Brandon, Dylan, Philippe and Korina please don't read further.
In my last session I introduced the Cult of Jupiter (CoJ) in an isolated Regio. The Regio contained a surviving Roman Colony hidden inside, seperate from MythicEurope for centuries.
The PCs were able to negotiate with the Primarch, the leader of the CoJ to bring his second, Duoalla to their covenant. (The CoJ hold a title equal to the number of their rank. The first two they met were Seximus and Septima.) The PCs want to find out just how Xenophobic/Hostile the Cult of Jupiter is, and get a better sense of possibly bringing the whole line out of the Regio as a possible sub House of Ex Miscellenea, though House Flambeau or Tytalus may be an option as well.
Now, the problem of course, is that I have a magical tradition of some kind to stat up. In the Adventure, I implied an obvious affinity for lightning. The CoJ had built a huge temple with what I called "The Eye of Jupiter" (kind of like the Eye of Sauron) except it could shoot lightning out of it. It also was a huge scrying effect, and the Primarch in the middle of a battle was able to bring up a holographic display of the Temple, the town it was in, and the surrounding country side. It was able to track the entire townsfolk and the huge horde of Gargoyles attacking it with color coding.
Another effect the PC's witnessed was a spell that could record the caster's voice, and then play it back on a specific condition.(A summoned ball of lightning to send a message to a PC with no arcane connection
In terms of breaking Hermetic Limits, I believe I've implied two things:
1.) Arcane connections don't matter as much to them, studying with Duoalla could give Insight into breaking it.
2.) The concept of recording a sound or image.
3.) Some kind of similar effect to Wizards Communion where combining their power the CoJ practioners could cast more powerful spells.
#2 I'm not so sure on. It's a weird concept for Hermetic magic. Any thoughts would be great.
As for the rest of the tradition, I'm somewhat at a loss of how to handle a hedge tradition. I don't have oodles of time to stat up a whole hedge tradition, nor do I have time to stat up something like in Rival Magic for some of the traditions there.
My main obstacle to the PCs is that Duoalla will not share any secrets without the PCs declaring their intent to join her Cult in a credible fashion. Also, she has no Parma Magica and the CoJ mainly has effects with Auram and Intellego Imaginem, so a mentem spell or two could work to befuddle her.
Any other suggestions on how to handle a Hedge Tradition mage? Or suggestions on what their powers could be? I'm picturing a fairly focused suite of powers on defending a small town from Monsters that go Bump in the Night.
My background on them in Roman times is that the Cult of Jupiter pretty much died out defending the Empire in a more Apocalyptic battle with one of the many incarnations of the Persian Empire in the past that has been lost to history. But I'm basically picturing big large scale direct battlefield magic.