Diotima ex Jerbiton was born in Nicaea in the Theban tribunal, in a Greek family that fled the siege of Constantinople (she was born in 1205, after the fall). She can trace her descent to the Justinian Dynasty. Her Gift was discovered by Hypatios ex Jerbiton weeks after the the Theban Tribunal of 1214. Instead of reporting her and having her wait seven years to be presented at the next Tribunal, Hypatios took her with him to Valnatium, Domus Magna of House Jerbiton, and took her as apprentice in the Great Alps Tribunal. This is technically legal, but neither Diotima nor her parens are likely to be welcomed back in the Theban Tribunal without some major coup to bolster their reputation.
Diotima has made a name for herself as a translator of texts, both mundane and hermetic, between Greek and Latin. She is coming to Héviz to investigate the ruins of the Roman fort, hopefully to find some old texts there. Magically, she is known as a generalist, not particularly good at anything but also without any hole in her training.
Diotima's talisman is a quill, made from an eagle feather, with the barbs filled with various materials, causing it to ripple from Purple to Gold to Silver to Black depending on how it is held to the light. Diotima's familiar is a two-headed eagle.
[spoiler]Diotima has never forgotten her parents' flight from Constantinople. She has devoted her life to restoring the Byzantine Empire, and her fame as a translator is just a facade. She is really coming to Héviz because it's as close as she is likely to get to Constantinople without attracting too much attention. She has made a secret study of the art of Mentem, and has been using it, and her familiar, to influence events in Constantinople. In fact she has broken the 'non-interference with mundane' clause of the Oath quite thoroughly, although so far no one has noticed. She has used her familiar to collect Arcane Connections from Constantinople and people there, and Arcane range Mentem spells (and her familiar) to spy on people in Constantinople and has discreetly passed some of that information along to the spymaster of the Empire of Nicaea; she has implanted suggestions in lower-level functionaries and servants to subtly impair the effort of the ruler of Constantinople, and has arranged the demise of some key servants (messengers, spies) through suggestions and on a few occasion murder, making sure in the latter case the body was never found. All that magic was cast under Shroud Magic effects, at time and places designed not to draw attention. So far she hasn't been found out, either by mundanes or other magi, but some of the spell traces she left will last for years.[/spoiler]
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Characteristics: Int +3, Per -1, Pre +1, Com +1, Str -1, Sta +1, Dex +0, Qik +0
Size: 0
Age: 55(38)
Decrepitude: 0
Warping Score: 2(20)
Confidence Score: 1(3)
Virtues and Flaws: [spoiler]Affinity with Mentem[/spoiler], Famous (translator), Gentle Gift[sup]M[/sup], Hermetic Magus, Privileged Upbringing, Puissant Classical Greek, Puissant Latin, Puissant Magic Theory, [spoiler]Puissant Mentem[/spoiler], Social Contacts (scholars)[sup]H[/sup], The Gift, True Friend (Peripha)[sup]F[/sup], [spoiler]Driven[sup]M[/sup] (to reestablish the Byzantine Empire), Dark Secret[sup]M[/sup] (oathbreaker), Weak Magic Resistance[sup]M[/sup] (caster wears a symbol of authority)[/spoiler], Infamous Master
Personality Trait: Driven 4, Loyal (Peripha) 3, Secretive 4
Reputations: Translator (among scholars) 4, Rulebreaker (Theban Tribunal) 3
Combat:
Brawl (Dodge) Init 0, Defense +2
Brawl (Fist) Init 0, Attack +1, Defense +1, Damage -1
Brawl (Knife) Init 0, Attack +2, Defense +1, Damage +1
Soak: 7 (1 Stamina + 2 Bronze Cord + 1 Form Bonus + 3 Doublet of Impenetrable Silk)
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Languages: Classical Greek 4+2 (writing), Latin 4+2 (writing), Romaic Greek 5 (writing)
General: Athletics 1 (running), Awareness 2 (searching), Bargain 1 (books), Brawl 1 (dodge), Charm 1 (first impressions), Concentration 3 (spells), Etiquette 1 (court), Folk Ken 2 (nobles), Greece Lore 3 (history), Leadership 1 (inspiration), Legerdemain 1 (magic tricks), Music 1 (flute), Order of Hermes Lore 1 (history), Rome Lore 3 (history), Teaching 1(2) (languages)
Academic: Artes Liberales 3 (ceremonial magic), Philosophiae 2 (ceremonial magic)
Arcane: Code of Hermes 1 (mundanes), Finesse 4 (grace), Magic Theory 5+2 (Mentem), Parma Magica 4 (Mentem), Penetration 2 (Mentem)
Arts: Cr 9, In 9, Mu 9, Pe 9, Re 9, An 5, Aq 5, Au 5, Co 5, He 5, Ig 5, Im 5, Me 5 [spoiler]29+3 actually, but Diotima hides her knowledge of more than the basics of Mentem[/spoiler], Te 5, Vi 5
Twilight Scars: none
Possessions: Talisman; a chip of stone from a pillar of the Hagia Sophia fixed as a permanent Arcane Connection; lab notes for the spells she knows (except Shroud Magic) and the effects she has enchanted into her talisman; writing materials, purple dye, purple ink, 30 years of correspondence with scholars; clothing, knife, flute, crotales (musical instrument made of a series of tuned cymbals), palfrey
Encumbrance: 0
Appearance: Diotima is a woman of average size. She has long black hair, which she usually wears in a simple braid, and favors dresses of simple cut but expensive materials (silk or the best wool), with tight-fitting sleeves.
Sigil: When casting a spell, words in Latin and Greek, in purple ink appear on the skin of Diotima. Less powerful spells bring only letters, more powerful whole sentences with their translation. Diotima's voting sigil is a purple quill.
Spells Known:
Provenance, InAn 15(+17)
R:Touch, D:Conc, T:Ind
Allows the caster to read the origin, age, and history of an object made of animal products. Diotima created that spell to authenticate old parchment, but it will work on other objects. The Concentration duration allows the caster time to learn all the details the spell can reveal.
(Base 5: origine, age, history of an object made of animal product, +1 Touch, +1 Conc)
Doublet of Impenetrable Silk, MuAn 15(+20)
R:Touch, D:Sun, T:Ind
Change an item made of animal material — silk, wool, or leather — so it cannot be cut or penetrated by weapons. A simple cloth doublet becomes the equivalent of armor with no Load and a +3 Soak bonus. Armor made of quilted material or any kind of leather improves its Protection by an additional +3. The magic does not make the armor better at absorbing shock, so this +3 bonus is the limit that can be bestowed without changing the material into
something completely different. At the storyguide’s option, the bonus given by this spell may not apply against strictly blunt weapons like clubs and staves.
(Base 4, +1 Touch, +2 Sun)
The Color of Imperial Pride, CrAq(An) 20(+20), Ritual
R:Touch, D:Mom, T:Group
This spell fills a group of containers, in total up to the size of 10 average barrels, with the liquid dye processed from the Murex sea snail, Tyrian (or Imperial) purple. At the caster's discretion the dye may be concentrated enough to serve as ink or diluted to the right concentration to dye clothes.
(Base 2 (fill a container with liquid), +1 Touch, +2 Group, +1 variable concentration)
Parching Wind, PeAq 20(+18)
R:Voice, D:Mom, T:Part
Removes most of the water from any object, including plants (with a Herbam requisite), possibly making the object brittle and fragile. With a Corpus or Animal requisite, the spell can affect humans or animals. This causes +10 damage, against which armor is no defense, and makes the target extremely thirsty.
(Base 5, +2 Voice, +1 Part)
Cloak of Duck's Feathers, ReAq 5(+18)
R:Touch, D:Sun, T:Ind
Makes water run off one object or creature, protecting the target and the target’s apparel from dampness. The spell is broken if the target is submerged in water.
(Base 1, +1 Touch, +2 Sun, +1 for slightly unnatural control)
Eyes of the Cat, MuCo(An) 5(+20)
R:Touch, D:Sun, T:Ind
The target gains the eyes of a cat, which allow him or her to see in near darkness (but not in absolute darkness, such as a lightless subterranean cavern).
(Base 2, +1 Touch, +2 Sun, requisite free)
Bridge of Wood, CrHe 20(+15)
R:Touch, D:Sun, T:Ind
Creates an ornate and exquisitely carved bridge made from living leaves, vines, and wood. The bridge can reach up to 20 paces, and is five paces wide. It is sturdy enough to support creatures of up to Size +4.
(Base 3, +1 Touch, +2 Sun, +2 size)
Wall of Thorns, CrHe 20(+15)
R:Voice, D:Sun, T:Group
Within seconds, this spell creates a straight wall of woody, thorny bushes up to 20 paces long, 1 pace thick, and 4 paces high. The thorns, which are unnaturally resilient, have a +15 Soak, are cut by edged weapons only, and cutting through requires inflicting a Heavy Wound. Bodily forcing one’s way through the wall requires a Strength stress roll of 9+ and does +15 damage whether the attempt succeeds or fails. If the roll botches, an additional 5 points of damage are suffered. The wall grows out of existing bushes or fertile soil. An Athletics stress roll against an Ease Factor of 9 allows a character to scale the wall, but the character takes +10 damage in the process.
(Base 1, +2 Voice, +2 Sun, +2 Group, +1 size)
Summoning the Distant Image, InIm 25(+18)
R:Arc, D:Conc, T:Room
You can see and hear what is happening in a distant place if you have some sort of Arcane Connection to either the location or a person there.
(Base 2, +4 Arc, +1 Conc, +2 Room)
Thoughts Within Babble, InMe 25(+44)
R:Per, D:Conc, T:Hearing
You can understand the speech of those within the target area. Perception or Communication stress rolls are needed for difficult exchanges. You also understand people who misuse a language that you do speak; you know what they meant to say, as well as hearing what they actually said.
(Base 5, +1 Conc, +3 Hearing)
[spoiler]Opening the Tome of the Mortal Mind, InMe 45(+45)
R:Sight, D:Conc, T:Ind
You can thoroughly probe and understand the contents of the mind of the target, including his or her immediate and long-term motives, personal strengths and weaknesses, and other pertinent information. This spell is similar to the lower level Peering into the Mortal Mind, but the increased range and duration allows for more discrete and thorough probing. Diotima does her best to hide the fact she knows (and can cast) this spell.
(Base 25: learn all the information you want from a person's mind, +3 Sight, +1 Conc)
Mastery 1: Magic Resistance[/spoiler]
[spoiler]Opening the Tome of the Distant Mortal Mind, InMe 50(+45)
R:Arcane, D:Conc, T:Ind
You can thoroughly probe and understand the contents of the mind of the target, including his or her immediate and long-term motives, personal strengths and weaknesses, and other pertinent information. This spell is similar to Opening the Tome of the Mortal Mind, but with Arcane Range. Diotima does her best to hide the fact she knows (and can cast) this spell.
(Base 25: learn all the information you want from a person's mind, +4 Arcane, +1 Conc)
Mastery 1: Ceremonial Magic (+52)[/spoiler]
[spoiler]Death of the Mind, PeMe 45(+42)
R:Arc, D:Mom, T:Ind
Leaves a person a mindless hulk, erasing all memories, including all abilities and skills. With time the person might be reeducated, but to all intent and purposes will be a whole new person. Diotima does her best to hide the fact she knows (and can cast) this spell.
(Base 25 (leave a person a mindless hulk), +4 Arcane)
Mastery 1: Magic Resistance[/spoiler]
Gaze of the Cockatrix, ReMe 20(+49)
R: Sight, D:Diam, T:Ind
The target becomes sleepy and falls asleep within a few seconds
(Base 4, +3 Sight)
Mastery 1: Magic Resistance
[spoiler]Distant Suggestion, ReMe 50(+48), Arc/Sun/Ind
You implant a complicated command into a person (or thinking creature), which it carries out to the best of its abilities. Diotima does her best to hide the fact she knows (and can cast) this spell.
(Base 20: Give a person one complex command, which he tries to carry out to the best of his ability, +4 Arcane, +2 Sun)
Mastery 1: Ceremonial Magic (+55)[/spoiler]
[spoiler]Shroud Magic, MuVi 25(+20)
R:Touch, D:Mom, T:Ind
This spell allows a magus to suppress or alter the sigil in a spell that is currently being cast. The spell to be shrouded can be up to level 50. This invention of Shroud Magic reveals a pattern of arabic letters under Intelligo Magic. Diotima does her best to hide the fact she knows (and can cast) this spell, and has in fact destroyed her lab notes for it.
(Base effect, +1 Touch)[/spoiler]
Talisman:
A quill made from one of Peripha's feathers, with the barbs filled with gold, silver, imperial purple (from the purple dye murex), cinnabar, mercury and Ink of Hermes. The tip of the quill is black (from the Ink of Hermes), gradually turning into purple, red (from cinnabar), gold, and finally silver (silver and mercury, near the base).
Capacity: 24 / 10 used
Attunements: +5 Muto, +3 Aquam, +3 Terram, +3 Vim, +2 Intelligo; +5 control people
Effects:
Binding the Mundane Codex, ReAn(all) 15
R:Touch, D:Mom, T:Group, unlimited
This spell binds up to 1,000 prepared bifolds into books. Usually these bifolds have already been written upon, but magi may use this spell to create
blank books if they wish. The spell fails if any of the necessary pieces of a codex are missing. This spell may create flap-books, lacking wooden boards within their covers, with no Finesse roll. Binding mundane materials into the book which are not derived from animals, like cover boards or registers, requires an Intelligence + Finesse roll against an Ease Factor of 12. This spell allows readers of the book to claim the +1 quality bonus for sound binding.
Trigger: running the feather against the materials and saying Βιβλίο (Biblio)
(Base 1, +1 Touch, +2 Group, +1 size, +10 levels unlimited)
Hide to Parchment, ReAn 20
R:Touch, D:Mom, T:Group, unlimited uses
This spell stretches, shaves, and dries a stack of animal hides, as if a percamenarius had worked on them. Stretching makes hide flexible instead of leathery, while shaving makes it smooth enough for writing and thin enough for binding. Drying prevents mold from forming on the vellum, but if excessive makes it brittle.
A Perception + Finesse roll is treated as a Craft: Percamenarius roll to determine the quality of the vellum created.
Trigger: Running the writing tip of the quill against the hides and saying Περγαμηνή (Pergamene)
(Base 3, +1 Touch, +2 Group, 10 levels unlimited uses)
Thoughts Distinctly Burned, ReAq 20
R: Voice, D:Ring, T:Ind, unlimited uses
This spell controls ink so that it makes patterns on the pages that correspond to the magus’s words. This spell does not allow a magus to write faster
than the core rules permit, but does allow impaired magi to write when they would otherwise require a notary. A Finesse roll makes the writing particularly precise and neat, which is usually unimportant. Diotima's version of the enchantment has her quill tracing the words by itself, a cosmetic effect.
Trigger: tracing a ring with the quill encompassing the inks and writing surfaces (parchment, paper) laid out (this requires a larger writing surface, or a desk with an inlaid ring), then leaving the quill inside and saying Γραφή (Graphe)
(Base 1, +2 Voice, +2 Ring, +1 to allow many colors of ink, +10 levels unlimited uses)
Chamber of Summer Breezes, CrAu(Ig) 20
R:Touch, D:Sun, T:Ind, unlimited uses
This spell creates a breeze of fresh, dry, warm air that continually moves throughout a room, keeping the air unpolluted and the humidity and temperature constant. This spell is often cast on armarii and book chests.
Trigger: Fanning the air with the quill and saying Ζέφυρος (Zephuros)
(Base 1, +1 Touch, +2 Sun, +1 unnatural, +1 requisite, +10 levels unlimited)
The Welcome Addition of False Sunlight, CrIg 20
R: Touch, D:Ring, T:Ind, 24 uses per day
This spell creates a steady, cool, smokeless light that does not flicker.
Trigger: tracing a ring with the quill (in ink, or just in the dirt, although that last may not last long, or tracing over an existing ring) and saying Φως (Phos)
(Base 4, +1 Touch, +2 Ring, +5 levels 24/day)
First value for xp is actual xp counting toward an Ability or Art; second is xp equivalent (spell level, lost season, ...)
Year Age XP Ability or Art Notes
1209 4 75 Romaic Greek Early Life 45 xp
1209 4 10 10 Greece Lore
1209 4 5 5 Athletics
1209 4 5 5 Charm
1209 4 15 15 Folk Ken
1209 4 5 5 Awareness
1209 4 5 5 Brawl
1210 5 50 50 Classical Greek Priviledged Upbringing
1210 5 10 10 Awareness Later Life: 15 xp/year
1210 5 5 5 Bargain
1211 6 5 5 Leadership
1211 6 5 5 Etiquette
1211 6 5 5 Legerdemain
1212 7 5 5 Music
1212 7 5 5 Greece Lore
1212 7 5 5 Teaching
1213 8 15 15 Concentration
1214 9 15 15 Concentration
1229 24 30 30 Artes Liberales Apprenticeship 240 xp on Abilities and Arts, 120 spell levels
1229 24 75 75 Magic Theory
1229 24 5 5 Parma Magica
1229 24 5 5 Code of Hermes
1229 24 5 5 Order of Hermes Lore
1229 24 15 15 Creo
1229 24 15 15 Intelligo
1229 24 15 15 Muto
1229 24 15 15 Perdo
1229 24 15 15 Rego
1229 24 15 15 Animal
1229 24 15 15 Aquam
1229 24 15 15 Herbam
1229 24 0 20 The Color of Imperial Pride
1229 24 0 5 Eyes of the Cat
1229 24 0 5 Cloak of the Duck's Feathers
1229 24 0 15 Provenance
1229 24 0 15 Doublet of Impenetrable Silk
1229 24 0 20 Parching Wind
1229 24 0 20 Bridge of Wood
1229 24 0 20 Wall of Thorns
1230 25 30 30 Creo
1230 25 15 10 Mentem Affinity
1231 26 15 10 Mentem Affinity
1231 26 30 30 Muto
1232 27 40 40 Latin
1233 28 15 15 Corpus
1233 28 15 15 Imaginem
1233 28 15 10 Mentem Affinity
1234 29 60 40 Mentem Affinity
1235 30 60 40 Mentem Affinity
1236 31 40 40 Parma Magica
1237 32 30 30 Rome Lore
1237 32 10 10 Latin
1238 33 60 40 Mentem Affinity
1239 34 10 Longevity Ritual +6 CrCo Lab Total 27 6 pawns of vis
1239 34 10 Fix Arcane Connection: Hagia Sophia View of the Nave 1 pawn of vis
1239 34 10 Bind Familiar MuMe Lab Total 46; need 25 + 23 (Might) - 10 (Size) = 38; Binding Level 45; 9 pawns of vis
1239 34 15 0 Bronze Cord
1239 34 15 0 Golden Cord
1239 34 15 0 Silver Cord
1239 34 10 Teach Familiar Magic Theory Com 1 + Teaching 1 + 3 + 6 (single student) = 11 xp
1239 34 2 0 Teaching Exposure
1240 35 40 40 Finesse
1241 36 10 10 Finesse
1241 36 30 30 Rego
1242 37 15 15 Philosophiae
1242 37 15 15 Greece Lore
1242 37 15 10 Mentem Affinity
1243 38 15 15 Penetration
1243 38 30 20 Mentem
1243 38 5 5 Parma Magica
1244 39 60 40 Mentem Affinity
1245 40 30 30 Intelligo
1245 40 15 10 Mentem Affinity
1246 41 15 15 Terram
1246 41 15 15 Vim
1246 41 15 10 Mentem Affinity
1247 42 30 30 Perdo
1247 42 15 10 Mentem Affinity
1248 43 15 15 Auram
1248 43 15 15 Ignem
1248 43 15 10 Mentem Affinity
1249 44 60 40 Mentem Affinity
1250 45 10 Mental Communication, both direction, with images and emotions; CrMe 15 x 2 Lab Total 64
1250 45 30 Opening the Tome of the Distant Mortal Mind InMe 50 Lab Total 55
1251 46 20 Opening the Tome of the Distant Mortal Mind InMe 50 Lab Total 55
1251 46 20 Distant Suggestion InMe 50 Lab Total 55
1252 47 30 Distant Suggestion InMe 50 Lab Total 55
1252 47 10 Death of the Mind PeMe 45 Lab Total 55
1253 48 35 Death of the Mind PeMe 45 Lab Total 55
1253 48 5 Opening the Tome of the Mortal Mind InMe 45 Lab Total 55
1254 49 40 Opening the Tome of the Mortal Mind InMe 45 Lab Total 55
1255 50 15 Gaze of the Cockatrix ReMe 20 Lab Total 55
1255 50 25 Thoughts Within Babble InMe 25 Lab Total 55
1256 51 10 Open Talisman 10 pawns of vis (from gold component)
1256 51 10 Fix as Talisman
1256 51 10 Talisman Effect: Hide To Parchment, illimited ReAn 20 Lab Total 41 2 pawns of vis
1256 51 Attunement: +5 Muto
1256 51 10 Talisman Effect: Chamber of Summer Breezes, illimited CrAu 20 Lab Total 41
1256 51 Attunement: +2 Intelligo
1257 52 10 Talisman Effect: Thoughts Distinctly Burned , illimited ReAq 20 Lab Total 49 (Scribing)
1257 52 Attunement: +3 Vim
1257 52 10 Talisman Effect: The Welcome Addition of False Sunlight, illimited CrIg 20 Lab Total 42
1257 52 Attunement: +3 Aquam
1257 52 10 Talisman Effect: Binding the Mundane Codex ReAn 15 Lab Total 49
1257 52 Attunement: +3 Terram
1257 52 10 Increase Talisman Capacity MTx2 = 14 14 pawns of vis
1257 52 Attunement: +5 control people
1258 53 25 Shroud Magic Lab Total 27
1258 53 5 5 Opening the Tome of the Mortal Mind Mastery Ability
1258 53 5 5 Opening the Tome of the Distant Mortal Mind Mastery Ability
1258 53 5 5 Distant Suggestion Mastery Ability
1259 54 25 Summoning the Distant Image Lab Total 27
1259 54 5 Gaze of the Cockatrix
1259 54 5 5 Gaze of the Cockatrix Mastery Ability
1259 54 5 5 Death of the Mind Mastery Ability
Total Vis used: 54 pawns. At some point Diotima cast her Color of Imperial Pride Ritual, for 4 more.
Aging Rolls
Age LC LR BC SD Result
35 +2 +6 +2 4 -2 no apparent age increase
36 +2 +6 +2 4 -2 no apparent age increase
37 +2 +6 +2 2 -4 no apparent age increase
38 +2 +6 +2 6 0 no apparent age increase
39 +2 +6 +2 10 4
40 +2 +6 +2 1,4 2 no apparent age increase
41 +2 +6 +2 5 0 no apparent age increase
42 +2 +6 +2 6 1 no apparent age increase
43 +2 +6 +2 4 -1 no apparent age increase
44 +2 +6 +2 3 -2 no apparent age increase
45 +2 +6 +2 5 0 no apparent age increase
46 +2 +6 +2 10 5
47 +2 +6 +2 5 0 no apparent age increase
48 +2 +6 +2 5 0 no apparent age increase
49 +2 +6 +2 2 -3 no apparent age increase
50 +2 +6 +2 6 1 no apparent age increase
51 +2 +6 +2 2 -2 no apparent age increase
52 +2 +6 +2 6 2 no apparent age increase
53 +2 +6 +2 9 5
54 +2 +6 +2 7 3