Development: St. Avery of Bonisagus

Name: Michael John-Paul of St. Avery-by-the-Thames
Age 25
Warping Score 0 (0)
Casting Sigil: A slight sense of vertigo, combined with a pressure in the temples
Voting Sigil: a small, wooden crossroad sign (looks like a Russian Orthodox cross)

Characteristics:
Int +5, Per +1, Pre -2, Com +2
Str -1, Sta +2, Dex +1, Qik -2

Traits: Absent-minded (-2), friendly (+2), Intense (+1)
Reputation: Up-and-coming researcher (+1)
House Acclaim: 2(18) - Daduchos
In magic circles, St. Avery is likely known as an up-and-coming Bonisagus researcher from Stonehenge, who specializes in wards; to mundanes, his Gift causes him to present as an absent-minded proto-scientist who probably won't vivisect you.

Virtues: Affinity with Magic Theory (+1), Affinity with Rego (+1), Affinity with Vim (+1), Cautious with Magic Theory (+1), Improved Attribute (Int) (+1), Improved Attribute (Int) (+1), Inventive Genius (+1), Minor Magical Focus: Warding (+1), Puissant Magic Theory (0), Puissant Rego (+1), Puissant Vim (+1)
Flaws: Chaotic Magic (-3), Social Handicap (absent-minded) (-1), Social Handicap (truthful) (-1), Higher Purpose (Improve Magic Theory, -1), Forthright (-1), Small Frame (-1), Mentor (Previous covenant) (-1), Study Requirement (-1)

Abilities:
1 Artes Liberales (literature)
1 Athletics (running away)
1 Awareness (being spied upon)
1 Concentration (prayer)
2 Folk Ken (paranoia)
5 Language - English (native)
4 Language - Latin (Hermetic)
1 Lore (Order of Hermes - Stonehenge)
1 Lore (Magic - Spirits)
7 + 2 Magic Theory (Integration)
1 Parma (vim)
1 Philosophae (natural philosophy)
1 Stealth (social)
2 Survival (night)
1 Theology (Christian)

TeFo: Cr 0, In 0, Mu 0, Pe 0, Re 14+3, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 0, Te 0, Vi 14+3

Spells:
Dragon's Eternal Oblivion (PeVi 10)
Breath of Mundane Silence (PeVi 15; general countermagic; +2 voice)
Circular Ward against Dragons (ReVi 25)
Hear the Witch-Bell Chimes (InVi 35)
Summon Airy Spirit of Magic (ReVi 20; base 15, +1 Touch))
Command Airy Spirit of Magic (ReVi 15: Base 5, +1 Touch, +1 Conc)
Holy Ward of Triune Protection (ReVi 30*)

Spellbook
Holy Ward of Triune Protection (ReVi 30) - casts a circular ward that protects against the Magic, Farie, and Infernal realms up to the penetration of the spell. (ie, the spell is not locked at a given power level). The spell is functionally a Holy Magic spell, and as such maintains all benefits (Can spend fatigue as 3x vis, positively affected by Holy Auras), but also the restrictions (sensitive to the spiritual state of the caster, cannot use hermetic signs or incantations.) The ward in question is especially susceptible to any later use of Hermetic Magic, and is prone to failure if the magus insists on continuing in their magically sinful ways, including casting hermetic spells or studying from hermetic texts. The effect contains 6 Integration points, which can be used for either Holy Magic or Adjuration. (Adjuration Base effect lvl 25, +1 Touch)

Note that this spell was St. Avery's final project, and was created in the last 2 seasons of his apprenticeship. Also, as he has not renounced his sinful ways, it does not work for him.

Hear the Witch-Bell Chimes (InVi 35) - this is a scrying effect that allows the caster to hear magic: both in pitch (power), and general melody (type). This effect is used by St. Avery to locate sources of non-Hermetic magic to investigate. (base 5 (sense all active magic), Hearing +3, Concentration +1; additional information +1); Note that as a scrying effect, this can technically be a violation of the code; however, as it is almost always cast with negative penetration with the intent to strengthen the Order's magic, it is likely to be considered a trivial case at Tribunal.

Physical Description
St. Avery is a beanpole; nearly 6'4" tall, and almost rail-thin, with thinning brown hair and pale skin. He has a perpetual slouch (developed by spending entirely too much time in the Library), and fingers stained with ink and other dyes. His off-white cassock seems to be somewhat greyed and dirty, although a closer inspection shows that he's actually quite clean, and that the stains move slowly in eldritch patterns if you stare at them for too long. He wears his favorite sandals, regardless of the occasion, and is usually seen wih a grey woolen hat of some sort (he gets cold easily).

In conversations, he has an air of permanent distraction, muttering about 'high-magnitude refraction' or 'thaumaturgic regressions in the Lion's Carbuncle' - which, if you ask him about, he will happily explain to you for hours on end. His hands will usually wander vaguely about, as though he is slowly trying to catch fireflies. In addition, he will often pick up and gesture randomly with items in his environment, and then forget to put them back, leading to a rather large collection of paperweights, spoons, and stylus in the pouches he carries along his belt.

Equipment
When travelling, he usually carries a staff (not a Talisman) - mainly for investigating (aka 'poking') interesting phenomena with.

St. Avery just before the Tribunal meeting of Summer 1221.

Name: Michael John-Paul of St. Avery-by-the-Thames
Age 26
Warping Score 0 (0)
Casting Sigil: A slight sense of vertigo, combined with a pressure in the temples
Voting Sigil: a small, wooden crossroad sign (looks like a Russian Orthodox cross)

Characteristics:
Int +5, Per +1, Pre -2, Com +2
Str -1, Sta +2, Dex +1, Qik -2

Traits: Absent-minded (-2), friendly (+2), Intense (+1)
Reputation: Up-and-coming researcher (+1)
House Acclaim: 2(22) - Daduchos
In magic circles, St. Avery is likely known as an up-and-coming Bonisagus researcher from Stonehenge, who specializes in wards; to mundanes, his Gift causes him to present as an absent-minded proto-scientist who probably won't vivisect you.

Virtues: Affinity with Magic Theory (+1), Affinity with Rego (+1), Affinity with Vim (+1), Cautious with Magic Theory (+1), Improved Attribute (Int) (+1), Improved Attribute (Int) (+1), Inventive Genius (+1), Minor Magical Focus: Warding (+1), Puissant Magic Theory (0), Puissant Rego (+1), Puissant Vim (+1)
Flaws: Chaotic Magic (-3), Social Handicap (absent-minded) (-1), Social Handicap (truthful) (-1), Higher Purpose (Improve Magic Theory, -1), Forthright (-1), Small Frame (-1), Mentor (Previous covenant) (-1), Study Requirement (-1)

Abilities:
1 Artes Liberales (literature)
1 Athletics (running away)
1 Awareness (being spied upon)
1 Concentration (prayer)
2 Folk Ken (paranoia)
5 Language - English (native)
4 Language - Latin (Hermetic)
0 Lore: Tribunal (Magical) (2 xp)
1 Lore (Order of Hermes - Stonehenge)
1 Lore (Magic - Spirits)
7 + 2 Magic Theory (Integration) (7.5 xp)
1 Parma (vim)
1 Philosophae (natural philosophy)
1 Profession: Scribe (Hermetic)
1 Stealth (social)
2 Survival (night)
1 Theology (Christian)

TeFo: Cr 0, In 0, Mu 0, Pe 0, Re 14+3, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 0, Te 0, Vi 14+3

Spells:
Dragon's Eternal Oblivion (PeVi 10)
Breath of Mundane Silence (PeVi 15; general countermagic; +2 voice)
Circular Ward against Dragons (ReVi 25)
Hear the Witch-Bell Chimes (InVi 35)
Summon Airy Spirit of Magic (ReVi 20; base 15, +1 Touch))
Command Airy Spirit of Magic (ReVi 15: Base 5, +1 Touch, +1 Conc)
Holy Ward of Triune Protection (ReVi 30*)

Spellbook
Holy Ward of Triune Protection (ReVi 30) - casts a circular ward that protects against the Magic, Farie, and Infernal realms up to lvl 30. The ward in question is susceptible to any later use of Hermetic Magic, and will fail if the magus casts hermetic spells or studies from hermetic texts. The effect contains 6 Integration points, which can be used for either Holy Magic or Adjuration. (Adjuration general Effect).

Note that this spell was St. Avery's final project, and was created in the last 2 seasons of his apprenticeship. Also, as he has not renounced his sinful ways, it does not work for him.

Hear the Witch-Bell Chimes (InVi 35) - this is a scrying effect that allows the caster to hear magic: both in pitch (power), and general melody (type). This effect is used by St. Avery to locate sources of non-Hermetic magic to investigate. (base 5 (sense all active magic), Hearing +3, Concentration +1; additional information +1); Note that as a scrying effect, this can technically be a violation of the code; however, as it is almost always cast with negative penetration with the intent to strengthen the Order's magic, it is likely to be considered a trivial case at Tribunal.

Additional Possessions:
3 quick-copied Rego summae primers (L6/Q10) + 1 original (L6/Q10) - copies have a high-quality scribe, which cancels out the copying penalty.
3 quick-copied Vim summae primers (L6/Q10) + 1 original (L6/Q10) - copies have a high-quality scribe, which cancels out the copying penalty.
360 levels (plus 100 levels of originals) of clarified lab texts

  1. Winter 1220: Spent winter in Duremar, going through the stacks and cataloging old/abandoned research project (+2 magic Theory); Emily gets Trained (+12 Magic Theory)
  2. Spring 1220 - Get to covenant - Writes Rego Summae (L6/Q10) (+2 Scribe); Emily Sets up Lab (+2 Magic Theory)
  3. Summer 1220: Writes Vim Summae (L6/Q10) (+2 Scribe); Emily makes quick-copies of the Summae (+2 Scribe)
  4. Fall 1220 : scout nearby land and towns for sources of mystic insight - includes possible vis sources and genus loci. (+2 XP Lore: Tribunal); Emily learns Occatain (+8 Language: Occatain)
  5. Winter 1221: Clarifies own Lab text (+1 Scribe, +1 Magic Theory); Emily learns the language more (+8 Language: Occatain)
  6. Spring 1221: Finishes setting up lab (+2 magic theory); Emily Copies clarified lab texts (+2 scribe)