforming, even when he does transform into a werewolf form, but being able to walks on 2 feet, have hands and so on, so he could use weapons. And the last one to be able to mix his stats completly freely.
I would balance this with flaws acordingly. I do think that basic Ars Magica does not cover this kind of transforming. Do you think this is too much effort for the player for a minor bonus?. I mean, lerning Mistery cults by yourself is a lifelong work, it is too tough to initiate yourself into any Mistery by the rules. So would you think this is something that is not worth the "reward". Would you improve it anyway? Or do you think it is too powerful? The character would mix wolf with human. I do think it´s not much powerful for the effort it requires, but feel free to tell me what you feel about it.
Many thanks