So here's my current character sheets at Gauntlet and at current time for my magus, if anyone has any comments or suggestions I welcome input.
Name: Euthymios ex Jerbiton
Characteristics: Int +2, Per +0, Pre +0, Com +2, Str +0, Sta +2, Dex +1, Qik +0
Size: 0
Age: 25, Height: 5'7", Weight: 142 lbs, Gender: Male
Decreptitude: 0
Warping Score: 0(0)
Confidence: 1(3)
Personality Traits:Ambitious +3, Scholarly +2, Frugal +3
Virtues:
The Gift(Special)
Hermetic Magus(Free, Social Status)
Baccalaureus(House, Minor, Social Status)
Gentle Gift(Major, Hermetic)
Puissant Magic Theory(Minor, General)
Affinity with Vim(Minor, Hermetic)
Affinity with Creo(Minor, Hermetic)
Improved Characteristics (Minor, General)
Good Teacher(Minor, General)
Physician of Salerno (Minor, General)
Inventive Genius (Minor, Hermetic)
Flaws:
Weak Spontaneous Magic(Major, Hermetic)
Favors:House Jerbiton(Major, Story)
Ambitious(Major, Personality)
Weird Magic(Minor, Hermetic)
Reputations: Good Logician 1(Academic), Physician of Salerno 2(Academic)
Abilities:Arabic 4(Hermetic Use), Artes Liberales 5(Ritual Magic), Guile 1(Elaborate Lies), Latin 5(Hermetic Use), Magic Theory 3+2(Vim),
Medicine 4(Physician), Parma Magica 1(Vim), Stealth 1(Urban Areas), Swim 1(Long Distances),Italian 5(Bolognese), Finesse 2(Precision), Penetration 3(Vim)
Soak: +2(Stamina)
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5
(11–15), Incapacitated (16–20)
Arts:
Art Level (pending xp) Allocated XP
Creo 10 (0) 37(56)
Intellego 1 (0) 1
Muto 0 (0) 0
Perdo 0 (0) 0
Rego 0 (0) 0
Animal 0 (0) 0
Aquam 5 (0) 15
Aurum 5 (0) 15
Corpus 4 (0) 10
Herbam 0 (0) 0
Ignem 5 (0) 15
Imagem 0 (0) 0
Mentem 4 (0) 10
Terram 5 (0) 15
Vim 10 (0) 37(56)
Spells:
From Core:
Bind Wound(CrCo 10)
Charm Against Putrefaction(CrCo 10)(Euthymios learned this spell to prevent the decay of severed body parts so that they may be reattached later, by a more powerful Corpus spell)
Purification of the Festering Wounds(CrCo 20)
Memory of the Distant Dream(CrMe 20)
The Enigma's Gift(CrVi 30)
Custom:
Ring of Warping(CrVi 30)
R:Touch D:Ring T:Circle
Objects and creatures within the circle are subjected to the effects of an additional three Warping points. This effect is slightly weaker than that of The Enigma's Gift, but continued exposure to the circle can be far more dramatic over time.
(Base 15, +1 Touch, +2 Ring)
And then...Advance 9 years- 240 xp
Concentration 3(Vim), Magic Lore 3(Regiones), Muto, Perdo, Rego, Intellego raised to 5, Animal raised to 1, Creo and Vim raised by 30 xp each, to effective 13(101), 30 XP in Theriac Formulae, Teaching 3(Latin), Order of Hermes Lore 3(Founders)
Name: Euthymios ex Jerbiton
Characteristics: Int +2, Per +0, Pre +0, Com +2, Str +0, Sta +2, Dex +1, Qik +0
Size: 0
Age: 34, Height: 5'7", Weight: 142 lbs, Gender: Male
Decreptitude: 0
Warping Score: 0(0)
Confidence: 1(3)
Personality Traits:Ambitious +3, Scholarly +2, Frugal +3
Virtues:
The Gift(Special)
Hermetic Magus(Free, Social Status)
Baccalaureus(House, Minor, Social Status)
Gentle Gift(Major, Hermetic)
Puissant Magic Theory(Minor, General)
Affinity with Vim(Minor, Hermetic)
Affinity with Creo(Minor, Hermetic)
Improved Characteristics (Minor, General)
Good Teacher(Minor, General)
Physician of Salerno (Minor, General)
Inventive Genius (Minor, Hermetic)
Flaws:
Weak Spontaneous Magic(Major, Hermetic)
Favors:House Jerbiton(Major, Story)
Ambitious(Major, Personality)
Weird Magic(Minor, Hermetic)
Reputations: Good Logician 1(Academic), Physician of Salerno 2(Academic)
Abilities:Arabic 4(Hermetic Use), Artes Liberales 5(Ritual Magic), Concentration 3(Vim), Guile 1(Elaborate Lies), Latin 5(Hermetic Use), Magic Theory 3+2(Vim),
Medicine 4(Physician), Order of Hermes Lore 3(Founders), Parma Magica 1(Vim), Stealth 1(Urban Areas), Swim 1(Long Distances), Teaching 3(Latin), Italian 5(Bolognese), Finesse 2(Precision), Penetration 3(Vim)
Soak: +2(Stamina)
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5
(11–15), Incapacitated (16–20)
Formulae:
Tonic of Gold
Theriac Level 5
Potency: Weak
This tonic, made with minute quantities
of gold, restores a Winded character
to a non-fatigued state. It cannot affect a
character who has lost more than one Fatigue
level.
(base 5)
Mustard Plaster
Theriac Level 5
Potency: Moderate
When applied to a wound, this linen
cloth smeared with ointment containing
ground mustard seeds (among other things)
grants a +3 to the patient’s next Wound
Recovery rolls for all Medium and Light
Wounds by drawing out accumulated choler,
which causes inflammation.
(base 3, +2 Moderate)
Cataplasm of Mandrake
Theriac Level 5
Potency: Moderate
This thick paste, or cataplasm, is a secret
of the School of Salerno, employing chiefly
mandrake and hyoscyamus. When applied
to a body part it causes the character to become
Tired (loss of three Fatigue levels), but
reduces any Wound and Disease Penalty by
3. The body part remains numb until the lost
Fatigue levels are recovered.
(base 3, +2 Moderate)
Tincture of Parsley
Theriac Level 10
Potency: Strong
This concentrated herbal infusion is an
antidote to the bite of any serpent. If consumed
immediately following the bite, then
the wound (which must be a Heavy wound or
less) inflicted by the venom is treated as one
category lower. Thus if bitten by an adder
(ArM5, page 180), no wound is suffered.
(base 3, +3 Strong)
Compress of Mallow
Theriac Level 15
Potency: Mild
This cool bandage made of mallow and
cucumber soothes burn wounds, and will
heal any Light Wound caused by fire over
the course of a week.
(base 10, +1 Mild)
Soporific Sponge
Theriac Level 15
Potency: Mighty
This Theriac is one of the most precious
secrets of the School of Salerno. It combines
opium, mandrake, hemlock and hyoscyamus
(all horrible poisons if used wrongly) into a
hypnotic aid that is soaked into a sponge. This,
when held against the mouth and nose for a few
minutes, causes deep slumber. The patient is reduced
to the Unconscious Fatigue Level, and
will remain that way for two hours. When the
patient comes around, the Fatigue Penalty he
suffers is subtracted from any Wound or Disease
Penalty. A surgeon who operates on a patient
who has been stupefied with this theriac has a
+2 to his surgery roll and rolls 2 fewer botch
dice (this can reduce botch dice to zero).
(base 3, +4 Mighty)
Arts:
Art Level (pending xp) Allocated XP
Creo 13 (0) 67(101)
Intellego 5 (0) 15
Muto 5 (0) 15
Perdo 5 (0) 15
Rego 5 (0) 15
Animal 1 (0) 1
Aquam 5 (0) 15
Aurum 5 (0) 15
Corpus 4 (0) 10
Herbam 0 (0) 0
Ignem 5 (0) 15
Imagem 0 (0) 0
Mentem 4 (0) 10
Terram 5 (0) 15
Vim 13 (0) 67(101)
Spells:
From Core:
Bind Wound(CrCo 10)
Charm Against Putrefaction(CrCo 10)(Euthymios learned this spell to prevent the decay of severed body parts so that they may be reattached later, by a more powerful Corpus spell)
Purification of the Festering Wounds(CrCo 20)
Memory of the Distant Dream(CrMe 20)
The Enigma's Gift(CrVi 30)
Custom:
Blessing of the Enigma's Eye(CrVi 30)
R:Sight D:Momentary T:Ind
As Enigma's Gift, but grants 3 warping points to the target, and with a range of Sight. Still requires an affected Hermetic magi to check for Twilight.
(Base 15, +3 Sight)