The description on when to roll for twilight says that we should roll for twilight when the magus gains two or more warping points from a single spell/supernatural event.
That sounds pretty clear cut. Now throw wierd magic into the mix.
Three botch dice rolled and one came up with a 0. Then the purple wierd magic die was cast... came up 0.
Three options as I see it:
- Two warping points gained, roll for twilight please
- Two warping points gained, but wierd magic is less dangerous so don't roll for twilight
- One warping point gained, one for the initial 0 but no warping point gained for the wierd effect, so no twilight roll
Which is it? Any of the above?