Yes, I'm a prima donna. But you're wrong, I've criticized a number of his rules interpretations which were just flat out wrong. And while my critique now is about story, it's probably the most important and the one that is going to impact his, and our, enjoyment of the saga. I'll stand by my statement that his character is based primarily on the mechanical aspects of character creation and without any overarching story is a poor fit for the saga. There are some ways I could see adjusting her to make her fit better. I've suggested them. I think qcipher may have, as well. I know jebrick has hinted that he might have some issues.
The ST has spoken about other players poking other characters.  I could use some pokes, I'm sure.  See jebrick's last three posts in the preplay discussion thread, starting from the link.  I haven't criticized qcipher's character, that I recall.  I pointed out some errors and inconsistencies with Adauli's character and offered to help.  I've stated my issues with using your talisman in the lab, but that's relatively minor compared to what's going on here.  Lastly, I've played with jebrick.  He and I have some similar sensibilities on some things.
But at the end of the day, it's not just my opinion.  Of course, everyone's opinion matters, but I know from what I've seen posted here that three people involved do have some  fairly serious misgivings about the character.  I could be wrong, Lamech may want a character that is going to be constantly distracted and rebuffed from working on her chosen path.  I have a character in a different game that has been trying to improve her magic theory for over two years, and it's central to her character concept but other stuff constantly gets in the way of it.  It's honestly been a lot of fun.  I know eventually she'll get there, but I, as a player, am enjoying the fact that she isn't getting what she wants.