My impressions after reading the book:
Only powerful demons can use confidence to reason to think something through, connect the part of their mind with memory to come up with a better course of action, or feign emotion. So they aren't the perfect liars after all, even if no magical means of discerning the truth works, their lies are not believable. They can't keep track of a lie, they cant remember what they said to whom or reason to change a lie to incorporate something, because they don't think its possible they will get caught. You also can't tell if they are telling the truth, indeed its my understanding that they can't pretend to have human emotions, so they can't be convincing when they act "surprised", "insulted", or "caring". So a Folk Ken roll will always show they are not displaying a proper emotion, so its safe to assume they are lying all the time.
They are seriously gullible too. If a trick works once, it will work all the time on the same demon. If a demon's 'plan' fails, it wasn't it's fault, it will do the same thing again and again. So they are easily manipulated or impossible to deal with, since they never learn from mistakes. They are rabid dogs with the memory of a gold fish. A powerful one could blow through a bunch of confidence in a scene and be a scheming devil from literature, but after that scene will go back to being a goldfish.
They lack the ability to negotiate or make realistic deals, so the only people that bargain with them are desperate beyond hope. No memory, no compassion, inability to be "fair".
In a lot of ways they act like monsters in movies.
In a fight, they don't go for the magic item, the book of incantations, the "whatever it is that will destroy them" but instead continue to try and kill, maim, torture, whom ever is currently in front of them. Pure mindless evil. I will only use them in this capacity. Otherwise my players will get annoyed at the fact that xyz Fairy or Daimon is really a demon and they can't do anything other that get npcs to solve the plot for them.
Otherwise my players will become disenfranchised:
"Here lets play a game that I have repeatedly told you has the best magic system ever, loosely based on the philosophy of Aristotle and Plato, it will be great. Sympathetic magic, fairies, Magical beings galore. Your enemy, you cant detect it. The only thing that can defeat it is npcs you can't affect."