For review:
Eric Humbert, Master of the Hunt
Size: 0
Confidence Score: 1 (3)
Age: 34
Decrepitude: 0(0)
Warping: 2(15)
Characteristics
[tableborder][tr][th]Characteristic[/th] [th]Score[/th][/tr]
[tr][td][center]Int[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Per[/center][/td] [td][center]+1[/center][/td][/tr]
[tr][td][center]Str[/center][/td] [td][center]+1[/center][/td][/tr]
[tr][td][center]Sta[/center][/td] [td][center]+1[/center][/td][/tr]
[tr][td][center]Pre[/center][/td] [td][center]+2[/center][/td][/tr]
[tr][td][center]Com[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Dex[/center][/td] [td][center]+1[/center][/td][/tr]
[tr][td][center]Qik[/center][/td] [td][center]0[/center][/td][/tr][/tableborder]
Virtues
Master of (Animal) Creatures
Master of (Aquam) Creatures
Puissant Animal Handling
Cautious With Animal Handling
Inspirational
Animal Ken
Lesser Benediction – Animal Whisperer (+3 bonus to totals interacting with animals during training, leading, or similar circumstance)
Faerie Blood – Cernunnos Faerie God
Puissant Magic Lore
Faerie Sympathy – Animal Training
Wanderer (free)
Flaws
Driven: Discover Atlantean Species (major)
Disfigured
Feral Upbringing
Pagan (worship Cernunnos)
Overconfident
Faerie Companion (unsure of this, can possibly change for magical mount or animal companion)
[size=150]ABILITIES[/size]
[tableborder][tr][th][left]Ability[/left][/th] [th]Value[/th] [th][left]Specialty[/left][/th] [th]XP[/th][/tr]
[tr][td]Animal Handling[/td] [td][center]5+2[/center][/td] [td]Training[/td] [td][center]75[/center][/td][/tr]
[tr][td]Animal Ken[/td] [td][center]3[/center][/td] [td]Communication[/td] [td][center]30[/center][/td][/tr]
[tr][td]Athletics[/td] [td][center]2[/center][/td] [td]grace[/td] [td][center]15[/center][/td][/tr]
[tr][td]Awareness[/td] [td][center]2[/center][/td] [td]in the wild[/td] [td][center]15[/center][/td][/tr]
[tr][td]Brawl[/td] [td][center]4[/center][/td] [td]unarmed[/td] [td][center]50[/center][/td][/tr]
[tr][td]Concentration[/td] [td][center]3[/center][/td] [td]Tinting Auras[/td] [td][center]15[/center][/td][/tr]
[tr][td]Faerie Lore[/td] [td][center]1[/center][/td] [td]Sympathy[/td] [td][center]5[/center][/td][/tr]
[tr][td]Faerie Sympathy Trait[/td] [td][center]3+1[/center][/td] [td]n/a[/td] [td][center]30[/center][/td][/tr]
[tr][td]Folk Ken[/td] [td][center]2[/center][/td] [td]nobles[/td] [td][center]15[/center][/td][/tr]
[tr][td]Hunt[/td] [td][center]4[/center][/td] [td]leading animals[/td] [td][center]50[/center][/td][/tr]
[tr][td]Leadership[/td] [td][center]3[/center][/td] [td]animals[/td] [td][center]30[/center][/td][/tr]
[tr][td]Living Language: Gaelic[/td] [td][center]3[/center][/td] [td]conversational[/td] [td][center]30[/center][/td][/tr]
[tr][td]Magic Lore[/td] [td][center]5+2[/center][/td] [td]animals[/td] [td][center]80[/center][/td][/tr]
[tr][td]Ride[/td] [td][center]3[/center][/td] [td]Command Beast[/td] [td][center]30[/center][/td][/tr]
[tr][td]Stealth[/td] [td][center]3[/center][/td] [td]in the wild[/td] [td][center]30[/center][/td][/tr]
[tr][td]Swim[/td] [td][center]3[/center][/td] [td]freshwater[/td] [td][center]30[/center][/td][/tr]
[tr][td]Survival[/td] [td][center]3[/center][/td] [td]leading beasts[/td] [td][center]30[/center][/td][/tr][/tableborder]
There's lot's of shenanigans Eric can do with animals, but most are going to be up to Storyteller discretion. For example, since Eric can train about ten mundane animals per season, can he start with a loyal dog (or wolf) pack, a small flock of various birds, and a few horses/oxen? I intend that he also train sea critters such as dolphins and whales, but I think that's outside the scope of pre-story. He can also train non-sentient creatures of land and sea, but will need help from others in locating and safely trapping said dangerous creatures...
For the troupe:
Eric can supplement his training by tinting a faerie aura and generating loyal personality traits in his critters. This obviously requires a faerie aura, which can be hopefully be generated by his faerie companion. Does anyone object to weak faerie auras on the isle?
What other critters do people think would be useful to have around? Be creative, not only can we use mundane abilities, but also magical abilities of critters might ten-ish or less.