One of the things that I haven't come across described very well is how to create a challenging named character. What's the best way to go about this, especially as your characters begin to advance in stats and shticks. I haven't made it all the way through all the additional source material, so if this in a book some where feel free to point me in that direction.
My PCs have just been through BoF and it didn't seem to really challenge them in the least, and these are newly created characters. The first session
They even managed to dispatch with Ta Yu fairly quickly, not completely of course as he made his escape to appear in the next session.
The thing being now that I'm writing some of my own material and coming up with characters, at the same time I'm not really sure where to start on the end of creating characters that will be challenging to my PCs but at the same time not so powerful that they're overwhelming, especially on the named character's end.
This also brings up the idea of the unnamed characters as well. I always kind of imagine the unnamed characters as essentially weaker versions of the named characters they work for. They do some of the same things, just not as well and without as many/any shticks. This isn't really a question on making them a challenge but not making them too strong or too easy for the PCs as well.
So far fights have taken one sequence or less. Is this normal? Should I be throwing more mooks at them or beefing up named character's toughness so they don't get beat down quite so quickly?
The groups I've run for so far have been fairly big, around 5 or 6, so this may be why fights are going especially quickly, 5 or 6 people can dish out more damage than 3 or 4 can in the same amount of time. Should adjustments be made accordingly depending on party sizes?
Just some general questions from a rather n00b GM. This is my first time running anything, not just Feng Shui.