So I've seen other topics on here about mystery cults being formed around ancient ideas or philosophies.
Most notably this one:
However lets say that I, as a Bonisagus have developed a frankly concerning Major breakthrough and I want to create a new mystery cult about it (partially so the knowledge may survive the rather horrible enemies I made in the process of getting it, and partially so that initiation scripts can be laden with requirements of secrecy, restraint and morality)
I've already spent 20+ years on the breakthrough its self.
How do I go about creating a mystery cult lore score for this cult?
Is the only way, to take 4-5 practice exp every season until I've got enough?
Should having developed an original breakthrough (independent of any existing cult or traditional magics. Which seems rather tedious as the cults traditions would just be what I decided they would be rather than requiring further original research?)
Note that I'm not talking about an initiation script yet, just the Skill (Mystery Cult) Lore which is then used to make the initiation script.
Should the breakthrough points be converted into Cult Lore exp upon the development of the breakthrough?
As the "originator" could you just spend a season making up the traditions of the cult and get it at a certain set level?
What if I put off creating a cult and developed a second breakthrough in another 30 years? Could I then package both together into a single mystery cult at different levels for different initiations?
What if I learn a "common" mystery like Vulgar alchemy from a text? Could I integrate that into the same cult?
Imagine going back another thousand years to the bronze age people of Europe. A mystic develops a breakthrough like Fertility lore through a crude form of arcane experimentation probably taking them 20 years to discover it. How did they learn the extra steps needed to create their mystery cult, which seems to be an entirely different process to the breakthrough its self?
Basically, should you start with some exp towards a mystery cult if you are solely responsible for the discovery of the breakthrough the cult is intended to teach? Maybe creating a cult could use accelerated exp whilst anybody learning it learns at standard exp rates? Or start with breakthrough exp? Or something else?