These are intended to cause distraction to opponents (probably not magi):
Storm of Sand
Cr(Re)Te 5
R: Touch, D: Concentration, T: Individual
Sand flies from the caster's outstretched hands to circle around an opponent, distracting and blinding him.
Base 1 + 1 (Touch) + 1 (Concentration) + 1 (Individual) + 1 (requisite)
Storm of Leaves
Cr(Re)He 20
R: Touch, D: Concentration, T: Group
Thousands of leaves fly from the caster's outstretched hands to circle around an opponent, distracting and blinding him.
Base 1 + 1 (Touch) + 1 (Concentration) + 2 (Group) + 2 (size) + 1 (requisite)
The Raven's Touch
Cr(Re)Im 20
R: Touch, D: Concentration, T: Group
A small flock of ravens appears from around the caster, and flies to bedevil an opponent with visual, audio, and tactile species.
Base 3 + 1 (Touch) + 1 (Concentration) + 2 (Group) + 1 (requisite)
Scent of the Open Grave
CrIm 10
R: Voice, D: Concentration, T: Individual
The area around a person is filled with the odor and taste of rotten meat, distracting him.
Base 2 + 2 (Voice) +1 (Concentration) + 1 (Individual)
Confusing Commands
CrMe 15
R: Voice, Duration: Concentration, T: Individual
The spell places words into the targets mind that conflict with what the target is trying to do. For example, a target in combat could be commanded to "duck", "turn", "run away" etc.
Base 3 + 2 (Voice) + 1 (Concentration) + 1 (Individual)
Any thoughts or suggestions on the ease factors for targets trying to ignore these spells?