I decided I would write up a post describing my current Magus' lab. Hopefully it can be used as inspiration for others, as well as getting me some input from the community on how to further it. I tried to make a note where a house rule effects the design, though I might have miss one or two.
The Sanctum & Labs of Magus Orthon ex Bonisagus
Sanctum Description:
Orthon's Sanctum is a stone building at the outer western edge of the 3rd level of a Magic Regio (Aura 5). The building itself is made primarily from a mixture of marble, granite, and clear quartz, worked by enchanted tools so that it seems to be made from one individual piece of stone. The quartz (further clarified by magic) is used as large windows and sunroofs. The sanctum itself is split into two wings, with the center and north (right) being the living quarters, while the south (left) the lab.
Before and wrapping around the sides of the sanctum is his enchanted rose garden (roughly 25 x 40 paces), with a meditation pool in the middle. There are many varieties of exotic roses, in unusual colors or with "glass" flowers. All of them have been permanently awakened by his magic (minor breakthrough). A path of marble flagstones runs from the sanctum, around the pool, and to the entrance of the rose garden. The only other buildings located nearby are the quarters of his servants and the tool/supply shed for the garden, built off to the sides and screened from view by taller rose bushes.
The main building is entered through a grand entrance, where guest can be met and discussions held outside the sanctum proper. It has a small table with comfortable seating off to one side, while the other has a painting of a fae woman (his mother). The door into the sanctum proper (with Sanctum Marker) is located at the back of the grand entrance. A pull rope just outside the doors into the grand entrance rings a bell in the sanctum, which will alert any servant on duty at the time that a guest has arrived.
The living quarters are two floors each about 1,000 square feet and a basement of about 500 square feet. The ground floor houses the grand entrance, a fancy dining & sitting room facing the garden (with large quartz windows), the kitchen with pantry, privy, and lab access room. The lab access links the living quarters to the lab, as well as containing a wash area and small wardrobe for storing robes for wear in the lab. There is also a bedroom for use by his current apprentice (when he has one).
The second floor has his bedroom, a walk-in wardrobe, his personal office & library, a teaching room (see later), a storage room, and another privy. The office is used for personal purposes, containing no text on magic. It contains his planning and personal notes (mostly related to his Busybody personality trait). While he is not the type of use blackmail, there is a great deal here that would be useful to someone who is, all carefully cataloged and sorted. There is also a balcony overlooking the rose garden.
The basement is two rooms, a large storage space and a smaller (10' x 10') cold room that is always below freezing due to an enchanted item. The larger area is split between household goods and food storage.
Main Lab Description:
The lab is about 800 square feet, with the roof domed and sloped. This gives it a height of 20' where it meets the living quarters slopping down to 12' on the southern edge. Clear quartz is used on part of the upper strip allowing you to look into the lab from the office, as well as large sections of the roof and fore wall to allow looking at the sky and rose gardens.
Just past the entry door is a large silver mural on the wall. It bears the symbols of each art circled around Orthon's sigil and the symbol of House Bonisagus, with the symbols for In, Mu, Re, Me, and Te slightly more stylized than the others. [Primary focus for whole lab enchantment]
The middle of the lab has an elevated slab of granite, the top of which is covered in circles and mystic symbols. The outer circle is a wide band of brass, with woven concentric circles just inside it. A rack beside it bears several masterfully designed ceremonial casting tools. Cleared space is maintained around the circle and the roof domes to its highest point directly over it. [Lesser Feature/Lesser Focus]
There is a large crafting area centered around a wheel, capable of turning under its own power. There are many devices around it designed to connect to the axle of the wheel, able to use its spinning as motive power to work bellows, crafters wheels, a whetstone, and many other things not so easily discernible. [Greater Feature]
Another object that seems to draw attention is a sphere of quartz set on a stone podium. The sphere contains many concentrically smaller spheres, each made of a mixture of quartz and semi-precious gemstones (opal the most common) that all seem to move about independently. [Greater Feature]
In its own alcove thrusting out towards the garden is a large and ornate writing desk, with shelves holding his personal lab text, magic related correspondence, and a few books. It is positioned to gain the light and allow someone seated at it to look out over the garden. [planned Feature]
Two items that are floating somewhere in the lab are a book stand and a pair of intricately crafted wooden hands with silver joint pins and finger nails. The hands are normally tidying up the lab when they are not needed elsewhere. [enchantments described later]
Several large stone cabinets, used for storing spare tools, equipment, and supplies, occupy most of the wall adjacent to the living quarters. There is a hidden stair (accessed by ReTe spell) leading down to a heavily reinforced basement (about 10' x 20'). Dangerous and unknown items, as well as his personal Vis, are stored here. There is also a drain with an enchanted grate in the back corner.
Build & Cost:
The lab has over 104 years of play time and 1 year of glossed over setup time invested in it. There is 7 seasons of Refinement. Between them the enchanted items in the lab and sanctum have used 145 pawns of vis. There was also vis used in ritually awakening the rose bushes.
(HR Note: Refinement seasons can also be used to add Lab virtues/flaws)
Annual Operating Cost is 0~1 season: 1.5 lbs, 2 seasons: 3 lbs, 3+ seasons: 4.5 lbs, moth balled (a HR): 0.25 lbs.
Stats:
Size 2 (used 2), Refinement 7, General Quality 8, Upkeep 2 (5 without Covenant Craftsmen), Safety 18 (20-2), Warping 0, Health 6, Aesthetic 16
Specialties :
Creo +5, Rego +5, Mentem +5, Imaginem +4, Items +9, Texts +7
Virtues :
Dedicated Building, Grand Entrance, Idyllic Surrounding, Superior Construction, Extensive Stores, Spacious, Well Insulated, Highly Organized, Spotless, Servant (Int +3), Lesser Expansion, Superior Equipment (Covenant), Superior Tools (Covenant), Magical Lighting (Superior), Magical Heating (Superior), Lessor Horde (Tools), Greater Feature (Orb), Greater Feature (Wheel), Lesser Feature (Circle), Casting Props (Small, +2, Excellent +2)
[HR Note: Casting props take up space as a Virtue based on size, from free (small or less), minor (medium), or major (large). You can not have huge ones in your lab. Also quality for superior/excellent casting tools modifies rolls]
Flaws :
Lesser Focus (Circle), Missing Equipment (Teaching, Vis Extraction)
[Note: Our Covenant does not allow Vis Extraction within its Aura. Teaching was chosen as the second because Orthon did not plan on taking an apprentice for a while at start. This resulted in the building of the Teaching Room.]
Enchanted Lab :
The Lab is enchanted as a compound Invested Device, the large silver mural its most expensive part. It was opened with 24 pawns of Vis and currently contains 5 enchantments.
-
Verbal Manipulation of the Lab
In(Mu, Re)Me(Te), Level 30, P/S/I, Base 5, RDT 2, Complex 2, ET +3, 3/day +2
This effect allows the same understanding of spoken commands as found in effects like The Tireless Servant and Bookstand of Hespera, without any actual automation. InMe was chosen since it has the highest base (without automation) and allows more precise handling of spoken commands. The MuTe requisite forms something of a memory, in the same way as dozens of levers and pages of paper would. The "levers" serve as the triggers for other effects. The Re requirement is for flipping these "levers" and writing on the "pages". A cosmetic effect is that if the lab is interacted with by InTe spells, the effect appears as reading a book detailing all the "levers", what they do, and how they are currently positioned along with any notes on the "pages" rather than having a long slow conversation with a rock. In effect, this is the labs "Operating Manual". [GQ +1, Re +1] -
Tools Ever at Hand
Re(In)Te(Me), Level 38, T/C/R, Base 3, RDT 4, Complex 1, MC +5, LT +3, U/day +10
This effect allows Control and Movement of all Lab Tools & Equipment. It is basically an Unseen Porter on crack, able to move every tool in the lab at once with fine control based on the instructions of the Magus. The InMe requisite is actually a InTe(Me) requisite which allows it to more finely integrate with the Verbal Manipulation of the Lab. This combined with the Complex allows it to continue simple actions such as stirring a potion while doing other things. [Lessor Horde (Tools)] -
Seasonal Breezes of the Lab
Cr(Pe)Au(Ig), Level 20, T/C/I, Base 1, RDT 3, Unnatural 1, Req 1, MC +5, LT +3, 3/day +2
Creates and allows control of fresh breeze blowing through the lab, that can be warmed or cooled as desired. It also helps control humidity, making books and delicate materials in the lab resistant to mold and mildew. [Health +1] -
Light & Warmth of the Lab
Cr(Pe)Ig, Level 35, T/C/R, Base 4, RDT 4, also Heat 1, MC +5, LT +3, 3/day +2
Allows the creation and control of light (from none up to cloudy day) and temperature (from cool to warm) within the lab. Being able to cool is important since the Covenant is located on the Med (Magical AC!). [Magical Heating, Magical Lighting]
[HR Note: Cr spells to fill up a room/structure with something like light or heat can use Target Room or Structure. It is the same spell level as taking Individual and 2 or 3 points of Size required to affect the same number of base individuals. The difference to us comes from ease of writing and the default understanding that it fills the room/structure evenly. Light for example cast no shadows. If your group does not like this, use Target: Individual and add Size +2] -
Purge the Flame
Pe(In)Ig, Level 27, T/M/R, Base 4, RDT 3, ET +3, LT +3, 50/day +6
This effect can be turned Off or On (the Linked Trigger and In Requisite). While it is on, it automatically extinguishes all fires (up to +5) in room. [Safety +1]
[HR Note: The ability to activate the Environmental Trigger is based on published enchanted devices and our group deciding that an Environmental Trigger can be activated by something that matches a Form it contains within its Range/Target.]
Invested Enchanted Items:
The Wheel of Crafting
This is a wooden wheel (similar in size to a wagon wheel), with brass fittings and axle hub. There are several gear cogs affixed to its axle. It was opened for enchantment with 10 pawns and currently has 1 effect. It is a Greater Feature.
- Empower the Wheel
ReHe, Level 30, exactly like 'The Wheel' HP, p 61
This allows the wheel to spin at the desired speed for as long as desired. The speed can be adjusted and the spinning stopped. [Items +2, Re +1]
The Circle of Magical Threads
This is enchanted into a large brass circle. It was opened for enchantment with 20 pawns and currently has 1 effect (Though many more based on Sub Rosa #22 are planned). It is a Lesser Feature and Lesser Focus. Note that there are several woven concentric circles just inside it to use as a base for casting Ring/Circle spells and there are Ceremonial Casting tools stored next to it.
- Display the Weaves of Magic
In(Cr)Vi(Im), Level 30, P/C/C, Base 5, RTD 1, Requisite 1, MC +5, U/Day +10
Modified version of 'Sight of Active Magics' & 'Brushstrokes Revealed' HoH:S, p 65
This effect is a twist on 'Sight of Active Magics' enhanced with 'Brushstrokes Revealed'. It makes the threads of "Vim" used in casting spells and powering enchantments visible and vivid. The threads remain visible after the spell ends, lasting until dismissed and allowing them to be studied at leisure. [GQ +1, Cr +1]
The Sphere of Woven Thoughts
This is a smooth sphere of quartz, containing other spheres and varies semi-precious gemstones (opal the most common). It was opened for enchantment with 15 pawns and currently has 3 effects. It is a Greater Feature.
- Find the Thoughts to Weave
InMe, Level 32, T/C/I, Base 15, RDT 2, MC +5, 3/Day +2
This effect reads the surface thoughts of the user, allowing for finer control of its effects without the user actually having to concentrate. [GQ +1, Me +1] - Weave Light and Sound
CrIm, Level 20, T/C/R, Base 2, RDT 4, LT +3, MC +5, 3/Day +2
This effect creates Images with Sounds that can be used for a variety of purposes. Star maps on the ceiling (or a table), targets for spells, relaxing sounds, playing with your cat familiar, and so forth. [Im +2] - Craft the Prototype
CrIm, Level 40, T/C/R, Base 1, RDT 4, C Move 2, Complex 3, LT +3, MC +5, 3/Day +2
This effect creates extremely complex (1,000x more detail) Images that move precisely as directed. It specifically creates a visual prototype of items the Magus is designing, allowing them full visual interactivity with it. It can be expanded, separated, modified, and animated as desired. [Items +4]
Desk of Bonisagus
This is a large and well appointed wooden desk, made from a blending of wood from several species of trees. It has a slanted reading lectern built into the left side of its top and a writing area on its right side. There is also a small stone hand-rest embedded in its left front corner, curved to be a comfortable with a brass marker where you might place the tip of your pointer finger. It was opened for enchantment with 8 pawns of vis and currently has 2 effects. It is planned to make it into a Feature.
- Illuminate the Book
InIm, Level 20, T/C/I, Base 3, RTD 2, MC +5, U/Day +10
See 'Brushstrokes Revealed' HoH:S, p 65
This effect enhances the species for a book placed on the desk, making them especially vivid. This makes them easier to read, as well as make errors easier to spot while writing. [Text +2] - The Dancing of the Brass Quill
ReTe, Level 20, T/C/I, Base 1, RTD 2, Metal 2, MC +5, 24/Day +5
See 'Autodictation' Cov, p 96
This effect animates a brass quill that writes down everything the Magus says while his hand is resting on the stone and touching the brass marker. If the finger is lifted, the pen returns to its inkpot. It only uses its ink pot (normally filled with black ink) and a very fine brass chain links the quill to the pot (on the desk, so range Touch). It is used to draft the initial body of a text going over it to highlight with other colors, take notes while reading, and such. [Text +2]
A Second Set of Hands
Google "Artist Hand Model". They look like that, with silver joint pins and finger nails. Now imagine them animated like "Thing" from the Addams Family and flying about. They were opened for enchantment with 10 pawns of vis and currently has 2 effects.
[Note: Them being two individual hands rather than a full wooden automation was discussed and agreed upon with the SG. While there is no physical body between then, they at all times act as if there was. So they stay within arms reach of each other and even their flying is as if they were the only part visible of an unseen wooden automation. They have an effective Str +5]
- Stir the Slumbering Hands
MuHe(Me), Level 20, P/S/I, Base 4, RTD 2, Processed 1, ET +3, 3/Day +2
See 'Stir the Slumbering Tree'
This effect has awakened the hands into a state of consciousness resembling that of a human. They can see and hear what is going on around them, and at a normal human level of perception. They share their creators Tidy personality trait and expressive (high Com) nature. They can also move/rearrange themselves slowly even without the second effect. Includes +1 magnitude for their processed nature. [GQ +1] - Animate the Second Hands
ReHe, Level 40, P/C/I, Base 10, RTD 1, Complex 2, MC +5, U/Day +10
See 'Tireless Servant' Cov, p 121 (ReCo Base 10 and ReHe Base 10 are identical)
This makes the hands into an automaton of sorts, animated and quite precisely controlled with verbal commands or by the consciousness. They can be instructed to hold or fetch objects, and perform operations independently. Unlike the Tireless Servant, the hands actually have an awakened consciousness (with Cunning +3, as well as Tidy 3 and Driven: Lab Work 3 personality traits) which means their independent actions are more than simple. Unless needed elsewhere, they normally spend their time tidying up the lab and prepping future experiments. [GQ +1, Safety +1]
Lesser Enchanted Items:
The Drain Cover
ReAq, Level 20, exactly like 'The Soak' HP, p 61
This enchanted drain cover draws all loose (not in containers, even if they are open topped) liquids in the lab slowly to it so that they flow into the drain. This keeps the lab dry despite any spills that might happen. [Health +1]
Bookstand of Hespera
ReHe, Level 20, exactly like 'Bookstand of Hespera' Cov, p 121
This is Orthons personal version of the enchantment. The bookstand is the smaller type that would be found on a desk, rather than the freestanding version. [Text +2]
Alchemist Precise Heat
Cr(Re)Ig, Level 20, P/C/I, Base 5, RTD 1, Requisite 0, MC +5, 24/Day +5
This item is a brass plate, surrounded by fire brick. When activated it heats its surface to the desired temperature, up to red hot, and maintains that temperature. A Finesse Roll to get the exact heat desired might be required (in normal use it is not). [This not have an assigned bonus yet. I am leaning towards Cr or Re]
Non-Lab Enchanted Items & Effects
Shuttered Lanterns (x7)
CrIg, Level 9, P/S/I, Base 3 light, RTD 2, ET +3, 2/day +1
These shuttered lanterns produce light as bright as a torch when fully opened. They are used when mobile light (rather than produced by R/C spells) is needed. Each of his three personal servants (Lab Servant, Housekeeper, and Gardener) will normally have one while the others are found in the living quarters of his sanctum. The lanterns are a mix of bought, extras made during Covenant Duty, and one of two produced by his apprentice during a season.
Disk of Frosted Marble
PeIg, Level 29, T/S/R, Base 4 cold, RTD 5, ET +3, 2/day +1
Another item not actually in the lab, this keeps the temperture in the basement cold room below freezing. Always has ice, chilled beverages, and helps store foodstuffs.
Awakened Rose Bushes
All the rosebushes in the rose garden have been awakened by a Ritual Cr(Mu)He(Me) version of "Stir the Slumbering Tree" Orthon crated as a Lesser Breakthrough. Because of inherited personallity traits, they all organize themselves into beautiful tidy shapes and "carefully listen" (busybody) on anyone in the rose garden. They go out of their way to help lovers for example, presenting a perfect bloom to give as a gift or hidden spot to meet.
Overhead Lights
Other than the two bedrooms, all of the rooms throughout the living quarters have small circles of brass on their ceilings. These are all used as the base for spont R/C CrIg spells to produce light. Because of their position they are rarely if ever disrupted, though his servants let him know if it happens.
The Meditation Pool
Not an actual Ritual or Enchanted Item, the meditation pool has a perfectly round marble lip with three rings of varies colored quartz which makes it a quick base for Ring/Circle spells. Commonly Orthon leaves sponted ones which produces a small bubbling water fountain effect in the middle, faint dancing lights in the water, and a R/C ward versus leaves. This combined with the purposely jagged and uneven silver quartz bottom produces beautiful dancing reflections of light and the surroundings.
The Teaching Lab
Located in a 10' by 10' room just off of Orthon's private office/library. It is a small elementary lab that took 2 seasons to setup (1 Elementary Lab, 1 for Lesser Feature & Focus, other Virtues are innate). Orthon installed while his first apprentice was undergoing early schooling (Our Covenant has two teachers, one of which mostly teaches Latin and Artes Liberal to covenant children and grogs. The Magi use it as a pre-apprentaceship prep school). When in use, it cost about 0.15 lbs of silver per season (mostly for writing materials) and when mothballed it cost nothing.
Stats:
Size -3 (used -3), Refinement 0, General Quality -3, Upkeep -3, Safety 1, Warping 0, Health 2, Aesthetic 3, Specialty: Teaching +3
Virtues/Flaws:
Elementary (only Teaching), Lesser Feature (Pulpit "Throne"), Lesser Focus (Pulpit "Throne"), Idyllic Surrounding, Superior Construction
[Note that the is a larger Teaching Lab located in the Covenant Library. While its stats and virtues/flaws are slightly different, it also has Specialty: Teaching +3. It is commonly used by one of the teachers or when a Magus is teaching several apprentices from the varies Covenant Magi at once. The four Bonisagus in the Covenant commonly foster each others apprentices and even the non-Bonisagus Magi will take part in it to a lesser extent, since teaching here for more than just your apprentice counts as a season of Covenant service.]