I guess I have to tackle the risks of having an explosion...
As I said, to have dust explosion, you need dust in the air and ignition.
Dust in the air (flour in a mill or a silo, saw in a sawmill) will require a relatively dry atmosphere and something to spread dust in the air. In a working mill, it will happen naturally (I am not talking about modern mill, just old mill). A draft, or possibly a fight can help to put more dust in the air. Now, you have good condition for a Boom.
Ignition - in mundane, normal circumstances will happen through because of two main cause: open flame or sparkle. Open flame is a candle, an open lantern, a torch - any miller worth is salt will know not to enter a mill, especially a working mill, with an open flame, a trigger happy Flambeau chasing a demonist, maybe not.
A sparkle can be triggered by a shock between a metal tool (again, i won't go in the details of which metal does sparkle) and a hard object (stone, metal, other) - the little bit of metal can turn into a spark, and this spark will be several hundred degrees (or more) hot, enough to set fire to dust that it will touch, initiating the explosion. Think of a fight with swords or axes - any metal blades.
The second type of origin is electrostatic - but it is not very likely in a old mill: there is not much material part that can get charged and trigger an electrostatic discharge (known components at the time: certain metals, amber - many plastics can be static, but it is not relevant). Normally, a dry air, with a constant draft can slowly charge the appropriate material (but it is easily avoided now by just grounding the susceptible equipment) until it reaches a potential high enough to discharge. This kind of discharge is well known since Thales (6e c BC), so it is part of mythic Europe, but likelihood of happening spontaneously is really low.
The third item I can think of relevant for the period is obviously lightning. So an Auram mage having fun in a mill can be short-lived.
An additional bit of information.
This kind of explosion can occur in two stages: the first one is a "little", localised explosion, not too harmful. However, this explosion will have the consequence to spread a lot of dust in the air thanks to the shockwave. This is when the second explosion will trigger, ignited by the first one, and this one will be devastating. So it is possible that there is only a small area where all the conditions are met for an explosion, however, this first explosion can make that a much larger volume of a room or a structure gets filled with dust and then... KA-BOOM.
Only a fraction of second happens between primary and secondary explosion, so normally, people won't have time to react, but for a good action scene, you can give a Quikness test, or grant a round to jump into safety - who or what do you save ?
When spells are used to trigger natural explosion, you can require a Finesse roll to have the right optimal amount of dust in the air: the higher the value, the more damage it will do. By default, I would consider that spell allows to directly conditions for the most damaging explosion and there won't be the sequence primary/secondary explosion.
Again, I grossly simplified the mechanism behind all that, but I believe it is enough for those who want to introduce more booms into their saga.