As part of assembling my toolbox of Wizard War tactics and strategies, I am wondering how to passively detect a person covered by Parma Magica.
I am wondering if it was possible to create a trigger that goes off if the weight of a footstep is detected, but zero Penetration InCo/InAn doesn't detect the individual making the step.
eg there is a 50' well with spikes, 6' beneath a certain tile. If a person, that doesn't detect as a person, steps on it, the 6' lid to the well disintegrates and drops the victim mage into the spiked pit.
In practice, I'm not sure how you would do this. Hermetic magic isn't typically mechanical nor are objects typically activated by physics, so an effect to detect pressure is, well, I'm not sure hermetic. I guess you could design something with a mechanical trigger, which is linked to a triple enchantment (one to detect the trap starting to trigger, a second to detect humans/animals, and a third which aims to stop the trap from triggering), but it sounds like a waste of season to be honest because while it would make a distinction between a magi covered by parma and a mundane (by failing to detect the magi), it wouldn't differentiate between a magi and a mundane rock triggering the trap.
I may have to think of something different.
I knew there are InTe guidelines to detecting properties such as weight. but indirectly telling weight by the pressure it causes? (or even how much compression a spring might be under)
I'd say that, to avoid parma, your magic must target the tile, not the person stepping on it.
So, if you can detect the position of the tile in space, you can detect if it has been moved.
So, depending on how much it moves, InTe base 2 (learn a visible property) or 4 (learn a mundane property) might be enough.
You'd need a continuous effect, in short asking the question "is the tile moving?", with a linked trigger.
Verrry quickly: stepping on an enchanted item should fulfill the ArM5 p.98 definition of a triggering condition. If the triggered effect is a zero Penetration InCo/InAn R: Touch, it doesn't detect people / animals / beings protected by Parma, Might or specific defenses. Anyway, that InCo/InAn effect might trigger further enchantments via a linked trigger, even if - or specifically if - it doesn't detect something itself.
Especially as I used this before. Rusty rusty rusty!
When you create an enchanted item, you must specify a physical and/or verbal trigger, anything physical, such as "when pointing the wand at someone and saying abracadabra".
As far as I can tell, this is independent of your magical resistance, or else, you'd have to lower your parma every time you want to activate a magical item.
So enchant the tile so that it casts a PeTe effect on itself, with the trigger being "when stepped on it".
Actually, scratch that. "When someone steps on it without saying abracadabra"
I presume InTe 4 learn a mundane property would not include deformation stress from weight applied. I seem to be fixated on modern physics pressure so much I am losing focus on Mythic Europe "physics".
Or maybe the Herbam equivalent for a parket floor?
I was planning this trap for inside the Defender's sanctum, or other controlled area that the Defender does not expect another mage to enter.
The Defender knows to avoid it, it is to attack any invading mage that gets that far.