Experimentation & extra botch dice due to magical aura

The whole lab including enchanted items has been posted on the forums for almost three years now. The single biggest contributor is Refinement (adds +7 Safety in my lab). If you have appropriate craftsmen as part of the Covenant then you can get Superior Tools and Superior Equipment without the increased Upkeep, which also adds +2 Safety. If the building the lab is in is created by magic you can get Superior Construction which is another +1 Safety. Servant is a cheap way to get a bonus to Safety.

The examples are good for showing a broad range of options but all but one have +0 or +1 Refinement, several have a LOT of Size which is detrimental to Safety, and things like Decaying/Damp/Lightless which would rarely be taken in play are very common.

-1: Decaying and no improvements. Not a Lab most Magi would ever use.
0: Decaying, Lightless, little improvement. A "scary" lab, for the beginning Perdo specialist who wants that. Working in it would be difficult.
-7: A ruin abandoned for a long time. Damp, Decaying, Uneven Floor, Unstable, Vulnerable, Wreaked, etc. Not something you will see as a Magi's lab in play.
0: Visitor labs with drawbacks. Cramped is -2 Safety and not something you will often find in personal labs.
0: Disorganized, which is the opposite of what you will often find (Highly Organized). With a little work this would be a fine lab for a Herbam specialist though.
+1: Size +6 (!!!) and only Refinement +3 for an Archmagus lab?! It is designed specifically to get high Aesthetics (+15) rather than being a working lab.
0: This is a field lab, rather than one at a Covenant. Good example of setting up something at a site to study it though.
-2: Another lab that could be described as a field lab. It is just setup in a cave with no improvements. It has Health -8 which is like living in a garbage dump. It will cut 40 years off a Magi's lifespan.
-3: Poor quality everything, infested with webs, low ceiling and uneven floor, bad heating and lighting. For almost any task this lab is worse than a default all 0 lab.

Almost all the examples seem to go for flavor, picking really out there combinations and lots of flaws. Half are ether decaying messes or a rough field lab. All but the Archmagi's have little to no Refinement. None are a good example of what you will generally see in play.

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