First, thank you, everyone, for the sycophancy. I really appreciate it, and I imagine the authors do, too.
I'm particularly grateful for it because it provides a neat segue into explaining why I'm not going to answer the first two questions in any detail.
Ars Magica is a small, niche game. That means that the authors are all essentially volunteers who get a little something to say thank you for their efforts. However, they are very professional volunteers, in the sense that they do what they are supposed to do, follow instructions, and put in a lot of work to maintain the quality of the line. Nevertheless, good RPG material is hard to write, and good Ars Magica material harder than many other games. There is another vital step in the process: playtesting.
We send every draft out to playtest at least twice, and at least three groups look at it every time. They spend a couple of months using and reading the draft, and send us lots of comments. These comments really are an essential part of the process, and the playtesters are pure volunteers, who just get a couple of copies of the book (between each group) as thanks. Don't miss the playtesters out of your thanks. We revise the draft based on the comments, and then send it back out for playtest. Ideally, the second draft comes back with only minor comments ("this spell has its level miscalculated", for example), and we can polish it and publish.
However, that is not always what happens. In order to maintain quality, we have to be ready to throw away whole drafts and start again if the approach taken first time around was fundamentally flawed. We have done that. We have done that more than once. In general, the authors are willing to do it. But it takes time. The authors all have day jobs that pay the bills. (Well, nearly all, and the ones who don't live in poverty, which creates problems of its own.) If a major revision is needed, that generally pushes the book back by six months. First, it will take a few months for the author to write another first draft. Second, that draft is very likely to need two rounds of playtest, because it is fundamentally different from the first draft.
This means that things get delayed. Apprentices was delayed long enough for my daughter to be conceived, born, and start kindergarten between the planned and final release date. If we announced things early, we'd have a terrible reputation for delays. So, we don't announce things until the draft is done, edited, turned over to Atlas, and has gone into the final proofing and layout stage. This means that any delay you know about really is Cam's fault; the delays that are my fault are kept secret. (This is an excellent strategy, if I say so myself.)
So, I'm not going to say anything specific about what is coming in the future. The obvious books are likely to happen, but we also try to do books that weren't obvious in advance.
As for PDF/POD, that's not my department, so I can't comment, because I don't know what current thinking is. Being thousands of miles away from the Atlas offices does have a few disadvantages, and one is that I don't get to hear casual discussions.