Hi,
I have read through the daimon threads on this forum but not really found the answers I have been looking for. Now a player in my group is about to bind a daimon as a familiar and we need some rules and boundaries. In this post I list some questions and also suggested answers that I would like to have your opinion on.
Question 1
Are the daimons listed in all the source material the actual daimon or just sample aspects of daimons?
My thoughts
Players rarely interact with daimons themselves so for me it makes sense that it is aspects that are listed in the official books.
Question 2
In Hermetic Theurgy you need to know the magic might of a daimon to summon it and bind it as a familiar. Does this refer to the might of the aspect being summoned or the magic might of the actual daimon?
My thoughts
The only way I can fit all available information about daimons is if the actual daimon has a lot more magic might than its aspects. The stat we see in the books is the magic might of the aspect and normally also the limit of how powerful aspects a daimon can create. This would also mean that if you would actually visit the daimon in its domain in the magic realm it would be a much more formidable entity than the stat blocks in the books indicate.
Question 3
If a magus forms a contract and binds a daimon as a familiar. Is the contract for a specific aspect or can other aspects of the daimon be called upon at will? More specific - can a player have any amount of stat blocks for his familiar suitable for different situations, assuming that he can only change aspect once per day as per the limit in the rules?
My thoughts
No, this should not be allowed. There is no limit on how much work this might cause for the story guide.
Question 4
Per the rules daimons are unchangeable. If I understand that correctly there is no way to teach a daimon familiar Magic Theory and that means that it cannot be used as a lab assistant. What is then the payoff for a character that has invested his entire career in learning the relevant virtues and art prerequisites only to gain a familiar that is more limited than a normal spirit familiar? Moreover, if a daimon can’t acquire new experiences how can it even remember the deal it made with the magus? Is it groundhog day every time a new aspect is summoned?
My thoughts
I can see two solutions to this problem:
One solution is to have daimons be unique in some way superior to other spirits. For instance they could have powers not available to other spirits or other spirits could be limited in how much magic might they have. The problem is that this isn’t supported in the books. There are many examples of spirits more powerful than the sample daimons and the only practical advantage of a daimon is the one mentioned in Question 3 and I hesitate to make that possible.
The other solution is to give daimons some way to gain new knowledge. What if knowledge is transferred from an aspect to the daimon when it is recalled? Normal rules would apply so vis would have to be expended to overcome the magic might of the aspect etc. but that way daimons could slowly gain new knowledge by sending aspects into the world, providing them with a new set of motives to interact with the mundane world.
Personally I lean towards the last suggestion but I'd love to hear your thoughts on this topic.
/Tradash