Development: Elizabeth ex Misc

Alright, I'm not sure exactly how to do this, but here is Elizabeth at Gauntlet.

Name: Elizabeth ex Misc
Gender: Female
Age: 21
Traits: Carefree+3 Cheerful+2
Faerie Sympathy Traits: Dogs-3
Characteristics: Int+3 Pre+4, Com+3, Per+0, Dex-2, Str-3, Qik-2, Sta+1
Virtues: Greater Immunity (Piercing Damage) (Free), Imbued with Spirit of Vim (free), Puissant Cult Lore: Enlightened Ones, Cautious With Cult Lore: Enlightened Ones, Affinity With Cult Lore: Enlightened Ones, Independent Study, Great Presence, Unaging, Gentle Gift, Personal Vis Source (Me),
Flaws: Waster of Vis (Free), Incompatible Arts*4 (Perdo with everything except Corpus and Vim), Chaotic Magic, Faerie Antipathy (Dogs, Major)
Abilities [148xp]: English 5, Athletics 2, Folk Ken 2, Brawl 2, Charm 2, Latin 4 (Hermetic Usage), Magic Theory 3 (Lab Set Up), Parma Magica 1 (Corpus), Code of Hermes 1 (Apprenticeships), Penetration 1 (Vim), Concentration 1 (Arrows), Teaching 3 (Grogs), Artes Liberales (Ritual Magic) 1, Philosophiae (Ritual Magic) 1, Finesse 1 (Craft Magic), Order of Hermes Lore 0 [+3xp] (Grand Tribunals)

TeFo [92xp]: Cr 5, In 3, Mu 0, Pe 0, Re 7, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 5, Te 0, Vi 7

Spells:

Eject Vis - ReVi - 15
R: Touch D: Mom T: Ind
The maga transfers any vis stored in herself to the object she touches. If the object does not have enough "space" to hold all the vis, as much vis as can be stored is transferred.
Base 10+1 touch

Aegis of the Hearth ReVi - 20
pg 161 Core

Maintain the Dying Light - ReVi - 15
R: Touch D: Ring T: Circle
The caster's spells that are within the circle will not expire. This only affects spells which were within the circle when casting Maintain the Dying Light and have not left the circle since.
Base 4 +1 touch +2 Ring

The Dying Light - Creo Ig - 5
R: Touch D: Diam T: Ind
The touched object glows like a torch flame.
Base 3 +1 touch +1 Diam

Ear of the Maga - InVi - 10
R: Per D: Sun T: Hearing
The maga can hear vis. The more vis the louder it is. Elizabeth's sigil makes this sound like a ringing.
Base 1 +2 Sun +3 Hearing

Call to Slumber - ReMe - 15
R: Voice D: Diam T: Ind
The target falls asleep. For the duration the target will not wake naturally. If not well rested they may continue to sleep after the spell has expired, but can be awoken normally.

Circular Ward Against Demons - ReVi - 10
Core pg 162

Mutate the Useless Grog - CreoVi 10
R: Touch D: Mom T: Ind
The touched target gains a warping point.
Base 5 +1 touch

Last Resort of the Cornered Maga - CreoVi - 10
R: Per D: Mom T: Ind
Gain two warping points and immediately enter Wizard's Twilight.
Base 10

Fumigation of the Righteous - PeVi - 5
R: Touch D: Mom T: Room+1
Any infernal creatures in the target room immediately and permanently lose 3 points from their might score. If the score is reduced to zero the monster is destroyed.
Base 1 +1 touch +2 Room +1 size

Erasing the Unholy Name - PeVi - 5
R: Arc D: Mom T: Ind
The demon targeted loses 3 Might Score.
Base 1 +4 arcane

Cult – Enlightened Ones
As of now, this is only an idea at the edges of Elizabeth's mind. A belief that the Gift allows greater understanding of the true nature of the world, and that in turn that understanding can give them great power.

Personal Vis Source: Mentum Vis builds up in Elizabeth's head. If allowed to build up for several years, she starts to suffer from increasingly nasty headaches, visions and intrusive thoughts. However, such problems were why her parents originally brought her to the Order. To extract the vis either a spell can be used or she can write stream of consciousness. The later choice can take several hours and then the phrase which has the vis needs to be located, so the first option is much more convenient.

Unaging: Elizabeth's age is frozen at the age of 21.

Ex Misc Tradition – Deathless: Similar to House Tytalus this tradition has a book, this one called “The Book of the Deathless” to guide apprenticeships, but the similarities end there. To start with the apprenticeship is much more pleasant. More importantly, the tradition gives all its members the same immunity to piercing damage. The Gauntlet is plunging a dagger into your own heart and survive. Surprisingly, every single apprentice of this tradition has passed their Gauntlet. Well a couple of Apprentices have managed to not get the dagger through their rib cage, but they all got it the second time around.

According to the people who have researched this none of the idiosyncratic traditions of their apprenticeships actually have any mystical power, and much of “The Book of the Deathless” has to be fantasy, but they haven't convinced anyone to experiment.

Greater Immunity (Piercing Damage): The weapon will still penetrate flesh, but the wound doesn't impair or kill Elizabeth. The storyguide will need to decide what counts as piercing. The main thing I'm concerned about is arrows. I imagine it working on most spears, and some other stuff like picks. If you stab yourself with a dagger you need to be careful not to slash yourself.

Seasons 1-4, 1220 Practice: Cult Lore: Enlightened Ones, that's (4+2)*1.5 a season! Also known as 9.
Seasons 1-2, 1221 Practice: Cult Lore: Enlightened Ones, that's (4+2)*1.5 a season! Also known as 9.

Elizabeth right before the 1221 tribunal:
Name: Elizabeth ex Misc
Gender: Female
Age: 21
Traits: Carefree+3 Cheerful+2
Faerie Sympathy Traits: Dogs-3
Characteristics: Int+3 Pre+4, Com+3, Per+0, Dex-2, Str-3, Qik-2, Sta+1
Virtues: Greater Immunity (Piercing Damage) (Free), Imbued with Spirit of Vim (free), Puissant Cult Lore: Enlightened Ones, Cautious With Cult Lore: Enlightened Ones, Affinity With Cult Lore: Enlightened Ones, Independent Study, Great Presence, Unaging, Gentle Gift, Personal Vis Source (Me),
Flaws: Waster of Vis (Free), Incompatible Arts*4 (Perdo with everything except Corpus and Vim), Chaotic Magic, Faerie Antipathy (Dogs, Major)
Abilities [148xp]: English 5, Athletics 2, Folk Ken 2, Brawl 2, Charm 2, Latin 4 (Hermetic Usage), Magic Theory 3 (Lab Set Up), Parma Magica 1 (Corpus), Code of Hermes 1 (Apprenticeships), Penetration 1 (Vim), Concentration 1 (Arrows), Teaching 3 (Grogs), Artes Liberales (Ritual Magic) 1, Philosophiae (Ritual Magic) 1, Finesse 1 (Craft Magic), Order of Hermes Lore 0 [+3xp] (Grand Tribunals) Cult Lore: Enlightened Ones 4 [+4 xp] (Self-initiations)

TeFo [92xp]: Cr 5, In 3, Mu 0, Pe 0, Re 7, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 5, Te 0, Vi 7

Spells:

Eject Vis - ReVi - 15
R: Touch D: Mom T: Ind
The maga transfers any vis stored in herself to the object she touches. If the object does not have enough "space" to hold all the vis, as much vis as can be stored is transferred.
Base 10+1 touch

Aegis of the Hearth ReVi - 20
pg 161 Core

Maintain the Dying Light - ReVi - 15
R: Touch D: Ring T: Circle
The caster's spells that are within the circle will not expire. This only affects spells which were within the circle when casting Maintain the Dying Light and have not left the circle since.
Base 4 +1 touch +2 Ring

The Dying Light - Creo Ig - 5
R: Touch D: Diam T: Ind
The touched object glows like a torch flame.
Base 3 +1 touch +1 Diam

Ear of the Maga - InVi - 10
R: Per D: Sun T: Hearing
The maga can hear vis. The more vis the louder it is. Elizabeth's sigil makes this sound like a ringing.
Base 1 +2 Sun +3 Hearing

Call to Slumber - ReMe - 15
R: Voice D: Diam T: Ind
The target falls asleep. For the duration the target will not wake naturally. If not well rested they may continue to sleep after the spell has expired, but can be awoken normally.

Circular Ward Against Demons - ReVi - 10
Core pg 162

Mutate the Useless Grog - CreoVi 10
R: Touch D: Mom T: Ind
The touched target gains a warping point.
Base 5 +1 touch

Last Resort of the Cornered Maga - CreoVi - 10
R: Per D: Mom T: Ind
Gain two warping points and immediately enter Wizard's Twilight.
Base 10

Fumigation of the Righteous - PeVi - 5
R: Touch D: Mom T: Room+1
Any infernal creatures in the target room immediately and permanently lose 3 points from their might score. If the score is reduced to zero the monster is destroyed.
Base 1 +1 touch +2 Room +1 size

Erasing the Unholy Name - PeVi - 5
R: Arc D: Mom T: Ind
The demon targeted loses 3 Might Score.
Base 1 +4 arcane